up the Lines
Capital Area Council
Take the Promise (or the Law of the Pack) and write it out
on strips of paper in large letters. If you want, you can cut the lines up into
chunks or half-lines. Then have a team challenge for the whole group. Mix up
the strips on the floor or in a box. One by one, a Cub hops to the box, grabs a
strip, and brings it back to the group. The next Cub hops up and gets another
strip and brings it back to the group. Hopping is done to give the group time
to arrange the strips in order. The group has to agree on how to arrange the
strips. When done, they recite the Promise together.
National Capital Area Council
Have everyone sit in a large circle. The host partner
whispers a phrase or short sentence to the person on his left. That person
whispers what he heard to the next player to the left, and so on. The last
player to receive the message should repeat what the message is. The leader
then repeats the original message which is often very different from the last
Hear, Bear Game
Sam Houston Council
This is a game of identifying sounds. The den chief produces the sounds below from
behind a screen or in another room and the Cubs listen. As each sound is produced, the boys write
down what they think it is. Sample
sounds are: Sandpaper rubbed on glass,
Pack of cards dropped on a table, Egg whipper whipping cream, Golf ball or ping-pong ball bouncing on a bare floor, Piece of metal being filed, Slicing bread, Cutting glass with a glass
cutter, Bursting a paper bag.
Mysteries sometimes include coded messages. Let your Cubs
create a code, write coded messages and then decode each other's messages.
Leaders if you have access to a computer and printer you can
use wingdings (font) or use the let the Cubs develop their own secret code
using the alphabet.
Materials: Paper and pencils
Write the alphabet across a chalkboard. Below the letters
write the numbers 1-26, with "1" below "A," "2"
below "B," etc.
Then write a simple, short sentence on the board and write
the number equivalent of the first word.
Ask your Cubs to write the
number equivalents of the remaining words.
Challenge each den group to make up a code based on a
growing number pattern (e.g., 1, 2, 4, 7, 11 . . .). On a sheet of paper, have
Cubs write the alphabet and the number that will stand for each letter, just as
you did on the board.
Now have the Cubs write a secret message (a short sentence)
and encode the message on another sheet of paper.
Sam Houston Area Council
One Cub is secretly chosen to be Moriaty, the fest are
English detectives. Everyone walks
around shaking hands, introducing themselves and making small talk. A victim is killed when Moriaty tickles his
palm during the handshake. The victim
must wait at least 5 seconds before dying in as dramatic manner as possible, he
may even have time to shake another hand in the interval. The object of the game is to discover
Moriarty and publicly accuse him before being killed. If the accuser is discovered, he picks the next Moriarty and
participated in the next game by shaking hands, etc. He cannot make an accusation but acts as referee since he knows
who Moriarty is.
Number of Scouts: Depends on your tolerance for yelling, but
the number can be unlimited
Get your Scouts to line up.. They are to run as far as they can on one yelled breath. Get them to take a good breath before
hand. When they have to stop yelling,
they are to sit down where they are.
This game is best played in a gym or some open area. Divide
the Cubs into groups of three. Two of
the boys are blindfolded, with the third being permitted to see. One of the blindfolded Cubs is the body; he
can move but CAN NOT see or speak. The
other blindfolded Cub is the voice, he can speak but can NOT see nor move. The third CUB is the eyes, he can see but
CAN NOT speak or move.
For each team of Cubs, place a ball somewhere within the
playing area. Also place one traffic
cone somewhere in the playing area.
Each team's goal is to guide their body to their team's ball, pick it
up, and then touch it to the traffic cone. The voice and the eyes for each team
will have to give the body directions to find the ball. This is much more difficult than it sounds
as the eyes and voice need to be able to effectively communicate with each
other in order to give directions to the body.
Materials found in Baloo's
Bugle may be used by Scouters for Scouting activities provided that
Baloo's Bugle and the original contributors are cited as the source of the
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