September 2008 Cub Scout Roundtable Issue |
Volume
15, Issue
2
October 2008 Theme |
Theme:
Adventures in Books
Webelos:
Citizen and Showman
Tiger Cub
Achievement 5 |
GAMES
Book Tag
Sam Houston
Area Council
P
In Book Tag, a book (which must stay in sight) is passed from
player to player.
P
“It” may chase and tag only the player who is holding the book.
P
The players, of course, are constantly trying to hand off the book
to someone else.
P
They hand off the book by touching another player with the book.
P
If a player is tagged while carrying the book, he passes the book
to “it” and he becomes the new “it.”
P
The new “it” must count to three, giving the old “it” a chance to
get away before beginning the chase.
P
Any player who drops the book becomes “it.”
P
You could use another item instead of a book - use your
imagination when choosing an item to carry. If the item is fun, the boys will
have even more fun, too!
Oliver Twist
Sam Houston
Area Council
ü
While singing this rhyme, players take turns bouncing a ball with
one hand and carrying out the specified actions or pantomimes.
ü
The first to finish without mistakes is the winner.
ü
Players should start with basic bouncing before the really funny
business starts.
Oliver, Oliver, Oliver Twist,
Bet you a dollar you can’t do this:
Number one – touch your tongue,
Number two – touch your shoe,
Number three – touch your knee,
Number four – touch the floor,
Number five – be alive (wave arms wildly),
Number six – pick up sticks (pantomime),
Number seven – jump to heaven, (jump high)
Number eight – shut the gate (pantomime),
Number nine – walk the line,
Number ten – start again.
Help! A Hurricane Hit The Library!
Sam Houston
Area Council
Pretend that a
hurricane / tornado / bad storm has hit your town and caused damage in the
library.
The books are flying everywhere! It’s definitely going to take some time to
clean up the mess. The first thing that needs to be done is for the books to be
categorized.
«
This game is played in pairs.
«
Each set of boys comes to the front.
«
The first player (boys decide) chooses a category (see below for
some suggestions) – like outdoor games.
«
The second player has to come up with or make up three simple book
titles that would fit into that category. The second player could say in our
example – Baseball Blunders, Football Fans, Hide and Go Seek Heroes. You could
increase the number of book titles or even add a time limit.
«
When the pair gets three titles, they shout, “One less mess in the
library!”
«
The next pair of Cub Scouts comes up and does the same. Each boy
should be able to do have a chance to do both – choosing the category and
choosing the book titles.
«
You could keep score – a point for each time the pair comes up
with the category and gets three titles in a certain time period. The winning
pair would be the one with the most points.
Here are some possible categories:
Cars Animals
Indoor
Games Outdoor Games
Food United States
Inventions Holidays
Things that
float Things you wear
Subjects at
school Cities
Animals that live in the water
Find & Sort:
Alice, Golden Empire Council
ü
Divide the den into two teams.
ü
Using thrift store books, or books purchased at library sales,
give each team of boys as assortment of books.
ü
One at a time, a member of each team runs from the starting lineup
to the books and puts them in order – either using the title (alphabetically),
the library code (Dewey Decimal System) or even by number of pages.
BOOK BALANCING
Great Salt Lake Council
Materials needed:
one book for each team
Play:
ü
Two lines of people form down the room,
ü
One member of each team must walk down the full length of the team
and back to his own place, balancing a book on his head, while his opposite
number in the other team does the same thing.
ü
If the book is dropped on the way, the player must pick it up, go
back to his starting point and begin again.
ü
The team that finishes first is the winner.
ü
Another option is the team that has the greatest number of
successful competitors wins the race.
TALL TALES CONTEST
Heart of America Council
Have a Tall Tale Contest where each Cub Scout has to make up his own tall tale
character and a story about the character.
HUCK FINN’S LEAP FROG
Heart of America Council
In Huck Finn's day, frog jumping contests were a
regular thing. Today we still have the Celebrated Jumping Frog of Calaveras
County. Here's a takeoff on that legendary game (for Cub Scouts!).
«
Divide the den into two teams.
«
The teams line up on the starting line.
«
On the "go" signal, the first boy in
each team "frog hops" down to the turn-around point (about 20 feet away) and
returns to his team.
«
He tags the next frog, which again hops
the trip.
«
First team to have all frogs return
home wins.
SURPRISE!
Great Salt Lake Council
Materials needed:
small objects (a paper clip, a
barrette, and so on),
crepe paper streamer,
tape
Play:
ü
First, tape various small objects along a length of crepe paper
streamer, reroll the streamer into a ball as you go.
ü
To tell the story, the first player unrolls the ball, and stops at
the first object.
ü
He removes it and begins telling a tale involving his found
object.
ü
After a minute or two, he passes the ball to the next person,
ü
The next person continues the story, incorporating whatever he
finds next in the ball.
ü
Continue until everyone has had a turn or until all of the objects
have been unwrapped.
BOOKS!
Great Salt Lake Council
Materials needed:
(4) 8 ½” x 11” pieces of paper,
markers,
tape
Play:
ü
First, write one of the following words on each paper; Biography,
Fiction, Non Fiction, Fantasy.
ü
Then tape a paper to each corner of the room.
ü
Choose one person to be “it”.
ü
“It” hides his eyes and slowly counts from one to ten as the rest
of the group tiptoes to a corner in the room.
ü
When “it” says “books”, everyone must be in a corner.
ü
“It” then calls out one of the names of the corners, Biography,
Fiction, etc.
ü
The boys in that corner are out of the game.
ü
They sit down in the “library” in the middle of the room.
ü
“It” covers his eyes again and counts to ten as everyone left
moves to a new corner.
ü
The game continues until there is one boy left.
ü
That boy becomes the new “it”.
Variation:
ü
Choose a book and use topics from that book.
ü
If you want to shorten the game have “it” call out two corners at
a time.
ü
If there is no one in a corner call out another corner.
EASY AS 1, 2, 3
Great Salt Lake Council
Materials needed:
each player will need 3 strips of
paper (different colors may make it easier),
common or
proper nouns for one color,
location
for the second color,
action for
the third color,
pen or pencil for each player,
3 containers
Play:
ü
Have the boys write the name of a person or thing on one strip, a
location on the second strip, and an action on the third.
ü
Place the papers by group in 3 separate containers.
ü
Players take turns drawing 1 strip from each container and tell a
short story using all 3 words.
Casey Jones Train Relay:
Capital Area
Council
ü
Divide into teams (dens, if played at pack meeting).
ü
Line teams up for relay race.
ü
Have each team member lock arms around the player ahead of him.
ü
On signal, teams race ahead in a joint line.
ü
If a line (train) breaks, it must reform before proceeding.
ü
When a train returns to its starting position, the head of the
line (engine) leaves the line and joints the end of the line as the number 2
player becomes the engine and leads the train for another sprint.
ü
This continues until the original engine is at the front of the
line again.
ü
The first team to finish wins.
Johnny Appleseed Seed-Planting Relay:
Capital Area
Council
«
Using a heel-toe action, each person in turn follows a line drawn
on the floor by placing the heel of one foot against the toe of another.
«
About every three feet he must stop and place a seed (use black
beans to simulate apple seeds) in a small mouthed receptacle set about 1-1/2
feet on each side of the line.
«
When the “Johnny” reaches the end, he runs back and touches the
next person who plants his “seeds” in the same manner.
Variation Idea - Johnny Appleseed traveled the
country barefoot. Have the team members remove their shoes/socks and run the
course barefooted. Explain why.
No Laughter in the Court:
Capital Area
Council
Equipment: A crown could be made for the King and swords for the three
winners.
·
The king has put out a proclamation that three knights are to be
chosen for the King’s Court.
·
The test to be undergone is to prove who could be the most serious
man for the position.
·
The King stands before the contestants.
·
He says the number one, “Ha,” then he repeats a “Ha.”
·
Each one of the boys has to add a “Ha” as it comes their turn.
Example: “Ha. . . Ha, Ha” . . . “Ha, Ha, Ha” . . . Before long, everyone is
laughing like crazy.
·
If any boys survive without laughing they are presented with a
sword.
Charades:
Capital Area
Council
Use book titles or characters from popular children’s
books.
For directions on playing charades, see the Bear Book.
Bookshelf Collapse
Capital Area
Council
This is a
variation on “Upset the Fruit Basket.”
ü
Give each boy the name of an author (last name only) or a
character in a book (Dragonfly).
ü
Have at least two boys with the same name, and arrange them in a
circle on chairs.
ü
One boy is in the center of the circle, and is It.
ü
He calls out a name, and tries to take a chair, as the boys with
that name try to change places.
ü
If he calls out, “Bookshelf Collapse,” then all boys try to change
to a new seat (NOT NEXT ONE OVER), as It also tries to get a seat.
ü
The one boy left without a seat is the next It.
Mixed Up Castle Game
Southern NJ Council
«
Have someone draw a castle. However, draw it in such a way that it
can be cut into a number of understandable parts.
«
Cut the castle picture into parts.
«
Then give each boy a part of the castle and a thumbtack. Also,
have the boys count off in numbers and try to have the parts mixed up so they
are not in a logical order when assembling the castle.
«
As each boy’s number is called he goes to the wall and puts up his
piece where he thinks it ought to be in the over-all structure of the castle.
«
The results May be a rather odd looking sight. On the other hand
it might turn out to be quite unique.
Follow Me
Southern NJ Council
·
Cubs are arranged roughly in a circle, each standing with one foot
on his marker (a square of cardboard or wood).
·
An extra player is The Guide.
·
The Guide moves about the circle pointing at different players and
asking them to “follow me.”
·
Each player, as chosen, falls in behind the guide.
·
The guide now takes his group on a tour performing just as the
guide does.
·
As the guide skips and hops, so do his followers.
·
The followers must move just as the guide does.
·
At the signal, “home,” all run for places on the markers.
·
One cub will be without a marker and he will become the guide.
Dress Up Relay
Southern NJ Council
ü
Here is an active game that is really more fun to watch than to
play.
ü
Have boys line up for a relay race.
ü
Choose one representative from each team for a “mannequin.”
ü
Have one jacket, one shirt, one necktie, one had and one pair of
trousers for each team. Make sure they are large enough to go over the
mannequin's clothes. To add some fun have each team create a character from a
book. To complete their mannequin, they must yell out the name of the
character.
ü
At one end of the room, have the “dress-up clothes.”
ü
Have the boys race down to the mannequin one at a time to place a
single item of clothing on the boy.
ü
The mannequin does not help.
Catching the Dragon's Tail
Southern NJ Council
P
A dragon is formed by grouping the players into a long line each
with their hands on the shoulders of the one in front of him.
P
The first in the row is the dragon's head.
P
The last in the row is the dragon's tail, eager to lash to the
right and left in order to escape the head.
P
Until the signal GO is given, the dragon must be a straight line.
P
Someone in the group counts "One, two, three, go!"
P
On the signal GO the head runs around toward the tail and tries to
catch it.
P
The whole body must move with the head and remain unbroken.
P
If the head succeeds in touching the tail, they may continue to be
the head.
P
If the body breaks before the head catches the tail, the head
becomes the tail and the next in line is the head and so on until each has a
chance to be the head and the tail.
Discovering Books
Southern NJ Council
ü
Place the Cub Scouts in a circle with a leader in the center.
ü
The leader should point to one of the players and ask a question
about a book; its author, characters, locations, genre, or plot, such as, “What
type of school is Hogworts?" (School for Wizards) or "Who was Robinson Crusoe's
servant?" (Friday) or "How many Musketeers were there?" (Three)
ü
Then he begins counting to 10 while looking at the boy to whom he
points.
ü
But that boy is not the one who should answer. Rather, the third
boy to his left should answer the question.
ü
If the right boy answers correctly, he takes over as leader.
ü
If he doesn’t answer correctly, or does not answer in time, or if
the wrong boy answers, either is out of the game.
Variations: Substitute another topic for Books.
·
Like - America. Then you could ask questions about US History,
the states (your state), rivers and mountains. Examples - "Is the Pacific Ocean
on the west coast or east coast?" (West Coast) or "What is the capital of New
Jersey?" (Trenton) or "Who discovered America" (Columbus or Leif Erickson) or
"What is the tallest mountain in America?" (Mt McKinley)
·
Use the monthly theme or whatever subject you are discussing as a
den.
Materials found in Baloo's Bugle may be used by Scouters for Scouting activities provided that Baloo's Bugle and the original contributors are cited as the source of the material. |
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