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Baloo's Bugle

February 2002 Cub Scout Roundtable Issue

Volume 8, Issue 7
March Theme

Dollars & Sense
Webelos Athlete & Engineer





Passing The Buck
Inland Northwest Council

Material: a beanbag or small rubber ball used as the "buck".  Players form a circle and the "buck" is tossed from player to player.  The person catching the "buck" must begin to tell a story - something made up on the spot.  The player holding the "buck" tosses it to another player who must catch it and continue the story.  The story can take any form just as long as there is an attempt to connect it to the last player's contribution.  Players must not break the flow of the story no matter how fast the "buck" is passed. Those who have the "buck" must speak--if only a few words-then they can toss it to another.


Minuteman Run
Inland Northwest Council


To play this game, you'll need a group of about 10 boys.  The players form a circle and hold hands. A person who is chosen "IT" stands inside the circle. He walks around the circle, tapping each player's hands as he says each word of the rhyme, "Red, white, blue, out goes you!" The two persons he taps on the word, "You," run around the circle in opposite directions,, "IT" steps into one of the empty places. The last one to get back to the other empty place becomes "IT,.

The game continues as long as you want it to, or until the players are tired out.  You might want to include some variations in tile game such as hopping, skipping, walking, or galloping,

Guard the Treasurer
Inland Northwest Council

One boy is chosen to be "IT", the keeper of the treasure, who stands guard over the "jewels",(beanbag or whatever, My suggestion: you can find chocolate coins covered in gold foil at some discount stores--Baloo). Everyone else forms a circle around "IT".  The group standing around "IT" must try to steal the treasure without being tagged. Those touched by "IT" are frozen in place and can not longer try for the treasure.  Play ends when the "jewels" are captured.


Crossroads of America

Hide pennies around the room and have teams direct a blindfolded person to find the pennies. The team with the most pennies at the end of 5 minutes wins the pennies they found.


Consumer's Report
York Adams Area Council


Semi-active, indoors

Equipment: Per team: 1 balloon; 1 bib; 1 bowl of soda crackers; 1 orange, peeled; 1bottle of pop; 1 bowl of peanuts; 1 straw per person; 1 long table.

Formation: Relay.

Divide the group into teams of six to eight. Line up each team at one end of the room and place each 'set' of food items and a bib on the table at the other end of the room. Blow up the balloons and place them on the table beside each team's goodies.

On 'Go', the first member of each team runs to the table, puts on the bib and does the following:

Eats one cracker.

Eats one section of the orange.

Uses own straw to take one sip of the pop.

Eats four peanuts

(Diet/allergy watch for this game, especially the peanuts. Substitute where necessary.)

When finished, he takes off the bib, runs back and tags the next player, who then runs up, puts on the bib and tastes the food.  The relay continues until all the food items for each team are gone.  When the last mouthful is gone, that player pops the balloon to signal that his team has completed its taste test.


Ruba Dub Dub
York Adams Area Council


You will need: Twenty four 35mm film canisters,  these should be opaque and all look the same. Into twelve of these you place a marble, fishing bell or anything that will make a noise when the canister is shaken.

The boys sit in a circle and take it in turn to pick up two canisters at a time and give them a shake. If they both rattle then a prize or point is given to the boy who picked them. These canisters are then removed from the game and the next boy has his turn. If both canisters do not rattle then they are both replaced where they were picked up from and the game continues. The game gets more difficult as more are removed as there are then more empty ones left in the game than ones that rattle. You could make it more difficult by having a larger number of containers to begin with. You could also guild the Lilly by putting numbers on the canisters but I have not found this to be necessary. You can use this as a team game, the winning team being the one with most points or as individuals against all the rest.


These following items come from an Exploring Alaska theme in the 1994 Indian Nations Pow Wow book - Eskimos are native people.


Eskimo Pie

Scene: Group of Cub Scouts around a table.

Props: Ping pong ball, sponge, white golf tees, pan with ice cream bars in the bottom.

Cub 1: Isn't it great our leader is letting us make a pie for our den meeting treat?

Cub 2: Sure is. I don't know what kind of pie it is, but here are the directions.

Cub 3: Let's see, first you put in these walrus eyes.

Cub 4: Walrus eyes? Are you sure?

Cub 3: Says so right here. (Puts ping pong balls in pan.)

Cub 5: Ok, next put in a pound of blubber.

Cub 4: A pound of blubber? Are you sure?

Cub 5: That's what it says in the recipe.  (Puts in white sponges.)

Cub 6: The next thing to add are two dozen polar bear teeth.

Cub 4: I don't believe that. Why would you put teeth in a pie?

Cub 3: Hey, you have to have teeth to eat a pie!

Cub 4: Oh yeah, go ahead.

Cub 6: Here go the teeth. (Puts in golf tees.)

Cub 1: Now we let it freeze for one hour. (Put lid on pan.)

Cub 2: (Hold up sign that says "one hour later".)

Cub 1: Let's see what we've got. (Uncovers pot.)

All: (Look into pan and exclaim.)  Eskimo pies!!!! (Pull out ice cream bars, open and eat.)


This one creates quite a mess, but it's worth it.  Divide into two teams and put a divider down the center of the room (like a couple of rows of chairs, back-to-back).  The two teams are on opposite sides of the divider.  Give each team a large stack of old newspapers, then give them five to ten
minutes to prepare their "snow" by wadding the paper into balls-the more, the better.

When the signal to begin is given, players start tossing their snow at the opposing team which really does look like a snowstorm.  When the whistle blows, everyone must stop throwing.  Judges determine the winner by deciding which team has the least amount of snow on its side of the divider.

With larger groups, watch out for players who lose their eyeglasses or other personal belongings in the snow, which get pretty deep.  After the game is over, provide plastic garbage bags and have a race to see which side can stuff the snow into the bags first.



Teams line up.  One person on the end of each line gets a lipstick smear on the end of his nose.  The idea is to see how far down the line you can pass the lipstick smear by rubbing noses.  The team that can get the farthest or the team that can get it to the farthest in the time limit (thirty seconds, for example) is the winner.  A good prize might be Eskimo Pies.


Snowball Throw

Use a large wad of cotton or a Styrofoam ball.  The boys are seated in a circle on the floor.  "IT" sits in the center of the circle.  The boys throw the snowball to each other while "IT" tries to intercept.  When he succeeds, the boy who threw the snowball becomes "IT".


Gathering Snowballs

Each boy takes a turn at trying to pick up cotton balls and put them into a mixing bowl, blindfolded.


Eskimo Circle Pass

Eskimo boys play this game with a 3-4 inch ball of sealskin filled with sand.  Find a ball of similar size.  To play the game, boys knees in a circle and pass the ball around from boy to boy with a flat, open hand (palm up).  When first learning the game, use two flat hands side-by-side rather than one.  The object of the game is to pass the ball around the circle as rapidly as possible without actually grasping it.  It can also be attempted with more than one ball at a time.


Snowball Relay

Players divide into two teams and line up relay style.  Each team is given a "snowball" (cotton or Styrofoam) and a piece of cardboard.  Players move the ball across the floor and back by fanning it with cardboard.  Do not touch with hands or cardboard.  Each player in turn repeats the action until all players on one team fans the snowball down to the designated line and back.  The first team to complete the course wins.


How To Make A Snowflake

You can make snowflakes any time of the year. When you use colored paper instead of white, a snowflake turns into a fancy-flake.  Measure and cut 1 square of paper.  Fold square in half.  Then fold it in half again.  Fold it once more into a triangle.  Draw a design on the triangle.  Cut out the pattern.  Open the paper and see a snowflake.


Snowflake Mobile

Make 3 snowflakes, one from a 6" x 6" square and 2 from 4" x 4" square.  Punch holes in the flakes.  Use thread or string to tie the small flakes to the large flake. For a hanger, tie a piece of thread to the top of the large flake.


Penguin Bank

On half a white folded card draw or trace silhouette of a penguin.  Trace the same figure on other half of card.  Cut around card, allowing beaks of penguins to remain joined.  Color penguins with back paint or crayon.  Paint beaks yellow.  Spread penguins apart and paste around circular box or can.  Make a slit in top of can for insertion of money as indicated.


Alaskan Snow Mobile

Provide each boy with a "Big Mac" carton (empty) and an assortment of materials such as pipe cleaners, golf tees, buttons, screws, wire, cardboard, paint, etc.  Let each boy custom-design his own Explore mobile.  They will have a lot of fun using their imaginations in creating this world of tomorrow vehicle.


Exploring Alaska

Items needed:

Aluminum pie pan


Assorted small stones

Leaf (bean shaped)



Sugar cubes (optional)

Plastic figures (optional)

Give each Cub Scout a pie pan. Use spray glue or Elmer's glue (spread around on surface of pan).  Cover generously with salt.  Use sugar cubes to build small igloos.  Use regular glue to hold together.  A toothpick with a string tied on it will resemble a fishing pole. Use half of a pod shaped leaf to make a canoe.  You can purchase figures for an extra touch.





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