Number of participants: One or more
What players will need:
A set of ten jacks (which should include a small rubber ball), a flat surface
to play on
Rules of the game:
a game of Jacks usually involves two players, children can play with them
alone and be both challenged and mesmerized for hours.
Before the game, each player throws all ten jacks up in
the air and tries to catch them on the back of his hand. This is called
"flipping." The player who catches the most jacks goes first. The object of
the game is to throw the ball in the air and pick up a certain number of jacks
before the ball bounces twice. There are ten rounds in jacks. The first round
is called "onesies." The starting player scatters the jacks on the ground and
throws the ball in the air. He then picks up a jack and catches the ball after
the first bounce, using the same hand. The first player continues to throw the
ball and pick up a jack until he has removed all ten from the floor. If he
misses a jack, moves any of the jacks, drops a jack, or fails to catch the
ball, he's out and it's another child's turn. If he picks up all ten jacks
successfully, he moves on to twosies, threesies, and so on, until he catches
all ten jacks in one last swipe. The first child to get to tensies wins.
Other ways to play: Instead of playing ten rounds,
challenge your boys to pick up as many jacks as they can on each turn.
Cubs sit in a large circle
and a bean bag is placed in the center. The leader assigns each Cub a letter
of the word CUBS. When the leader calls out a letter, all the Cubs with that
letter jump up, run around the circle twice, come back to their spot, then
enter the circle, and try to snatch the bean bag from the center of the
Thread paper cups onto a
cord stretched between chairs, or posts. Each team member blows cone to the
end of the cord, brings it back; next boy does the same. First team finished
Each player throws a long
feather javelin style, toward the finish line. As soon as it comes to earth,
he picks it up and throws it again, and continues until across the finish
line. He then picks it up and runs back to his team to give the feather to the
Variation: each team
member makes a paper airplane to use instead of the feather.
Save My Child
Each team has a pile of the
cut-out children on a table and a drinking straw for each player.
Approximately 15-20 feet away from the start, place a small pail for each team
on another table, chair, stool, etc. At the call of "Fireman, save my child",
the first player on each team must pick up a child by sucking up the figure
against their straw. While holding the figure this way, they run to their
respective pail and deposit the figure. The next team member then goes. If
they drop the figure en-route, they must stop and pick up their child, again,
by sucking it up with the straw.
Great Salt Lake Council
Supplies: Paper and a pencil, copy of the numbers
and letters from the phone.
This is a secret message game based on the buttons on a
telephone. Give each boy a pencil and a piece of paper and have him convert a
very short message into code based on the letters on each numbered button on
the phone. It's tricky because there is a choice of three letters for each
Here is a
36 ......... Do
9687 ... Your
2378 .... Best
When all the boys have coded
their messages, exchange papers and have them try to solve each other's
This would be a great game for a boy to play while Home
Alone. He could write his message and parents could guess when they got home
or they could all bring messages to the Den meeting.
Roll Up the Hose
The first player stoops over and puts his right hand
between his legs. Each boy behind him stoops over and places his right hand
between his legs and grasps the right hand of the boy in front of his with
this left. When all are ready, the last boy in line lies on his back and the
line backs over him; the next boy lying down, and so on until all are lying.
The last boy to lie down then rises to his feet and steps forward, each boy in
turn following until all are in their original position.