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Baloo's Bugle

 

March 2004 Cub Scout Roundtable Issue

Volume 10, Issue 8
April 2004 Theme

Theme: Cubservation
Webelos: Family Member & Sportsman
  Tiger Cub: Our Colorful World and Conservation
Activities

 

GAMES

Litter Sweep Relay

Baltimore Area Council

Object:   To be the first team to make a clean sweep of all the litter.

Materials: A broom for each team and a small pile of dry trash: soda cans, paper, small plastic bottles, etc.

How to play: Divide into two teams and give each team a broom and a small pile of dry trash - soda cans, paper, small plastic bottles, etc. At the start signal, the first boy on each team sweeps the trash to a certain point and back. The next team member then takes over, and so on until all have run. The first team finished wins. If a boy loses any trash he must sweep back and pick it up.

Creating Critters

Baltimore Area Council

Object: To create a new insect.

Materials: Scissors, glue, and a variety of colored construction paper.

How to play: Divide the boys into small groups. Give each group scissors, glue, and a variety of colored construction papers. Within a given time limit, each group designs and constructs a new species of insect. They must decide on a name for their bug, tell where it lives and what it eats. When all groups are finished, a spokesman for each group introduces their critter to everyone.

Animal Rescue

Baltimore Area Council

Object: To find the most animals in a given period of time.

 

Materials: North American animal names written an slips of papers.

 

How to play: Write the names of North American animals on slips of paper and hide the papers throughout the room. Tell the Cubs that the animals have lost both their memories and themselves and give the Cubs five minutes to find as many as they can. When they gather again at the signal, each Cub describes the animals he has found. In order to rescue the animals, the others must guess who they are from the descriptions. Tiger Cubs will enjoy the game if you hide animal pictures.

Nature Scavenger Hunt

Baltimore Area Council

 

Object:   To find the all the items on a scavenger list.

 

Materials: Envelopes with scavenger hunt directions, one for each Scout.

 

How to play: Each boy is given an envelope with these directions: "The Den leader is sick and needs a potion made up of the following: four acorns, five dandelion flowers, six pine needles, four ants, etc. (List other items found in the area.) Give the boys I S minutes to find as many of the ingredients as they can and put them in their envelope.

SUN AND SEEDS

Circle Ten Council

Boys form a circle and kneel with hands over their faces as if they are sleeping seeds. One Boy is named the sun. He runs around the circle and touches a seed. The seed jumps up and chases the sun around the circle. The sun must make it to the seed's vacant place without being tagged. The seed then becomes the sun and tags someone else. If the sun is tagged by the seed before reaching the seed's place, he is the sun again.

Above and Below

Longhorn Council

The Idea of the Game:  After some discussion about pollution and what are ways we have polluted out environment, you can play this game where you come up with ways we have polluted our environment and ways we are trying to save our environment and are they above or below (meaning is it visible to us). 

 

Examples: 

Pollution:  litter on highways - above, Garbage on the floor of the sea - below, 

Saving our environment:  Planting a tree – above

 

Equipment: None


Formation: Circle

 

Arrange the players in a circle.  Call out ways we pollute the environment or save our environment that are found above or below.   When you call something that signifies above, the players stand; if below, they sit down.  Failure to do this eliminates the players who miss.  The list of things to be named should be carefully worked out in advance to keep the game going smoothly.

Earth, Water, Air and Fire

Longhorn Council

Equipment: 1 bean bag
Formation: circle

The Pack or Den members sit in a circle with one Cub in the center holding the beanbag. 

He throws the bag at someone and shouts 'Earth!’ 'Water!’ 'Air!' or 'Fire!’  

If it is 'Earth', the chosen Cub must reply with the name of an animal, before the center Cub counts to ten. 

If it is 'Water!’ he must think of a fish,

If 'Air!' - a bird and

If 'Fire' - whistle for the Fire Engine.

 

Note: Once a creature has been named, it may not be called again.  If the Cub cannot reply in time, he changes places with the thrower.

 

 

QUIET RECYCLE ACTIVITY

Circle Ten Council

Unscramble our recycling world. Have the boys unscramble the word in the highlighted box below to spell how our state will look if we all recycle our waste.

       Litter         Reduce    Cardboard   Compost           Reuse

     Landfill      Recycle      Ecology   Resources          Glass

Aluminum    Newspaper

1.  ecreyle          ___  ___  ___  ___  ___  ___  ___

2.  tltrei               ___  ___  ___  ___  ___  ___

3.  locyoge        ___  ___  ___  ___  ___  ___  ___

4.  drecue           ___  ___  ___  ___  ___  ___

5.  erruosecs      ___  ___  ___  ___  ___  ___  ___  ___  ___

6.  bocadrdra     ___  ___  ___  ___  ___  ___  ___  ___  ___

7.  lsgsa             ___  ___  ___  ___  ___

8.  pcmoots       ___  ___  ___  ___  ___  ___  ___

9.  umualimn      ___  ___  ___  ___  ___  ___  ___  ___

10. uesre            ___  ___  ___  ___  ___

11. apwreesnp  ___  ___  ___  ___  ___  ___  ___  ___  ___

12. fladlinl         ___  ___  ___  ___  ___  ___  ___  ___

 

BONUS word _____ _____ _____ _____ _____

Bonus word answer: CLEAN

DEAD ANT

Hayley Laidlow, Girl Guide Leader, Australia

To play you will need:

4-5 hula-hoops or mats (old car mats are perfect)

A marked area about  15m x 15m

How to play

1.       Set up the play area, randomly spreading the hoops / mats within it - these are the 'ant hills'

2.       Divide the group into 2 teams (the ants) and from each team choose 1-2 'ant killers' (depending on the size of the group)

3.       Explain the rules very carefully to the children  (they can be a little confusing but once the game starts they will fall into place)

4.       Start playing!!!

RULES

 

ANTS - The aim of the game is to be keep your 'ants' (other team members) alive. 

ANTKILLERS - The aim for the 'ant killers' is to eliminate all the ants. 

To kill an ant, the ant killers tag the ant.  Once an ant has been tagged he / she must lay on the ground with their legs and arms in the air (dead ant).

 Once an ant is dead it can be revived by it's team mates - this is done by two team mates carrying the dead ant and placing it on an ant hill (one ant at either end using arms and legs for a safe carry).  After the ant has been placed on the anthill it is revived and can continue playing.

Anthills are safe areas and so ant killers cannot tag ants when they are on ant hills. 

Ant killers cannot tag ants when they are carrying a companion to an ant hill.

Ants must not stay on anthills longer than 5 seconds.

The winning team is the team with the most (or any!) ants left alive at the end of the game.

To make the game harder add more ant killers or have less ant hills!!!

 

In the Pond

Longhorn Council

Mark a big circle on the ground. This is the pond. The whole group stands around the edge. The leader is the referee. When he shouts "In the Pond," you all jump into the circle. When he shouts "On the Bank," you all jump out. But sometimes he will try and trick you by saying "On the Pond" or "In the Bank”.  Anyone who moves, on a wrong order, is out of the game.

 

Hidden Object

Longhorn Council

This game can simulate picking up and finding pollution or discarded waste on hikes

Equipment: 1 thimble, ring or coin
Formation: Scatter

Send boys out of the room.  Take a thimble, ring or coin and place it where it is perfectly visible but in a spot where it is not likely to be noticed. Let the boys come in and look for it.  When one of them sees it, he should quietly sit down without indicating to the others where it is.  After awhile, if no one else has found it, have him point it out to the group to make sure he really saw it.

 

PING PONG BALL SHOOT OUT

Great Salt Lake Council

Fill several 2-liter bottles with water to weigh them down. Place them on a flat surface. Put a ping-pong ball on top of each bottle. Have a contest to see how fast each Cub can shoot the ball off the bottle using a squirt gun.

 

NUGGETS IN THE BAG

Great Salt Lake Council

The den chief puts a certain number (known only to himself) of different sized rocks in a cloth drawstring Bag.

He closes the Bag. Each boy is given the bag for 15 seconds.

He examines it then passes it on to the next boy.

When all the boys have had a chance to examine the Bag, it is returned to the Den Chief.

The boys then try to guess the number of rocks in the Bag.

The boy who guesses the correct number (or closest to it) takes a turn putting the nuggets in the Bag.

 

 

 

 

 

 

 

 

 

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