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Baloo's Bugle

 

October Cub Scout Roundtable Issue

Volume 10, Issue 3
November Theme

Pilgrims at Plymouth Rock
Webelos Craftsman & Scientist
  Tiger Cub Achivement #3

 

GAMES

Indian and Rabbits Game (for 2 players)

SCC Council

Materials:

Cardboard scrap

12 identical buttons (same size or color)

1 different button

Tools:

Scissors, Pencil or pen

 

 

 

 

 

 

 

Set Up: Cut a square piece of cardboard, large enough to accommodate a row of the 5 identical buttons in both directions.  Depending on the size of the buttons, find a large coin or other circular object to use as a pattern, and draw 5 rows of 5 circles each on the cardboard.  Arrange the buttons on the circles as shown below.  The one different button is the Indian and the rest are rabbits.

Object:  The rabbits win if they corner the Indian so he cannot move, and the Indian wins if he captures all but one rabbit.


Rules:  One player controls all the rabbits and the other controls the Indian.  The Indian makes the first move.  The Indian and the rabbit can move one space at a time, either up and down (vertically) or left and right (horizontally), to a vacant space.  (Diagonal movement is not allowed.)  The Indian captures rabbits by jumping over one into a vacant space, and may make successive jumps where possible.  The rabbits cannot jump or capture the Indian.

 

Pilgrim Went To Sleep

 

Heart of America Council

 

Everyone stands in a circle. The first player begins by saying "Pilgrim went to sleep." The rest of the group answers "How did pilgrim go to sleep?" The leader then says "Pilgrim went to sleep like this, like this," repeating a small gesture such as nodding the head or twisting the wrist. The rest of the group mimics the gesture and answers "like this, like this." The entire group continues to repeat the gesture as the next boy in line says "Pilgrim went to sleep," and the others respond as before. The second boy adds another gesture to the first, so that now there are two movements to keep going. The game continues around the circle, each player adding a gesture. By the end of the game, the entire group should be a foot- wiggling, eye-blinking, head-shaking, nose-twitching mess. Try to add as many gestures as possible before the game totally falls apart. Since it is difficult to do more than ten gestures at once, you may not get everyone in the group, but the challenge is to see how far you do get. Start off slowly with small things, such as toes and fingers, and work up to the bigger things, such as arms and legs. But whatever happens, don't get too shook up !

 

Corn Pitching

Goldenrod District, Mid-America Council

You will need a good-sized bowl and 6 kernels of corn.  Each player takes turns pitching the corn kernels, one at a time, into the bowl from a set distance.  The leader must keep score of how many kernels end up in the bowl.  The winner is the one with the highest score after three rounds.

Turkey Feather Relay

Goldenrod District, Mid-America Council

 

Divide into relay teams.  The first player of each team is given a long turkey feather.  At the word "Go" each throws his feather, javelin style, toward the finish line.  As soon as it comes to earth, he picks it up and throws it again, and continues until he crosses the finish line.  He then picks it up and runs back to his team to give the feather to the next player and play continues until the first team has all players finish.

Fox and Food

SCC Council

Materials:  Handkerchief, stick, beanbag or other distinctive object.

Objective:  Fox is to guard its food while predators try to steal it.

How to Play: One person (fox) stands guard over food source (distinctive object).  Everyone else (predators) forms a circle around him and tries to steal the food without being tagged by the fox.  The fox can move as far from the food as he dares.  When tagged by the fox, the predator is frozen in place unit the end of the game (when all are tagged or someone steals the food).

Variation:  Blindfold the fox, forcing it to use other senses besides sight.  Rather than tagging the predators, the fox has only to point directly at an intruder to freeze him.

 

Cornucopia

Goldenrod District, Mid-America Council

This is essentially the old "Fruit Basket Upset" game with a Thanksgiving name.  The players sit on chairs facing toward the center of the circle.  There should be one more player than there are chairs.  The player without a chair is the center.  An adult should name each of the players with a Thanksgiving related name like Squash, Corn, Apple, Turkey.  After everyone is named, the center calls out two of the names, "Corn and Apple."  Those two players must leave their chairs, and with the center, try to get to an empty chair first.  The one left standing is the new center.  At any time, the center can also call "The cornucopia has tipped over!"  Then everyone scrambles for a new chair.  Again, the one who ends up without a seat is the new center.  A  player keeps his same name throughout the game.  A name can be given to more than one person to make the game even more exciting.

Turkey

Heart of America Council

All eyes closed (option: use blindfold or sacks over the heads). The leader whispers in one boy's ear, "You're a turkey." Keeping eyes closed, each boy finds another's hand, shakes it and says "gobble gobble". If both boys say gobble, the two boys drop hands and go on to someone else. The turkey remains silent throughout the game. A boy who gets no response to the gobble has found the turkey, and becomes part of it by holding on the turkey's hand and remaining silent from then on. Anyone shaking hands with any member of the turkey becomes a part of it, and the Turkey grows larger and larger until everyone in the playing area is holding hands. Once the group has become one giant turkey, the leader asks that all eyes open.

 

Old Time Picnic Games

Southern NJ Council

SNJC recommends you have a pack picnic, maybe immediately following the Scouting for Food events and play some good old time picnic games.  The picnic can be a Pack Thanksgiving celebration for all the food collected for Scouting for Food.  Commissioner Dave

Sack race: use gunny sacks from a granary or sew part of an old sheet into large sacks, boys get in sacks and hop to finish line.

Three-legged race: partners stand next to each other, left leg of one tied to right leg of the partner.

Wheelbarrow race: One cub moves on his hands as partner hold up his legs.

Potato on a spoon: participants race to line holding large potato on wooden spoon, transfer it to next team member, continue until entire team has raced with the potato.

Tug o' war: match teams by number and size, use a long, heavy rope with a bandanna tied in middle. This is great fun if a mud puddle is used between the teams.

 

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