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                      | 
						
						 December 2008 Cub Scout Roundtable Issue  |  
                      | Volume 
						15, Issue 
						5 January 2008 Theme
 | Theme: 
						A-MAZE-ing GAMES Webelos:  
                                Fitness and Scientist
 Tiger Cub 
 						 Achievement 3
 |  
MIND GAMES 
Floor Maze 
Gregor, Cubmaster, Plano, TX 
To Baloo via Philmont Training Center 2009Thank you.  CD
 
  See grid 
directions on last page Set Up -  
ü 
Numbers are shown so that I can give you the solution (amswer).  
You can put numbers in your grid or not.  
ü 
Squares should be about 3 feet by 3 feet 
ü 
  Indoors -  
ü 
Construct the grid on the floor using electrical tape or duct tape 
ü 
Use Red, Back and Yellow.  Or three colors of your choice!  
Original grid that Gregor saw at the Circle Ten Scout Show used white not 
yellow.   
ü 
Use a different (4th) color for the boundary if you 
wish Outdoors 
ü 
Get a roll of yellow plastic caution tape (ribbon??) (It does not 
have any stickum on it) 
ü 
Construct out the grid on the ground in your back yard ahead of 
time!!! 
ü 
Squares are still 3' by 3'. 
ü 
Put red and black duct tape on the appropriate lines.  Use third 
color if you wish for yellow sides or just leave as is. 
ü 
Use cut up coat hangers to stake grid to the ground.  (Use bent 
ends to make little "Vees" and push them into the ground over the caution tape. 
 See bigger 
picture on last page The Play 
ü 
Boys enter at the RED line on the outer border. 
ü 
They proceed through the maze going RED - YELLOW-BLACK, 
RED-YELLOW-BLACK, … 
ü 
They must get to the BLACK line on the outer border to exit. Answer 
ü 
RED entry to 21, 22, 23, 19, 15, 14, 10, 9. 5, 6, 7, 8, 4, 3, 7, 
11, 12, 16, 15, 19, 20, 24, 23, 22, 18, 14, 15, 16, 20, 19, 23, 24, out over 
BLACK 
Fun Maze Catalina 
Council 
  
An Even Exchange Sam Houston 
Area Council Can you move two dimes to empty squares so that each of the 
eight rows and columns and the two diagonals contain an even number of coins? 
  
Tesseract's MazesHand Drawn by Isaac M. Thayer
 
http://britton.disted.camosun.bc.ca/mazedthings/mazedthings.html     For the most truly awesome mazes on the planet go to http://britton.disted.camosun.bc.ca/mazedthings/mazedthings.html
 DO NOT USE 
THIS COPY - download a clean full size one!
 There are several dozen hand drawn mazes there similar in 
style to the George Washington above.  You have to go from the G to the W (or 
vice versa)  These mazes are truly fantastic to figure out.  Bookmark this 
website.  If you lose it - searchon "mazed things" and "Isaac M Thayer" 
Searching on Tesseract Mazes will get you some but not the whole(?) 
collection!! 
 
Sly Sliding Sam Houston 
Area Council Object: To switch the pennies on circles 1 and 2 
with the dimes on circles 9 and 10.   
 Play:  
ü 
You may move the coins one at a time, and in any order you like – 
any distance along the lines (but stopping only on circles).  
ü 
The only restriction is that at the end of any move, a penny and a 
dime may never lie on the same straight line. 
Checkerboard Puzzle Sam Houston 
Area Council   
1)        
Cut out the 8 pieces 
2)        
Assemble to form an 8X8 checkerboard 
 
Stop Sign Maze 
www.Billsgames.com/mazegenerator Bills Games offers lots of free, award-winning web-based 
games for the whole family.  Like this one -  Of course, you don’t want to see any stop signs for your 
Pinewood Derby Racer – but see if you can make your way from the top right to 
the bottom left of this Stop Sign Maze!   from the Maze 
Generator at www.Billsgames.com/mazegenerator
 Don’t just 
copy this one, go there and check them all out!!! Turn any maze into a theme 
related maze -  For Pinewood Derby - Put a car at the in and a flag at the out.
    Car can start at the bottom right opening and go all around 
the maze, reaching the finish line at the right side just above the bottom.  
Have them look for different ways to do it!!  You can get mazes 
at 
www.Billsgames.com/mazegenerator Or other places 
on the web.  Just google mazes!! More Ideas -  Outdoors - Acorn at the in, oak tree at the out Cubs - Bobcat badge at the in, Arrow of Light at the out Snow - Snowflake at the in, Snowman at the out Cubstruction - nail at the in, house at the out Camp - Tent at the in, Dining Hall at the out Swimming - Boy at the in, pool at the out Hope you 
get the idea - anything 
can be made theme-related!!! Note from Alice -  Make multiple copies so boys can try 
different paths.  You could also enlarge this, laminate the maze itself, and let 
each boy have a small laminated prop sized to fit the maze to actually “run” the 
maze. 
 
Marble Maze Sam Houston 
Area Council   Assembly: 
ü 
Base, use a large cardboard box lid (computer paper box lid).  
ü 
Turn the lid over and glue S shaped pieces of foam packing 
material (packaging peanuts) at different spots, making a maze for the marbles.  
Above picture is a sample, use your imagination! Play: 
« 
Place the marble at one end. This will be the START.  
« 
Each Scout tries to move the marble to the FINISH line by tilting 
the box back and forth and side to side.  
« 
The Scout who gets his marble through the maze is the winner 
(hopefully all the Scouts can be winners!) 
GAMES 
Card Toss Sam Houston 
Area Council Place a small decorated box on 
the floor about six feet away from a chair. (You could have two or three 
stations set up, or one for each rank, and have a relay.)  Have the Scout sit in the 
chair and try to toss 10 cards from a deck of cards into the box. Younger 
Scouts might appreciate a small laundry basket instead of a box, or, if you are 
in lines by rank, the Tigers could be closer to the box than the Webelos Scouts. 
Frogs, Insects, & Flowers Capital Area 
Council Divide the Scouts into three circles, one inside the next.
 
·        
The Scouts in the outer circle are flowers and stand still.  
·        
The Scouts in the innermost circle are insects and begin the game 
with one knee on the ground.  
·        
The Scouts in the middle circle are frogs and begin the game 
standing. When the whistle sounds,  
·        
The insects have 10 seconds to run and tag a flower. They may 
avoid capture (being tagged by a frog) by “flying” (touching one knee to the 
ground).  
·        
Frogs chase the insects and can “follow” an insect by turning 360 
degrees during which the insect can fly away.  After each round,  
·        
Successful frogs or insects remain as that creature for the next 
game.  
·        
A captured insect becomes a frog.  
·        
An insect that is not captured but does not touch a flower becomes 
a flower. Each round creates changes in relationships. A balanced 
game can go on indefinitely, but if frogs are too successful, the insects are 
wiped out, which causes the frogs ultimately to “die.” If the frogs are not 
successful, they may be wiped out and large uncontrolled numbers of insects may 
result. 
Tabletop Golf  
Wendy, Chief Seattle Council Directions:  
ü 
Draw Golf course on paper, 4 holes on one side, and 5 holes on the 
other.   
ü 
Vary the size and shape of the putting greens.  (Some with a 90 
degree curve, some wiggly like a snake, some pear shaped, etc.)   
ü 
Add water and sand hazards.  
ü 
Trace around a nickel to make the holes.   
ü 
Color the golf course, and slide papers into a protective plastic 
sleeve. Rules:  
ü 
Using a pencil (or golf club made from a craft stick), hit the 
golf ball (dime) into each hole using as few strokes as possible.  (Players can 
color their dime with washable marker so they can tell the dimes apart.)   
ü 
The dime is out of bounds or in the hole if more than half the 
dime is over the line.   
ü 
Add penalty strokes for the following: Water: 2 strokes.  Sand: 3 
strokes.  Another hole/off the green: 4 strokes.   
ü 
The player with the fewest strokes wins.   (Variation on a 
dollar store game.) 
Really Mini Miniature Golf 
Wendy, Chief Seattle Council Golf Club:  
·        
Using pruning shears, cut 1” off the end of a craft stick.   
·        
Sand both ends smooth.   
·        
Tacky glue the small piece to the cut end of big piece at slightly 
more than 90 degrees to make a golf club.   Holes:   
·        
Cut a strip of paper about 1" wide by 4 " long.   
·        
Overlap the ends, and tape, creating a circle.  
·        
Pinch the loop in two places, creating a flat side about 1 inch in 
length.  
·        
Place the hoop on the flat side so it stands up.   
·        
Make 9 of these hoops, and number them.   Set Up and Play: 
·        
Place the nine holes on the floor.   
·        
Create obstacles using cups and toilet paper tubes.   
·        
Make ramps from cardboard.   
·        
Bounce marbles off books.  
·        
Players hit marbles through the hoops with their craft stick golf 
clubs, trying to hit the ball into the hole with the fewest strokes.   
·        
The player with the lowest score wins.   
Tabletop Shuffleboard 
Wendy, Chief Seattle Council Draw shuffleboard court on paper, and slide into a plastic 
protective sleeve.   Color 4 dimes one color with washable markers, and leave 
the other 4 dimes plain.   Players push the dimes toward the shuffleboard court with a 
pencil.   Score points only if the dime is completely within the 
scoring compartment.   Player with the highest score wins.   (Variation on a dollar store game) 
Group Juggling Sam Houston 
Area Council 
P
Scouts stand in a circle with their hands in the air.  
P
The den leader or Cubmaster tosses a beach ball to a Scout on the 
opposite side of the circle.  
P
That Scout throws the ball to a second Scout and so on.  
P
Once a Scout has caught the ball and tossed to someone else, he 
puts his arms down.  
P
The last Scout to catch the ball tosses it back to the den leader 
to start again.  
P
For more fun, add a second or third ball. 
Pinewood Maze Board Game 
Alice, Golden Empire Council Enlarge the maze you drew for the Advancement Ceremonies 
and draw lines across the white pathways every inch or so, to make “spaces.” 
 Each boy gets either a cardboard racer or even a toy car 
for his game piece.   Dice are rolled to determine how many spaces can be moved 
each turn – but of course, there’s still the factor of finding a pathway without 
a dead end!   Or to make it even more challenging, add in some “special” 
squares every so often.   Some examples:   
P
“Out of gas – skip a turn” 
P
“Extra traction – move ahead two spaces” 
P
“Pit Stop – go back 6 spaces” 
P
“New engine additive – take an extra turn”  Get the idea! 
Doctor Who and the Daleks Catalina 
Council Equipment:          None Formation:          Scatter 
¡ 
Three 'Daleks' and three 'Doctor Who's' are suitable for a Pack of 
24 boys.  
¡ 
The 'Doctor Who's' turn their caps back to front for 
identification and the 'Daleks' wear their scarves back to front.  
¡ 
At the word 'GO' from the leader, the 'Daleks' chase the rest of 
the Pack.  
¡ 
If the 'Daleks' touch anyone, that Cub must freeze, until he is 
released by the touch of a 'Doctor Who'. 
¡ 
No one is out and no one ever really seems to be caught when the 
time is up, but it is a splendidly exhausting game! 
¡ 
The game should be played for roughly two minutes before the 
'Doctor Who's' and the 'Daleks' are changed. 
Fill the Basket Catalina 
Council Equipment: A pail or a large basket As many balls as possible. Formation:          Scatter 
« 
The leader has the basket and endeavors to keep it empty,  
« 
The leader throws the balls as far away as possible. 
« 
The Cubs do their best to fill the basket.  
« 
See who wins at the end of five minutes! 
The Mystery Number Catalina 
Council Equipment:          A whistle Formation:          Circle The Pack forms a circle with 
the Sixers (Webelos?)in the middle. The Sixers choose a mystery number known 
only to themselves. The Cubs march round in a 
circle chanting the number of each step they take. When they reach the secret 
number, the Sixers chase them. After ten seconds, the leader 
blows the whistle and the chase ends. Any Cubs who have been caught go into the 
center and help the Sixers. The next number is decided 
upon and the game goes on until time is up and the Cubs who remain free are 
acclaimed as winners. Note: As the 
chasers become more numerous, they must hold hands until the mystery number is 
reached. Set a limit to the mystery number. Anything over ten becomes tedious. 
I'm a Great Big Whale Catalina 
Council 
Equipment:          Wool or some sort of flag to put into the back pocket. 
Formation:          Scatter The Sixers (Webelos?) stand in 
the middle of the room. They are the 'whales'. The rest of the Pack with a flag 
in their back pocket (sticking out), line up at either end of the room. They are 
little 'fishies'. The 'whales' then chant, in 
deep whale-like voices, 'I'm a Great Big Whale at the bottom of the sea.' The 'fishies' reply in 
high-pitched fish voices, 'And I'm a little fish and you can't catch me!' The 'fishes' then race to the 
far end of the room and the 'whales' try to catch them by pulling the flag out 
of their pocket.  Any who are caught become 
'whales' and help to catch the rest of the 'fishes'.  The game continues until one 
little 'fish' remains as the winner. 
Clear the Deck 
Catalina Council Equipment:          None  Formation:          Group 
ü 
The four sides of the room are given names, i.e., 'Clear the 
deck!'; 'Man the boat!'; 'Shore leave!'; 'In the galley!'. 
ü 
When the leader calls out any of those commands, the Cubs rush to 
that side of the room. 
ü 
There are extra commands as well: 'Boom coming over!', 'Lie flat 
on the floor', 'Admiral coming!', and 'All stand and salute.' 
ü 
No one is ever out but the last Cub to obey the order loses a life 
and rolls down a sock or rolls up a sleeve. Note: In the 
original version of the game the four sides of the room are Port, Starboard, Bow 
and Stern, although this is merely a matter of choice.
 
Ball Pass Catalina 
Council Equipment:          1 ball Formation:          a Circle 
¡ 
The Pack forms a circle and one Cub has the ball.  
¡ 
He passes it to the neighbor on his left and immediately starts to 
run round the circle. 
¡ 
His aim being to be back in his place to receive the ball when it 
has been passed right round the circle. 
C.U.B.S. Catalina 
Council Equipment:          1 beanbag  Formation:          a circle 
¡ 
The Cubs sit in a circle with the beanbag in the center and the 
leader gives them a letter in the order C.U.B.S. all the way round the circle.
 
¡ 
The leader calls out one of the letters and all the Cubs with that 
letter run clockwise (right) round the outside of the circle and back through 
their places into the center - where they try to snatch the beanbag.  
¡ 
The Cub who get the bag is the winner. 
Gravity Works Sam Houston 
Area Council 
« 
Place a narrow-mouthed jar upright on the floor.  
« 
Give each Cub Scout 10 clothespins  
« 
When his turn arrives and have him stand over the bottle.  
« 
Holding the clothespin at eye level, each Scout tries to drop them 
one at a time into the bottle.  
« 
The winner is the Scout who drops the most pins in the jar/bottle. 
The Marble Bandana Cup Game Sam Houston 
Area Council Materials – (for each team) bandana, cup, marble Set Up -  
·        
Divide Scouts into teams of 4 or 6.  
·        
Give each team a bandana, and ask them to hold the corners or 
edges so the bandana looks like a tabletop.  
·        
Everyone must use both hands to hold the bandana and it must be 
kept tight and flat.  Play: 
¡ 
Place a cup upside down on top of the bandana and place a marble 
on top of the overturned cup.  
¡ 
Teams must transport the marble-bandana-cup from the starting line 
to a finish line a distance away.  
¡ 
If the marble falls, the Scouts must start again.  
¡ 
The team that crosses the finish line first wins. (For Webelos, 
consider an obstacle course that they must navigate between the start and the 
finish lines.) 
Marbles Catalina 
Council What you need: Baking or self hardening clay 
in several colors An adult helper if using 
baking clay What you do: 
1.      
Take a small piece of clay and roll it into a ball, if you 
want multicolored marbles, use 2 or 3 colors.  
2.      
Make about 10 small marbles, and 1 larger one, for rolling. 
You can make them all different. 
3.      
Bake or dry the marbles according to the directions on the 
package of clay. How to play a game of marbles: 
ü 
Get together with a friend who has their own marbles or share your 
marbles. 
ü 
Draw a circle outside on the sidewalk (or any other hard outdoor 
surface) with chalk. 
ü 
Place the marbles in the circle and give the big marble to your 
friend. 
ü 
Have your friend try to roll your marbles out of the centre, she 
will claim the marbles she knocks out, but, if she rolls one of her marbles out 
of the circle you get that marble! 
ü 
Take turns until all the marbles are gone. 
ü 
The person with the most marbles wins! Note: you 
should make your marbles different colors, so you can tell who rolled who's 
marble out of the circle. 
Cap On Peg Slide Catalina 
Council Note: This is a reverse version of the cup in a ball 
game. Materials: 
·        
Wooden spool 
·        
Wooden peg or dowel to fit center of spool, about 1 1/2 inch long 
·        
5 inches cording or heavy thread 
·        
Plastic cap to fit over the top of the doweling or peg 
·        
Paint, color of your choice 
·        
3/4 inch PVC slide ring Equipment: 
·        
Hot glue 
·        
Paint brushes 
·        
Punch awl or small drill Directions: 
ü 
Hot glue the wooden peg into the spool. 
ü 
If desired, paint both pieces and allow to dry. 
ü 
Punch a small hole in the center of the plastic cap. 
ü 
Glue one end of the cording to bottom of the wooden spool. 
ü 
Slip the other end of coring through the hole in the plastic cap, 
make a knot and glue in place 
ü 
Mount the slide ring to back of the spool using hot glue. 
Bowling Game Recycle 
plastic soda bottles and make an easy game out of them.
 Catalina 
Council What you need: Ten Plastic Bottles (2 liter 
or 20 oz.), clean and dry Stickers Shredded Tissue Paper Shiny Cloth or Easter Grass Lightweight Rubber Ball What you do: 
P
Decorate bottles with stickers, or fill them with tissue paper 
(bunched or shredded), shiny cloth, or Easter grass. 
P
Setup the pins and bowl them down with a rubber playground ball 
Ladder Balance Sam Houston 
Area Council 
ü 
Divide the Scouts into teams and make pairs within the teams.  
ü 
Scouts should sit down the length of the room facing their 
partners, with their feet touching those of their partners.  
ü 
At a signal, the first Scouts jump up and run down the room over 
the legs of their team members (who may not move their legs).  
ü 
When they reach the end of the “ladder,” they take their place 
sitting next to the end players on their team.  
ü 
The next team members do the same as the first team members.  
ü 
The first team to travel all the way across the room wins. The 
game can be made more interesting for older Scouts by providing simple obstacles 
for the “ladders” to avoid, like chairs, boxes, or benches to go around. 
Burst the Balloon 
Catalina Council Equipment:  30-40 balloons;  pencil and paper for the 
scorekeeper Formation:          Scatter 
¡ 
The balloons are blown up and scattered on the floor. Players 
stand in scatter formation. 
¡ 
On 'GO', the object is to break as many balloons as possible, by 
sitting on them! When a person breaks a balloon, he shouts 'I SCORE!' and must 
put his hand in the air. 
¡ 
The scorekeeper then runs up to the person whose hand is in the 
air, marks a point down on his tally sheet. The player then tries to break 
another balloon and earn more points. 
¡ 
When all balloons are broken, scores are added up and a winner is 
declared. 
 Variation: 
ü 
Break the balloons by putting them between the knees and squeezing 
them until they break. 
ü 
Burst the balloons by jumping on them with both feet. 
ü 
Burst the balloons by squeezing them between two people. 
The Huron Hop Catalina 
Council Formation:          teams Equipment: 10 black headbands with one 
feather 10 white headbands with one 
feather 50 inflated balloons with 
pieces of string attached to each Tape or rope to mark circle on 
the ground. Directions: 
¡ 
Divide the group into two teams; give each team headbands. 
¡ 
Draw a large circle on the floor and have 5-10 players from each 
team enter the circle. A balloon is tied to each player's left ankle. 
¡ 
The object of the game is to break your opponent's balloon while 
trying to avoid having your own broken. Once your balloon breaks, you leave the 
circle to join the audience. 
¡ 
The game is played for five minutes and the team with the largest 
number of braves and maidens still in the circle wins. Play the game several 
times with new braves and maidens each time. 
¡ 
While the game is going on, the audience shouts war whoops! 
Whale Ahoy! Catalina 
Council Equipment:          1 paper or sock ball or beanbag Formation:          Scatter 
·        
One boy is selected to be the 'whale', he may run freely about the 
room.  
·        
The rest of the Cubs each choose a position and since they are 
'rocks in the sea', they may not move.  
·        
The aim is to 'harpoon' the 'whale' by hitting him with the ball.
 
·        
Whoever hits him takes his place as the next 'whale'. 
·        
The skill of the game lies in passing the 'harpoon' from 'rock to 
rock' in an endeavor to corner the 'whale', rather than the Cubs taking random 
shots.  
·        
This is good training in playing for the game rather than for the 
individual. 
Tail Tally Catalina 
Council Equipment: 1 rope per Cub, color coded 
for each Six 1 whistle Formation:          Scatter 
·        
One Cub from each den is a 'catcher'.  
·        
All the other Cubs have a 'tail', a length of rope which they tuck 
into their back pockets.  
·        
The 'catchers' try to snatch as many tails as possible in a given 
time.  
·        
A Cub who loses his tail goes to a 'pen' from which he may be 
released if the 'catcher' from his Six gives him a tail. 
·        
When the leader blows the whistle, the dens return to their 
corners and count their tails, including those that their 'catcher' has 
snatched. 
Cat & Mouse: 
Wendy, Chief Seattle Council Directions:  Mouse:  Cut egg cups out of an egg carton.   Paint if desired.   Trace mouse ear and eye patterns onto paper.   Color.   Cut out, and tacky glue to egg cup.   (Optional: glue on googly eyes.)   Draw nose and whiskers on egg cup.   Tie a knot in a 2 ½ inch piece of yarn.   Pierce hole in the back of the egg cup, and thread the yarn 
through for a tail, knot inside the cup.   Glue or tape the tail for added security.  Cheese:  Cut 10 cheese triangles out of yellow craft foam.   Using a paper punch, punch out holes for a swiss cheese 
effect.  Cat:  Cover a small box with orange paper.  (I cut down a 
cracker/small cereal box.)  Trace cat patterns onto another sheet of orange paper.   Cut out, and glue to the box. Game Board:  Cut mouse holes in the corners of the poster board/file 
folder.   Fold up the corners.   Draw a circle in the center that is big enough for the 
cat.   Draw a spiral out from the center, with the lines far 
enough apart for the mice to fit in.   Draw 12 lines radiating out from the center.   Draw arrows on the board, some pointing clockwise, some 
pointing counter clockwise.  (I drew my arrows on sticky notes so I could change 
the board as desired.) Rules:   Cooperative version:  Scatter cheese on the board.  Put the cat in the middle of the board.    Mice start at the mouse holes.   Players roll a 6 sided die.   Player chooses any mouse and moves toward the center of the 
board.   If a mouse gets to the center, it returns to its hole and 
starts again.  If a mouse lands on a cheese, it captures it, and must now 
take it back to its mouse hole.   When it reaches the hole, it starts again.   If the mouse lands on an arrow, the cat is turned one space 
in the direction of the arrow.   Any mice (and cheese) that are on that column of spaces 
radiating out from the front of the cat are eaten, and are out of the game.   Players try to collect all the cheese with out being eaten. Competitive version:  Play as above, except players just move their own mouse.
  If they land on another mouse, they can steal that mouse’s 
cheese, and take it back to their hole.   Optional rule: when a mouse is eaten by the 
cat, it starts again at its hole rather than being out of the game.  If it is 
carrying cheese, it must drop the cheese where it was caught by the cat. 
Fish version:  Fish/sharks:  Paint egg cups if desired.   Cut out fins and tail, and  Tacky glue to the egg cups.   Play: Instead of cheese, cut small fish out of foam (or use 
goldfish crackers).   Using the patterns, decorate a small box to look like a 
fish, rather that a cat.   Play the game as above.   
  
 
Floor Maze 
Gregor, Cubmaster, Plano, TX 
To Baloo via Philmont Training Center 2009 
Thank you   
See directions under Mind Games   
                  
                    | Materials found in  Baloo's Bugle may be used by Scouters for Scouting activities provided that Baloo's Bugle and the original contributors are cited as the source of the material.
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