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Wolf Elective Adventures
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These were the requirements from
June 1, 2015
until the revisions made
on December 1, 2016
To see the CURRENT requirements,
Click here.
There are 13 Elective Adventures in the Wolf program:
- Adventures in Coins
- Air of the Wolf
- Code of the Wolf
- Collections and Hobbies
- Cubs Who Care
- Digging in the Past
- Finding Your Way
- Germs Alive!
- Grow Something
- Hometown Heroes
- Motor Away
- Paws of Skill
- Spirit of the Water
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- Identify different parts of a coin.
- Find the mint mark on a coin; identify what mint facility
it was made in, and what year it was made.
- Play a coin game.
- Choose a coin that interests you, and make a coin rubbing.
List information next to the coin detailing the pictures on
it, the year it was made, and the mint where it was made.
- Play a game or create a game board with your den or family
where you can practice adding and subtracting coins.
- Create a balance scale.
- Do a coin-weight investigation.
Workbook for use with these requirements:
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- Do the following investigations:
- Conduct an investigation about the weight of air.
- Conduct an investigation about air temperature.
- Conduct at least one of the following investigations
to see how air affects different objects:
- Make a paper airplane and fly it five times. Make
a change to its shape to help it fly farther. Try it
at least five times.
- Make a balloon-powered sled or a balloon-powered
boat. Test your sled or boat with larger and smaller
balloons.
- Bounce a basketball that doesn't have enough air
in it. Then bounce it when it has the right amount of
air in it. Do each one 10 times. Describe how the ball
bounces differently when the amount of air changes.
- Roll a tire or ball that doesn't have enough air
in it, and then roll it again with the right amount
of air. Describe differences in how they move.
- Do the following:
- With other members of your den, go outside and record
the sounds you hear. Identify which of these sounds is the
result of moving air.
- Create a musical wind instrument, and play it as part
of a den band.
- With an adult, conduct an investigation on how speed
can affect sound.
- Do the following:
- Explain the rules for safely flying kites.
- Make a kite using household materials.
- With your family, den, or pack, participate in a kite derby,
space derby or rain-gutter regatta. Explain how air helps the
vehicle move.
Workbook for use with these requirements:
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- Do one of the following:
- With the members of your den or family, make a game
with simple materials that requires math to keep score.
- Play a game of “Go Fish for 10s.”
- Do five activities at home, at school, or in your den
that use mathematics, and then explain to your den how you
used everyday math.
- Make a rekenrek with two rows, and show Akela how you
would represent the numbers 4, 6, 9, and 14.
- Make a rain gauge or some other measuring device, and
use it.
- Do one of the following:
- With other members of your den or family, identify three
different types of shapes that you see in nature.
- With other members of your den or family, identify two
shapes you can see in the construction of bridges.
- Select a single shape or figure. Observe the world around
you for at least a week, and write down where you see this
shape or figure and how it is used.
- Do one of the following:
- With your den, find something that comes with many small,
colored items in one package. Count the number of items
of each color in your package. Keep track of each color.
Then:
- Draw a graph showing the number of items of each
color.
- Determine what the most common color is.
- Compare your results to the other boys'.
- Predict how many items of each color you will find
in one more package.
- Decide if your prediction was close.
- With your den or family, measure the height of everyone
in the group and see who takes more steps to walk 100 feet.
- Have each member in your den shoot a basketball. Count
the number of shots it takes to make five baskets. Graph
the number of shots it takes for each boy using 5, 6–10,
11–15, 16–20, or more than 20.
- Do one of the following:
- Use a secret code using numbers to send a message to
one of your den members or your den leader. Have that person
send a message back to you. Be sure you both use the same
code numbers.
- Send a message to another member of your den or your
den leader using the pig pen code or another code that changes
letters into special shapes.
- Practice using a code stick to create and decode a message.
Workbook for use with these requirements:
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- Begin a collection of at least 10 items that all have something
in common. Label the items and title your collection.
- Share your collection at a den meeting.
- Visit a show or museum that displays different collections
or models.
- Create an autograph book and get at least 10 autographs.
Start with members of your den.
- Pick a famous living person, and write him or her a letter.
In your letter, ask the person to send you an autographed photo.
- Play a game with your den that involves collecting.
Workbook for use with these requirements:
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Format
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- With the members of your den, visit with a person who has
a physical disability.
- Do four of the following:
- With other members of your den, try using a wheelchair
or crutches, and reflect on the process.
- Learn about a sport that has been adapted so that people
in wheelchairs or with some other physical disability can
play, and tell your den about it.
- Learn about “invisible” disabilities. Take part in an
activity that helps develop an understanding of invisible
disabilities.
- With your den, try doing three of the following things
while wearing gloves or mittens:
- Tying your shoes.
- Using a fork to pick up food.
- Playing a card game.
- Playing a video game.
- Playing checkers or another board game.
- Blowing bubbles.
- Paint a picture two different ways: Paint it once the
way you usually would paint it and then again by using a
blindfold. Discuss with your den the ways the process was
different.
- Demonstrate a simple sentence or at least four points
of the Scout Law using American Sign Language.
- Learn about someone famous who has or had a disability,
and share that person's story with your den.
- Attend an event where people with disabilities are participants
or where accommodations for people with disabilities are
made a part of the event.
Workbook for use with these requirements:
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- Play a game that demonstrates your knowledge of dinosaurs,
such as a dinosaur match game.
- Create an imaginary dinosaur. Share with your den its name,
what it eats, and where it lives.
- Make a fossil cast.
- Make a dinosaur dig.
- Make edible fossil layers. Explain how this snack is a good
model for the formation of fossils.
- Be a paleontologist, and dig through the dinosaur digs made
by your den. Show and explain the ways a paleontologist works
carefully during a dig.
Workbook for use with these requirements:
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- Do the following:
- Using a map of your city or town, locate where you live.
- Draw a map for a friend so he or she can locate
your home, a park, a school, or other locations in your
neighborhood. Use symbols to show parks, buildings, trees,
and water. You can invent your own symbols. Be sure to include
a key so your symbols can be identified.
- Pick a nutritious snack, and find where it came from. Locate
that area on a map.
- Do the following:
- Identify what a compass rose is and where it is on the
map.
- Use a compass to identify which direction is north.
Show how to determine which way is south, east, and west.
- Go on a scavenger hunt using a compass, and locate an object
with a compass.
- Using a map and compass, go on a hike with your den or family.
Workbook for use with these requirements:
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Maps which can be used for part of requirement 2:
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- Wash your hands while singing the “germ song.”
- Play Germ Magnet with your den or your family. Wash your
hands afterward.
- Conduct the sneeze demonstration.
- Conduct the mucus demonstration with your den.
- Grow a mold culture. Show what formed at a den or pack meeting.
- Make a clean room chart and do your chores for at least
one week.
Workbook for use with these requirements:
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- Select a seed, and plant it in a small container. Care for
it for 30 days. Take a picture or make a drawing of your plant
once each week to share with your den.
- Find out the growing zone for your area, and share the types
of plants that will grow best in your zone.
- Visit or research a botanical or community garden in your
area, and learn about two of the plants that grow there. Share
what you have learned with your den.
- Make a terrarium.
- Do one of the following:
- Using a seed tray, grow a garden inside your home. Keep
a journal of its progress for 30 days. Share the results
with your den.
- Grow a sweet potato plant in water. Keep a journal of
its growth for two weeks. Share it with your den.
Workbook for use with these requirements:
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- Talk with your family and den about what it means to you
to be a hero. Share the name of someone you believe is a hero.
Explain what it is that makes that person a hero.
- Visit a community agency where you will find many heroes.
While there, find out what they do. Share what you learned with
your den.
- With the help of a family member, interview one of your
heroes, and share what you learn with your den. Tell why you
think this person is a hero.
- As a den or family, honor a serviceman or servicewoman by
sending a care package along with a note thanking them for their
service.
- With your family or den, find out about animals that are
trained to help others in your community.
- Participate in or create an event that celebrates your hometown
hero(es).
Workbook for use with these requirements:
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- Do the following:
- Create and fly three different types of paper airplanes.
Before launching them, record which one you believe will
travel the farthest and what property of the plane leads
you to make that prediction.
- Make a paper airplane catapult. Before launching a plane,
record how far you believe it will travel and explain what
information you used to make this prediction. After you
make your prediction, launch the plane and measure how far
it flies.
- Make two different boats and sail them. Choose different
shapes for your boats.
- Create a car that moves under its own power.
Workbook for use with these requirements:
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- Talk with your family and den about what it means to be
physically fit. Share ideas of what you can do to stay in shape.
- With your den, talk about why it is important to stretch
before and after exercising. Demonstrate proper warm-up movements
and stretches before and after each activity you do that involves
action.
- Select at least two physical fitness skills and practice
them daily. See if you can improve over a two-week period.
- With your family or your den, talk about what it means to
be a member of a team. Working together, make a list of team
sports, and talk about how the team works together to be successful.
Choose one and play for 30 minutes.
- With your den, talk about sportsmanship and what it means
to be a good sport while playing a game or a sport. Share with
your den how you were a good sport or demonstrated good sportsmanship
in requirement 4.
- Visit a sporting event with your family or your den. Look
for ways the team works together. Share your visit with your
den.
- With your den, develop an obstacle course that involves
five different movements. Run the course two times and see if
your time improves.
Workbook for use with these requirements:
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- Demonstrate how the water in your community can become polluted.
- Explain one way that you can help conserve water in your
home.
- Explain to your den leader why swimming is good exercise.
- Explain the safety rules that you need to follow before
participating in swimming or boating.
- Show how to do a reaching rescue.
- Visit a local pool or public swimming area with your family
or Wolf den. With qualified supervision, jump into water that
is at least chest-high, and swim 25 feet or more.
Workbook for use with these requirements:
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Source: Cub Scout Wolf Handbook (#33450 - SKU
620133)
Page updated on:
December 11, 2016
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