GAMES
Davy Crockett And The
Bear
Indian Nations Council
Choose two boys and have them stand in the middle of a large circle formed by
the other boys. One player is Davy and the other is the Bear. Both boys are
blindfolded (can use paper bags) and spun to disorient them. Then the leader
commands the hunt to begin. As quietly as they can the two boys begin to move
around in the circle, the Bear hoping to avoid Davy and Davy hoping to tag the
Bear. The other boys try to be as quiet as possible to give Davy a better
chance. If the Bear avoids Davy for a set amount of time, (use a kitchen
timer), Davy chooses another Bear. If Davy tags the Bear, the Bear chooses
another Davy.
Twenty Questions
Indian Nations Council
Have
the boys sit in a circle. The leader selects one boy to be “It” and think of
a historical person that some of the boys should know. The boys take turns,
going around the circle beginning to the right of “It”, asking one question in
order to guess of whom “It” is thinking.
Each
question must be a yes or no question. If by twenty questions no one has
guessed correctly, “It” tells the name, and the boy to his right is the next
“It.” Should someone guess correctly, that boy be comes the next “It.”
Hero Relay
Indian Nations Council
Divide the boys into teams. Establish a starting line and a working place
about fifteen feet away. Give each member of the team a piece of a puzzle of
a hero (can cut magazine picture into the right number of pieces). The team
can order themselves any way they think best, but on the signal to race each
boy in turn takes his piece to the work place, places it in the proper place
with the others, and returns to tag the next boy on his team. The first team
to correctly assemble the puzzle and cross the finish line wins.
Folklore Celebrities Game
Viking Council
Cut
out pictures of characters from American folklore stories and paste them on
cardboard or another suitable way to display. Number the pictures for
identification. Have boys guess their names. The boy with the most correct, is
declared winner.
Bear Killing Contest
Viking Council
(Davy Crocket is said to
have killed bears "bear" handed) Give each player a loosely rolled newspaper.
Blindfold and place them around the room. On the command "Look out for the
bear!", have the players try to swat everyone else. Each player is eliminated
as he is hit. The person remaining is the winner.
Davy Crockett Game
Viking Council
Have all the players
except "Davy Crockett" form pairs and stand in a circle (or a designated play
area). When Davy Crockett says, "face to face", the partners face each other.
When he says, "back to back", or "side to side", his directions must be
followed. If he says, "Davy Crocket", everyone, including himself, tries for a
new partner. The one left out becomes Davy Crockett, and the game continues.
Dwarfs, Wizards &
Giants
Santa Clara County
Council
Similar to “Rock,
Scissors & Paper,” except this game is played with your whole body, instead of
just your hands.
Giants smash dwarfs
Dwarfs attack Wizards
Divide the players into
two groups. Each team huddles together to decide which character they will be
at the line. The entire team must agree on the same character: Wizard, Giant
or Dwarf.
The teams form lines
(teammates shoulder to shoulder), facing each other across a centerline. At
the count of 3, both teams make the gesture representing their selected
character.
Dwarfs:
Raise hands to shoulder height and bend fingers forward.
Wizards:
Extend one arm forward and wiggle fingers on extended hand as if casting a
spell.
Giants:
Raise both arms straight up overhead and bend fingers forward.
The dominating team
reaches across the line and tries to touch the opposing team as they attempt
to escape by quickly moving backwards. For example, if one team shows Wizards
and the other shows Giants, the Wizards quickly try to reach over and touch
the Giants. None of the players may step across the line. If a subordinate
player is touched, he must leave his team and join the other side. If someone
goofs, and thinks his team’s character is supposed to beat the other team’s
character and he reaches across and touches a member of the other team, he
must join that team. If a player makes the wrong sign (e.g., makes the
gesture of a Wizard when the team had decided to be Dwarfs), he must also join
the other team.
To make the game more
intense, players can line up facing each other behind lines drawn
approximately 3 to 4 feet apart. Upon showing their characters, the
dominant-character team chases the subordinate-character team, trying to touch
them. A “safe” line can be set at any distance you choose, depending on your
field of play. If a retreating player is touched prior to reaching the safe
line, he must join the opposition.
The object of the game is
to get everyone on the same side of the line.
Find The Princess Game
Circle Ten Council
Go on a "quest" to defeat
a dragon or save a princess. Create an obstacle course around your house or
yard that the children must conquer. They can climb over a "mountain" (outdoor
play equipment or boxes); through a "cave" (open appliance box or tent) etc.
St. George And The
Dragon Game
Circle Ten Council
Equipment:
2 easels, 2 pieces of poster board, 2 straight sticks, 2 needles, pins,
balloons, 2 sets of cardboard armor (optional)
Draw a picture of a
dragon on the poster board. Next, attach the balloons to the dragon. The
dragons are set up on easels 6 feet apart at a designated distance from the
starting line. Attach the needle to the end of the stick to create
dragon-killing lances.
Divide the den into
teams. One boy acts as a horse, while another acts as the rider. On “go” one
pair from each team rides to the starting line. The riders put on their
armor, pick up the lance, and remount their horses. Then the charge begins!
Using the lance, the
rider breaks one of the balloons on his teams’ dragon. He has only one try.
When his attempt is over (whether successful or not) the horse gallops back to
the starting line where they give their props to the next pair.
The relay continues until
the dragon is dead (balloonless).
Casey Jones Train Relay
Heart of America Council
Divide into teams (dens, if played at pack meeting). Line the teams up for a
relay race. Have each team member lock arms around the player ahead of him. On
signal, the teams race ahead in a joined line. If a line ("train") breaks, it
must reform before proceeding. When a team returns to its starting position,
the head of the line (engine) leaves the line and joins the end of the line as
the number 2 player becomes the engine and leads the train for another sprint.
This continues until the original engine is at the front of the line again.
The first team to finish wins.
Johnny Appleseed
Seed-Planting Relay
Heart of America Council
Using a heel-toe action each person in turn follows a line drawn on the floor
by placing the heel of one foot against the toe of another. About every three
feet he must stop and place a seed (use black beans to simulate apple seeds)
in a small mouthed receptacle set about 1-1/2 feet on each side of the line.
When the "Johnny" reaches the end, he runs back and touches the next person
who plants his "seeds" in the same manner. (Johnny Appieseed traveled the
country barefooted; as a variation have the team members remove their
shoes/socks and run the course barefooted. Explain why.)
Spearing The Ring
Heart of America Council
Fix a jousting target, using a large rubber or plastic ring hanging at about 6
feet in height. The boys gallop by on their stick horses, and in full stride,
try to pick off the ring with their lance (a broomstick). Start with a large
ring, and as boys are eliminated, use smaller rings.
Knights And Dragons
Heart of America Council
An
equal number of knights and dragons are selected. The dragon's left wrists are
tied to the knights' right wrists. Each dragon is equipped with a long green
balloon for a tail, tied behind his back. Each knight wears a helmet with
small visor and carries a rolled paper lance. A time limit is set (such as 3
minutes) and on signal, each knight tries to break the dragon's tail with his
rolled paper lance. Each dragon tries to take away the lance from the knight.
At end of time, team having most props left intact is declared winner.
Spoon Jousting
Heart of America Council
May be played as a battle between two boys or a den battle royal. Give each
boy two tablespoons and a small potato. The boy carries the potato on the
spoon in one hand and uses the spoon in the other hand to try to knock the
potato off his opponent's spoon. Meanwhile, he tries to protect his own
potato.