GAMES
Explore the Mystery Planet
Heart of
America Council
This is a simple game of testing the senses. Have
people get into a circle and pass several spices or items like vanilla under
their noses. Have them guess the items and the person who guess the most
wins. If it is easier hide the item have people open their eyes and write
down the answer, then move on to the next example. When done tell people
there was a prize, but where it went was a mystery!
Space Relay
Heart of
America Council
This is a simplified Space Derby Relay. Divide the den into teams. For each
team, stretch a 15 foot length of string between chairs. Before tying to the
second chair, insert a cone-shaped paper cup with the tip cut off on each
string. Each boy on a team blows the cup the length of the string and
returns it. Continue in relay fashion until all have raced.
Human Tic-Tac-Toe
Santa
Clara County Council
This game is played just like it is on
paper, except that people are used. To play, set up nine chairs in three
rows of three. Team One stands on one side of the chairs, and Team Two on
the other. Have each team member wear a piece of clothing that identifies
that team, such as a blue hat. Players on each team then number off.
|
1
O |
|
O 1 |
|
|
2
O |
o
o
o |
O 2 |
|
Team |
3
O |
|
O 3 |
Team |
One |
4
O |
o
o
o |
O 4 |
Two |
|
5
O |
|
O 5 |
|
|
6
O |
o
o
o |
O 6 |
|
The leader calls a number, like “three.” As
soon as the number is called, the two “threes” on each team scramble to sit
down in any two chairs as quickly as they can. When they are seated, another
number is called, and play continues until three teammates from either team
have successfully scored a tic-tac-toe by sitting in a row of three either
up, down, or diagonally. If no tic-tac-toe is made, then the players return
to their team, and the game is played again.
A variation of this game is to play it with
ten people (five on a team). They all take a seat in one of the nine
chairs, leaving one person without a seat. When the whistle is blown,
everyone must get up and move to a different chair, while the extra person
tries to sit down somewhere. After the mad scramble for seats, the game is
scored like tic-tac-toe. Ay row of three people from the same team gets
points. In each round, there will always be one person left without a seat.
Seventy-four Years and
Counting!
Simon Kenton Council
2004 marks the 74th
anniversary of Cub Scouting in the United States. Let's keep counting!
Have the boys sit in a
circle. The first player says "one", the next says "two", etc. But when a
player comes to "seven" or a number with a seven in it, he must instead say
"blue". When he comes to "four" or a number with four in it, he must say
"gold".
For example - 75 would be
"blue-five", 42 would be "gold-two", 14 would be goldteen, and 74 would be
"blue-gold".
Rocket Relay
Heart of
America Council
Equipment: 1 chair per Den.
The Dens line up with a chair at the head of each,
facing away from the Den. The chairs are 'launching pads' and the first Cub
or 'rocket' stands on the chair awaiting the countdown.
When the leader reaches zero, the 'rocket' blasts off
round the room, touching all four walls, and returns to the 'launching pad'
where the next 'rocket is waiting to be launched. The first 'rocket' lets
off the second and returns to his Den.
Space Ships
Heart of
America Council
Equipment: Chalk
Draw a large space ship on the ground. Mark off
sections on the space ship. The Nosecone is out of bounds, and anyone who
touches it is eliminated, as is anyone who steps outside the space ship. The
leader shouts out a section of the space ship. Players must get there as
fast as possible, the last few being eliminated. Other special commands can
be 'Emergency' when players sit down with heads between knees;
'Prepare for Take-off,' when players lie face
downwards facing the nose-cone;
'Prepare for landing'; when they lie down facing
the stern.
The Black Hole
Heart of
America Council
Materials:
2 Large foam meat trays the same size
Scissors
Permanent markers
Marble
Tacks
Glue
1.
In the center of one of the trays cut a hole slightly larger than
a marble. Mark it the "Black Hole." In each corner cut a hole a little
smaller than a marble; these are "spaceports."
2.
Stick tacks in the foam to outline constellations. Draw curving
dotted lines from spaceport to spaceport.
3.
Glue the foam meat trays together (the one with the holes on
top).
4.
The player holds the game board and tries to roll a marble from
spaceport to spaceport and avoid the terrible Black Hole. Score one point
for each successful trip between spaceports.
Musical Backs
Santa
Clara County Council
This game is a lot like musical chairs. Kids roam
around the room and when the music stops (or when the whistle is blown,
etc.), everyone quickly finds another person and stands back-to-back. When
there are an odd number of people on the floor, someone will not have a
partner and will be eliminated. When there is an even number of people
playing, a chair is placed on the floor, and anyone may sit in it and be
safe. Naturally, every other time the chair will need to be removed.
Everyone must keep moving and players may not pair off with the same person
twice in a row. The last person remaining wins.
LAUNCHING PAD
Sam
Houston Area Council
A number of pieces of newspaper are scattered around
the room, (as many as there are Cub Scouts to play). A cassette player or
radio is used for music. When the music starts, Cub Scouts march around the
room single file to the right. When the music stops, each Cub Scout must
find a "launching pad" to stand on. (During the music, the leader removes
one sheet of newspaper; so one player will be without a "launching pad").
The Cub Scout who cannot find a "launching pad" when the music stops is
eliminated. Action is repeated until one Cub Scout remains.
MOON WALK RELAY
Sam
Houston Area Council
Line up the Cubs in two teams for the relay race. Give
each Cub a balloon. When the race starts: Blow up the balloon and tie, place
between knees and race to designated spot, turn around without breaking the
balloon or touching with hands. Continue until all Cubs return to starting
position.
SPACE PILOT RELAY
Make a flying saucer for each den by stapling together
two paper plates. Each den is also given a target made from a cardboard
carton with a hole about three feet in diameter. The den lines up in single
file about 15 feet from the target. Each Cub in turn sails the saucer
through the target. If he misses, he must retrieve the saucer and run back
to the blast-off line before firing again.
MOON TREASURE
Sam
Houston Area Council
Hide unshelled peanuts around the meeting room and tell
the boys that there is moon treasure hidden. Give them a time limit and a
signal. On "go" each begins to hunt "moon treasure."
FLYING SAUCERS
Circle Ten
Council
See who can sail the most cardboard discs, one at a
time, into a box 6 or 7 feet away
ORBITING THE MOON
Circle Ten
Council
This is a race for the entire family! Each den's
families make up a mission to the moon. The moon is a marker about 30' from
the starting line. A small Cub Scout is the "nose cone". Two other children
are the first and second stage of the rocket. On signal, parents pick up the
nose cone and the two rocket stages and begin carrying them toward the moon.
Halfway there, on of the stages is put down and joins the run. At the moon,
the second stage is put down and also joins the runs. The race ends when all
family members are back at the start and the nose cone is set down gently on
a chair.
ROUND THE MOON
Circle Ten
Council
All the Dens line up at the end of the room. Each Cub
places his hands on the waist of the Cub in front so the Dens for a
'rocket'. A chair is placed at the far end of the room opposite each Den;
these are the 'moons'. On 'Go', the Dens run the length of the room, around
their 'moon' and back into orbit. As they pass base, the 'rockets' drop a
section each time and the Cubs sit down there one by one, until finally the
'nose cone' - the first in line 'returns home. The first team to be sitting
down is the winner.
ALIEN EGG
Circle Ten
Council
Divide the boys into pairs. Tell them that you have
been given an alien egg (a ball about volleyball size wrapped in aluminum
foil). The egg cannot be moved from place to place unless it is carried
between the heads of two people. The egg is unique in this way because it
must be in contact with human brain waves while it is in motion or the baby
alien inside might get upset, break open the egg, and eat the floor. The
object is for each pair to crawl sideways to the end of the playing area and
back. They must then exchange the egg with the next pair in line without
using their hands.
MOON RACE WALK
Circle Ten
Council
Materials: Really,
really, really big gum boots or galoshes.
Divide the boys into two teams. Have them take off
their shoes and stand in two lines. Place the huge boots at the starting
line and have the boys put on the "moon boots" race down to a turn-around
point and return to give the boots to the next in line. Continue until all
boys have finished.
SPACE CHARADES
Circle Ten Council
Play a game of charades
using space-related words and phrases like these -:
Blast
off Shuttle Pilot Countdown
Moon Rock
Space Station Orbit
Launch Pad
Lunar Lander