May 2005 Cub Scout Roundtable Issue |
Volume 11, Issue 10
June 2005 Theme |
Theme: Destination Parks
Webelos: Traveler & Artist
Tiger Cub Activities |
WEBELOS
TRAVELER
MENTAL SKILLS GROUP
Southern NJ Council
The Traveler Activity Badge is to introduce Webelos to the excitement of traveling to see new places and meet new people. It is to show the Scouts some of the practical skills that are needed to get “there” successfully and efficiently so that when “there”, they can have a rewarding experience. It is also to have the Scouts practice these skills in fun ways.
75th Anniversary note - If you have an old Lion-Webelos Book you can find most of the requirements for traveler in a Lion achievement. I remember doing some of these things as a youth. CD
Resources:
Local travel agencies. motor clubs,
bus, train and plane timetables
Activities:
- Brighten up the den meeting place during this month by hanging wall posters of far away places. Local travel agency or downtown travel bureau setup by state or country might supply posters.
- Visit the control tower of the airport.
- Plan den trip using public transportation. Let the boys help plan the route, estimate costs, help in ticket purchases, etc.
- Have the boys develop a set of family travel rules (seat belts, behavior, etc.).
- Discuss what goes in to a first aid kit for the family car. Get a shoe box for each boy and have them make a list of all the things needed. Have them bring the supplies to the next meeting to make the first aid kit. Be sure they understand what to do with each of the items they put into the kit. It doesn’t help to have the necessary items if they don’t know how to use them. (This could be the beginnings of the First Aid activity badge.)
- Take the boys to the local playground. Have a map that you created earlier with directions on how to get from one end to the other. Have them go to the first “checkpoint” by walking backwards, skipping to the next, leapfrogging, and so forth. As a variation to this idea, have each boy or group of boys make a map and have the rest of the group try to follow the instructions. See just how good they are at reading maps.
- Have the Scouts bring objects and photos they have collected on a trip with their family to make a travel scrapbook or Memory Box. (Time Capsule)
- Invite a photographer to demonstrate how to take good vacation photographs.
- Set-up a simple model railroad and demonstrate how to read a railroad timetable.
- View a short travel video to encourage travel in other countries.
- Make arrangements to visit a local police station.
- Discuss safe travel tips with your den
- Tour an airport. Learn how to read the departure and arrival monitors and understand an airline timetable and read an airline ticket.
- Visit a transportation museum.
Games
How Much Per Mile?: Willie Webelos’ dad has offered to take him to the Nature Center to work on his Naturalist and Forester activity badges. Willie’s dad has said that they can go by bus, taxi or family car, but Willie must determine what the cost per mile would be for each one, so they can choose the most economical way to travel.
The bus would cost $1.50 for each person.
The taxi cab would cost a total of $22.00
The family car costs $0.25 per mile to operate AND the trip requires 2 gallons of gas at a cost of $2.00 each.
The Nature Center is 20 miles from their home.
How much would the trip cost per mile
By bus?
By taxi?
By car?
Answer-The cost is 15 cents per mile for the bus, $1.10 per mile by taxi and 35 cents per mile by car.)
Locate The City: Divide the den into two teams and give each team a state highway map. Call out the names of various cities and have the teams locate them on the map. The first team to locate a city wins that round. However, do not move on to the next round until the other team has also located the city. The team that locates the most towns wins.
Crisscrossing The Country: Divide the boys into teams. Give each team a destination in another part of the country. Using airline, bus and train schedules that they have collected, the boys are to plan a journey to their assigned destination. You can have several winners: Most Direct Route, Most Scenic Route, etc. The important thing in this game is not winning, but rather to get experience at using maps and timetables.
Map Symbol Relay: On separate three by five inch index cards, paste road map symbols taken from a standard road map. On smaller cards, write the proper meanings. Divide the den into two teams, which will race separately. Make a jumbled pile of all the cards and meanings some distance from the first team. On signal, the first boy on the first team races the pile and matches any symbol card with the proper meaning card. (Record his starting time.) He then runs back and touches the second boy, who repeats the action. Continue until the team has finished with all symbols and meanings properly matched. Record the team’s elapsed time. The second team then does the same. Deduct one second for every improperly matched set. The winning team is the one with the faster time after deductions are made).
Road Sign Symbol Relay: Play the same as map symbol relay above. Here are some road sign symbols you can use. In their explanation of what the signs say, the boys need to be able to tell you not only that the DEAD END sign says DEAD END, but what DEAD END means to a person driving a car.
DEAD END: Road ends, no through traffic.
RESERVING PARKING WITH HANDICAPPED EMBLEM: Marked parking space reserved for cars
with state-issued handicapped license tag or window tag.
KEEP RIGHT: Road or lane veers right.
You cannot go left here.
NO PARKING, FIRE LANE: No parking within
red lines. Marked fire lane.
NO U-TURN: No “U” shaped turns allowed here.
SPEED LIMIT 65: Maximum legal speed on this
section of roadway is 65 miles per hour.
WINDING ROAD SIGN: Exercise caution - winding
road ahead.
YIELD: Yield right of way to traffic in
other lane(s) or roadways.
STREET SIGNS: Identifies streets by name.
Concentration: Make up a set of index cards showing map signs and symbols. On another set of cards, write the correct answers. Show the cards and lay them face down on a table. To play concentration, the first boy turns over two cards. If they match he removes them and tries again. If they don’t match he turns them back over and the next person takes a turn. Continue until all cards are matched.
Air Route: Players are seated in a circle, each one is given the name of some city or airport. One player has no chair. He stands inside the circle and calls “All aboard for the plane from Oklahoma City to Boston”. The two players representing the two cities must change seats. The caller tries to get a seat during the scramble. The player left without a seat becomes the caller. This is fun when the caller names a city that has not been assigned to anyone, thus causing confusion and excitement.
Gas Station: Have each boy in turn name something that is found in a gas station. If a boy can’t think of anything else or repeats something that has already been said, he is “out of gas” and out of the game until only one person is left. You can play it again.
Suitcase Race: Make a pile of clothes, shoes, and accessories in the middle of the floor. Have at least two suitcases at one end of the room. Line the boys up on the opposite end. Explain that they are going on a trip and need to pack their suitcase. They will need to decide what to take, fold it properly, and pack it in the suitcase. They can only get one item at a time. The first time, you may want to let them pack what they think they need; then discuss what really needs to be taken. Make a list and have them pack again. Be sure to mix the pile up and include things that really shouldn’t be taken on the trip. Maybe leave out some necessary items like a toothbrush to see if anybody notices.
Map Game: Supply each boy or team of boys with a map, a piece of string, a ruler, dice, paper and pencil. Depending on how far you can actually travel, have them roll the dice and multiply by 10 (or larger) to determine how many miles your trip will be. With the ruler, measure the distance needed on the mileage chart. Cut a piece of string to that length. Now have the boys decide where within that circle they want to go. Next, have them chart a route to the location, make plans for an activity when they arrive there, and decide if snacks or a meal are needed. Take the trip using their instructions. Even if they get you “lost,” follow their instructions so they can see how important it is to read a map accurately.
State Alphabet:
Name two states starting with “A”.
Name two states starting with “C”.
Name one state starting with “D”.
Name one state starting with “F:.
Name one state starting with “G”.
Name three states starting with “M”.
Name three states starting with “N”.
Name one state starting with “T”.
Name one state starting with “U”
Name two states starting with “W’.
Scrambled Rivers
1. HOOI (Ohio) 6. CAPMOTO (Potomac)
2. SIMMSSSPIIIP (Mississippi) 7. MUBCIOLA (Columbia)
3. SOURIMS (Missouri) 8. WARDALLE (Delaware)
4. NODUSUH (Hudson) 9. A000DRLC (Colorado)
5. DRE (Red) 10. AABASW (Wabash)
Do You Know Your Cars:Each definition below describes a type of car. Can you identify them?
Some of these may take dad or Granddad to remember
1. Our 16th President. (Lincoln)
2. River in New York. (Hudson)
3. First colony in New England. (Plymouth)
4. Indian Chief. (Pontiac)
5. Theater in which Lincoln was shot. (Ford)
6. A young horse. (Colt)
7. A spotted horse. (Pinto)
8. A hawk. (Falcon)
9. Wild animal in the cat family. (Jaguar, Cougar)
10. A motherless calf. (Maverick)
11. A stinging insect. (Hornet)
12. A shooting star. (Comet)
13. French tourist spot. (Riviera)
14. Prince Rainer’s country. (Monaco)
15. A Roman mythical god. (Mercury)
16. Deep sea fish. (Barracuda)
17. A bullfighter. (Matador)
Circle Ten Council
Guide for Emergency Action
Auto Accident – Move the vehicles well off the road, if possible, and turn off the ignition. Help the injured, but don’t move them unless bleeding, fire or traffic threatens them. Administer first aid only if you are qualified. Place a warning flare 10 feet back of the rear vehicle, another 300 feet behind and a third 100 feet ahead of the scene. If other people are there, station them with the flares to alert traffic. Warning – do not light flares near spilled gasoline. Send for the police, and an ambulance if necessary. Write down the license number of the other car and the name and address of its driver. Get names and addresses of witnesses. If you’re first at the scene of an auto crash, park well away from the accident, ahead of the scene. Account for all occupants of the vehicles and aid the injured to the extent that you are qualified. Set up flares and call the police as describes above.
Car Fires – most fires are the result of a short circuit in the car’s electrical system. Don’t waste time trying to disconnect the battery. If you don’t have a fire extinguisher, rip loose any burning wires with a jack handle and smother with a blanket or coat. Don’t grab wires with your bare hand. If the fire burns out of control and endangers the gas tank, get away from the car immediately.
Headlight Failure – Brake as quickly as possible without throwing the car into a skid. Ease onto the shoulder well away from any traffic. Set out warning flares. Check battery terminals for loose connection. If this is not the trouble, send for help. Never drive at night without lights.
Car Submersion – don’t panic. Tests have proven that a car with doors and windows closed will float from 3 to 10 minutes – enough time to escape if you keep your head. If the car does sink before you can get out, an air bubble will form in that section of the passenger compartment closest to the surface. You can get a breath of air from this bubble before making your exit. Depending upon the amount of water in the car, water pressure against the doors may make them difficult to open, but a window can be rolled down easily. If you are forced to break a window, give it a blow with a hard, sharp object.
Stranded in a Blizzard – don’t sit with the motor running and the windows closed. Deadly and odorless carbon monoxide can seep into the car. Keep two windows partly open so fresh air circulates. To conserve gas, run the engine for a short while so that the heater warms the car. Then turn it off until the car begins to get cold. Leave the parking lights or warning flashers on. Don’t leave the car. There is a better chance of help reaching you than you surviving on foot in severe weather.
Car Passenger Code
This code provides hints on how car passengers can help make each trip a safe and pleasant one.
Help yourself by:
-
Always wearing your seat belt, and (if 12 or younger) sitting in the back.
- Sitting down, so that you won’t be hurt if there is a sudden stop
- Keeping your hands away from door handles, gear stick, ignition key and the driver
Help the driver by:
- Sitting down, so that you don’t distract him
- Looking out for road signs
- Keeping the noise down
- Help other passengers by:
- Not teasing younger passengers
- Not putting anything dangerous on the back ledge
- Saving all litter until you get home; use litter bags
Help others on the road by:
- Staying in the car – if you put your arms and head out of the window, you could loose them – while you are moving.
- Not throwing things out the window
- Getting out of the car on the side away from the traffic
Safe Driving Tips for Families
- Allow enough time to avoid feeling rushed.
- On long trips, allow for frequent stops.
- Have your car checked before you leave – tires, brakes, lights, turn signals, and windshield wipers – to ensure proper functioning.
- Use seat belts. They help save lives.
- Be alert to hazards – adjust your driving speed accordingly.
- Use courtesy abundantly – everywhere – at intersection, while being passed or passing, at night with headlights.
- Follow the rules of the road – signals, signs and road markings, for · a safe enjoyable trip.
Car First Aid Kit
-
Small plastic, wooden, metal or cardboard box containing:
- Roll of 2” gauze bandage
- Soap
- Sterile gauze dressing
- Baking soda
- Cravat bandage
- Tweezers
- Sunburn ointment
- Small scissors
- Insect repellent
- Jackknife
- Latex gloves
- Additional supplies:
- Two 3” x 17” splints (1/4” thick)
- Flashlight, flares or red flags
- Container of water
- Fire extinguisher
- Tow chain or rope
- Blanket
- Supplies for winter:
- Small shovel
- Sand or cat litter
- Chocolate candy bars
- Extra pair of gloves
- Extra pair of boots
Hat Traveler Quiz:
1. You are on a ship five miles from an entrance to the Panama Canal and sailing due west toward it. In what body of water is your ship?
2. Flying due south from Detroit, what foreign country do you reach first?
3. Which is nearer to Miami, California or Brazil?
4. Which is farther north, Venice or Halifax?
5. Which is farther south, Venice or Vladivostok?
6. Which is larger, Japan or Great Britain?
7. Which four states in the U. S. touch at one point?
Answers:
1. Caribbean sea
2. Canada
3. Brazil
4. Halifax
5. Venice
6. Japan
7. Utah, Colorado, Arizona, New Mexico
Transportation Game
Fill in the blanks to find some things that have wheels, wings and rudders.
Equipment – Copy of the game and pencil for each player.
HE _ _ _ OPT _ _
Y _ _ H _
T _ _ I
_ EE _
SL _ _
_ U _
_UBMAR _ _ _
_ O _ K _ T _
_ A _ O _
_ I _ _ C _ _
_ _ A _ N
_ _ GON
Answers (not in correct order)
Bicycle Submarine Canoe
Taxi Wagon Helicopter
Sled Rocket Jeep
Train Yacht Bus
Glider Auto
Great Map Games
At first, a map may look hard to use. You need a good road map for the following activities. “I’ll never figure out how to get from one place to another,” you may think the games below will help you find your way around the United States. As you explore, you’ll discover a lot of interesting places. To get started, find the state and town where you live. Once you’ve found that familiar place, try the games and later, invent some map games of your own.
Name That State – two or more people can play this game. Take turns holding the map. The player with the map calls out the name of any capital – “Austin!” The other player must call out the state – “Texas!” The first person to miss is out. Continue playing until one player – the winner – remains. Once you’re good at matching the capitals with their states, try the game in reverse. Call out the name of the state. The correct answer would be the capital.
CB Rescue – you’re far from home, and you’re out of supplies. But luckily, you have a pocket CB (Citizen Band) radio. Hoping for rescue, you broadcast your location using map coordinates to tell other CBers where you are. “I’m at F-15”, you might say. Two people can play this game. One is the stranded traveler. That player uses the map to give out coordinates of a place. The other player finds the place by using coordinates, and calls out its name. The first player times the rescue. Then they trade places. The one with the fastest time wins.
Interstate Vacation – your family had decided to take a cross-country vacation. Find your home state on the map. Then decide where you want to go. Try to pick the shortest route between your home and the place you want to visit. This game has only one rule: You must drive on the Interstate Highway System at least part of the way. The Interstate System shows in bright red on the map. You may have to use a ruler to help you plan your route.
Been There, Seen That!
- I am famous for producing lots of maple syrup. [Vermont]
- I’m famous for a horse derby and rolling green hills. [Kentucky]
- Mount Rushmore is one of my more popular tourist sites. [South Dakota]
- The Chesapeake Bay divides much of my land area. [Maryland]
- Dorothy and Toto are a couple of our famous “residents”. [Kansas]
- I am home to over 10,000 lakes. [Minnesota]
- I’m home to the Grand Canyon. [Arizona]
- I am spread over many islands. [Hawaii]
- The Rio Grande separates my southern border from Mexico. [Texas]
- My name is from the Choctaw words “okla” and “home”. [Oklahoma]
- I am home to the Liberty Bell. [Pennsylvania]
- I am the largest state in land size. [Alaska]
- I am home to Pikes Peak, one of the highest peaks in the Rockies. [Colorado]
- Most of Yellowstone National Park is in my north region. [Wyoming]
- My nickname is the Golden State. [California]
- My nickname is the Sunshine State. [Florida]
- I have one very large salty lake. [Utah]
- I am surrounded by four Great Lakes. [Michigan]
- Three of my major lakes are Lake Tahoe, Lake Mead, and Lake Mohave. [Nevada]
- I’m home to the Ozarks, Gateway Arch and silver Dollar City. [Missouri]
- I am home to the Carlsbad Caverns National Park. [New Mexico]
- The widest river in the USA shares my name. [Mississippi]
ARTIST
MENTAL SKILLS GROUP
Southern NJ Council
The Reader’s Digest Great Encyclopedic Dictionary says, “The work of an artist is creative”. Working on the Artist activity badge will allow the Webelos Scout to broaden his understanding of the many forms of art and allow him to develop an outlet for his particular area of creativity. For some Scouts this may develop into a vocation in later life - for most it will become a recreational activity that may develop into a lifetime hobby.
An artist is not limited to a painter of pictures. It includes the sculptor, photographer, designer, magazine illustrator and television set designer. If you are not familiar with the basic color charts, design, sculpture, mobiles or constructions, you should enlist the help of an experienced parent or an art teacher. Beginner’s books on art will also be helpful to you.
Afterimages:
Eyes are funny things. Sometimes they can play tricks on you. In order to prove this fact, cut 3-inch circles from red, green, blue, yellow, orange, and violet construction paper - one of each color. You’ll need a sheet of black and a sheet of gray construction paper, too.
Take the circles and the sheets of construction paper outdoors in the bright sunlight or sit under a bright lamp indoors. Put the red circle on the black paper and look at it steadily for at least thirty seconds. Be sure you don’t move your eyes. Now take the red circle away and continue to look at the black background. You should see a circle...but the color will be green, not red! Sometimes the experiment works better if you shut one eye.
Try again, using a green circle. The afterimage will be red. Use a blue circle and the afterimage will be orange. An orange circle will give a blue image; yellow will give violet and violet will give yellow.
Batik
Batik is an ancient and colorful African technique to dye and color materials in designed motif. Here is a simplified version of Batikking for a bedroom wall hanging:
Sketch a design of cornstalks and a pumpkin on a piece of gold cotton. Using Rit Cold Water dyes, paint (with a brush) the colors you desire on the cotton picture (i.e orange pumpkin, green stems, brown wheat shocks, etc.). When finished painting with the dyes, cover the entire picture surface by painting over it with paraffin (melted). When the wax has dried, crumple the entire picture up in a ball in your hands.
This creates the cracks that will accept another dye color. Drop the entire picture (flattened out) in a light-medium shade brown dye for 2-3 minutes. After the design has drained out excess dye, place it between two pieces of newspaper and iron it dry. Air out for 12-24 hours to assure a dye-set. Batik items make excellent gifts. The designs and colors may be changed according to need and preference. Framed batik pictures are a great addition to home accessories.
Easel
Make an easel to be used for the Artist Activity Badge. For the easel, use 1” x 2” strips approximately 3 foot long. As you can see you will need to cut the strips on a angle that will fit together. Drill a hole through them in the same place and insert a bolt. The bar is adjustable, just loose the bolt and move the crossbar wherever you need it. To keep the back strip from slipping, attach a piece of lightweight chain or a heavy cord from the crossbar to the backstrip.
Life-Sized Webelos Scout
You will need: butcher paper, cardboard, foam board, or Campaign signs (PVC board)
Cut pieces of butcher paper the size of each of your Webelos Scouts. Have them take turns tracing each other on the pieces of paper. They should lay on their backs with their arms slightly away from their sides and their legs slightly apart.
Be sure to trace around the hair and between fingers so it will show the “real” Scout. Now, using these “Scout” patterns as guides, trace them onto the cardboard. Cut out the foam or cardboard “Scouts”. Have each Scout sketch their own features and clothes. (Webelos uniform!) Now let your Webelos paint these “Scouts” to look like themselves.
To make your “Scouts” stand, simply cut a long piece of foam or cardboard, 2-3 inches wide. Fold this piece 3-4 inches from the end and glue to the short end of the back of the cut out figure. These “Webelos Scouts” make great decorations for the pack meetings, blue and gold dinner, etc.
Activities
Sand Casting - This is fun and is a form of sculpture. Boys can sculpt a design in a pan of wet sand, using their hands, tools, or any available shapes (plastic toys, etc.). Once the design meets the boy’s expectation, let him pour plaster of Paris into the mold. The cast will have a thin layer of sand stuck to it. Once dry the sand casting can be glued to a background of wood or cardboard. Spray with a clear acrylic sealer to protect.
Mix Up Your Own “Natural” Paint - You can make old-fashioned milk paint, which works well on wood, cardboard, poster board or heavy paper. You’ll need: water, nonfat instant dry milk powder, a natural dye (berry juice, beet juice, colored earth’s or a chemical dye {food coloring or colored paint powder).
Mix water with the nonfat dry milk powder in a ratio of about 50/50. The liquid should have the consistency of paint. Add your choice of a coloring agent. Mix well. Use as you would any other paint. Dries in about two hours. Years ago, people painted their houses and barns with milk paint.
Collages - Using pictures cut out from magazines, catalogs, etc., let the boys make collages of things which interest them or express a point they’d like to get across. Let the boys paste their pieces onto large sheets of construction paper or half sheets of poster board. Remind the boys that they can cut out words and make those words part of their collage.
Kool-Aid Colors - Mix up different colors using pre-mixed pitchers of Kool-Aid. First show the boys a color wheel (in the Webelos Scout Handbook). Give the boys very small cups (like those used for bathroom cup dispensers) and let them practice mixing up colors, using spoons to scoop up Kool-Aid out of containers to mix in their small paper cups. As a bonus, the boys can drink a color when they are satisfied with its tint and have shown it off to everyone. (There is no guaranteed however, that the flavors mixed together to get a certain tint or shade will make a new flavor that tastes good.)
Police Artist Drill - Use an enlarged sheet of head sizes, hairstyles, eyes, mouths, noses and ears to trace an approximate likeness of a well-known person. Let each boy take a sheet of tracing paper and move it around, selecting the appropriate features for the likeness he is creating. You might want to add to this selection of features by tracing some hairstyles, mouths, or ears from magazines or newspaper adds.
Circle Ten Council
Art is a vocation and the way they make their living. For others it is a recreational activity, which may develop into a lifelong hobby. The Artist activity pin won’t make an artist of every Webelos Scout, but it should help each boy better understand how the artist works and what he’s trying to express.
Webelos Scouts will learn to be more observant in this activity pin area as they learn to distinguish between colors, tints, and shades. They should appreciate and be more aware of design and color in nature as they learn about these elements of art. They will develop creativity as they practice design and work on sculpturing, mobiles, and constructions.
Field Trips
Attend an art exhibit or visit an art museum
Visit an Art Fair
Keep an eye out for special art shows in the Sunday paper. Major art galleries and museums usually have an exhibit on display
Take a walking tour to see excellent examples of sculpture in the statues you can find there
Visit the Art Department of a local College or University, and watch an artist at work
At the pack meeting,
Demonstrate a color wheel. Using poster paint, start with the three primary colors of red, yellow and blue, mix a little blue with the red to make violet and gradually mix in more blue to make blue violet. Them do the same with yellow and read, and red and blue.
Let the boys study a color wheel and practice combining paints making shades and tints with tempera or watercolor. Ask boys to make a profile of a family member and an original picture at home. Choose dark colors with hues from the bottom half of the hue circle against light colors from the top half of the circle. Avoid contrasting light colors from the bottom half against dark colors from the top half. Hue varies around the solid; lightness varies from top to bottom and saturation is the distance from the center. Hue is the perceptual attribute associated with elementary color names.
Hue enables us to identify basic colors, such as blue, green, yellow, red and purple. People, with normal color vision, report that hues follow a natural sequence based on their similarity to one another.With most color deficits, the ability to discriminate between colors on the basis of hue is diminished.Lightness corresponds to how much light appears to be reflected from a surface in relation to nearby surfaces.
Lightness, like hue, is a perceptual attribute that cannot be computed from physical measurements alone. It is the most important attribute in making contrast more effective.
With color deficits, the ability to discriminate colors on the basis of lightness is reduced.
Activities
Design is basic in all art. Have each Webelos - Make two designs each of straight-line, curved line, and a composite of both types of lines.Make a pencil sketch of a bottle, dish, or other still object.Invite their families to an “Art Can Be Fun” night where they show off their projects.Make a model from molding clay or similar material.Start simple sculptures to be finished at home.Make mobiles. Boys can bring some of the materials for the mobiles from home.
Take a nature hike and make drawings of birds, animals, trees, insects, plants, etc.
Kim’s Game
Arrange 20 art related objects in an orderly fashion.
Have the Webelos study the objects in silence for 60 seconds.
Then each player returns to his seat and writes the names of as many objects as he can remember. The one who names the most correct objects wins.
Artist Quiz
Match the answers to the clues:
Use each answer only once
1. A primary paint color
2. Genius Kit
3. Pleasing arrangement of shapes and lines
4. A secondary paint color
5. Mixture of blue and yellow
6. Hanging shape
7. Mixture of blue and red
8. Add this color to make a hue lighter
Answers
a. Violet
b. Design
c. White
d. Blue
e.
Construction
f. Green
g. Orange
h. Mobile
1-d, 2-e, 3-b, 4 – g, 5-f, 6-h, 7-a, 8-c
Both a and d work for #1, however, a is the only possible answer for #7
Both f and g work for #4, however, f is the only possible answer for #5
Return to Top of Page - Click Here
Materials found in Baloo's Bugle may be used by Scouters for Scouting activities provided that Baloo's Bugle and the original contributors are cited as the source of the material.
Materials found at the U. S. Scouting Service Project, Inc. Website ©1997-2005 may be reproduced and used locally by Scouting volunteers for training purposes consistent with the programs of the Boy Scouts of America (BSA) or other Scouting and Guiding Organizations. No material found here may be used or reproduced for electronic redistribution or for commercial or other non-Scouting purposes without the express permission of the U. S. Scouting Service Project, Inc. (USSSP) or other copyright holders. USSSP is not affiliated with BSA and does not speak on behalf of BSA. Opinions expressed on these web pages are those of the web authors.
|
|