February Cub Scout Roundtable Issue
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Volume 7, Issue 7
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Man's Best Friend
Webelos Athlete & Engineer
Tiger Big Ideas 12 & 13
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GAMES
Doghouse
Din
Heart of America Council
Hide
small objects, cutouts, or wrapped pieces of candy around the room.
For the hunt, form two teams, the cats and the dogs, each with a
leader. When
the signal is given to start, individual players begin hunting for the
hidden objects but only the leader may do the retrieving.
When
a cat discovers an object, he meows loudly to attract the attention of the
lead r of his team. If the
group is large, form additional teams.
The team recovering the most objects in five minutes wins.
Catch
Your Tail
Heart of America Council
Divide
the players into two equal teams. Members of each team grasp each other
around the waist. The last
player of each team has a handkerchief, his tail, tied onto his belt at the
back, the head player, the captain of each team, leads his team in a chase
trying to capture the tail of
the opponent. Each player must
hold onto the boy in front of him. Any
number of teams adds to the fun of this game.
Dogsled
Derby
Heart
of America Council
Equipment:
2 skate boards, 2 parkas, and 1 dog tail, per boy and 2 pieces of rope.
Divide
the boys into two teams. Each
team assigns a driver who maneuvers the dogsled (skateboard).
He also wears the parka. On
‘GO’, the first boy dons a dog tail, and takes hold of one end of the
rope; the driver holds the other end, while kneeling or sitting on the
dogsled.
The
‘dog’ pulls the sled down to the far end of the playing area and back
again, barking all the while. When he gets back to the start, the second boy
puts on his tail and joins the first ‘dog’ to pull the sled down and
back again.
On
each successive trip, another dog is added to the pack.
When the driver yells ‘Mush’,
the dogs must howl. One
variation of this game is to use only one team and try to beat a set time
limit for the ‘world record’.
Sleeping
Dog
Heart
of America Council
Equipment:
Beanbag; blindfold
Players
sit in a circle with a boy as Sleeping Dog
in
the center, blindfolded and cross-legged.
The bean bag or “bone” is on the floor behind him.
The leader signals one of the players to creep up behind Sleeping Dog
and attempt to take his bone away.
All other players remain as quiet as possible while the “steal”
is being attempted. Sleeping
Dog may growl if he hears a sound.
If he thinks the bone stealer is close behind him, he may swing his
arms around, attempting to touch the thief.
If he does not touch the stealer, all becomes quiet again and the
thief may creep closer.
If he touches the beanbag without being detected, the rest of the
players begin barking.
The thief hurries back to his place in the circle.
When he is seated again, the barking stops, signaling Sleeping Dog to
remove his blindfold and try to guess which player stole the bone.
If Dog guesses correctly, the bone stealer becomes Dog.
Otherwise the same player continues as Dog until he catches a
bone-stealer to take his place.
Poor
Puppy
Heart
of America Council
Players
sit in a circle. One
boy is “Puppy.” The
“Puppy” goes to a player and kneels.
Looking soulfully into the player’s eyes, “Puppy” says, “Arf
Arf” as piteously as possible.
The player thus addressed must pat “Puppy” on the head and
solemnly say “Poor Puppy” three times.
If the player does not smile, “Puppy” tries another player. The
player who laughs becomes “Puppy”.
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