June Cub Scout Roundtable Issue
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Volume 7, Issue 11
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American ABCs
Webelos Aquanaut & Geologist
Tiger Graduation
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WEBELOS
Aquanaut
Buddy
Tag
Sam Houston Area
Council
Materials: Lightwood, Waterproof ink, Drill, Board
Directions:
1.
Cut a two-inch circle from lightwood.
2.
Drill hole for hanging.
3.
Write Webelos Scout’s name on the circle with waterproof ink.
4.
If desired, you can indicate swimming skill with stripes – red for
non-swimmer, blue for beginner, green for swimmer.
5.
Add stripes as boy improves skill.
6.
When he and his buddy are in the water, their buddy tags hand on board.
7.
When they come out of the water, the boys take them off the board.
Water
Game
Sam Houston Area Council
Penny Hunt
Scatter pennies on the pool bottom. On
signal, players don masks, fins, and snorkels and begin search.
The one who retrieves the most pennies wins.
Scavenger Hunt
Play in a river or lake where debris has collected.
Wearing old sneakers or shoes for safety and gloves, the players bring
out as much trash as they can. Winner
is the one with the biggest collection.
Flapping Fins Race
On signal, players put on fins (no masks or snorkels) and race to the other
side of the pool and back.
Water Balloon
Soccer
Move balloons back and forth with feet only, without letting them touch the
bottom.
Table Waiter Races
Each swimmer carries a paper plate with a cork on it.
He starts in the water and goes toward the finish line with the plate
held at shoulder level with one hand. He
may replace the cork if it falls off.
Grand Canyon
Swimming and water sports provide the finest exercise a boy
can get and the skills involved last a lifetime.
The boy who is a swimmer has self-confidence.
Learning to swim well is an opportunity for personal adventure as he
proudly learns to be an achiever and to never stop trying.
The National Cub Scout Learn to Swim program is encouraged
for all Cub Scouts. Webelos
Scouts have an additional opportunity, through the Aquanaut activity badge, to
take part in a character building process as well as to learn skills which could
conceivably one day save his or another person's life.
Suggestions
For Den Activities
1. Discuss the importance of the buddy swimming system.
2. Have a demonstration of mask, fins, and snorkel by an
expert.
3.Take the den swimming.
Let them try to pass the 100-foot requirements, and surface dive and
snorkel optional requirements.
4. If a rowboat is available, have boat safety methods and
rowing techniques demonstrated by an expert.
Give boys a chance to practice the methods.
Invite parents to come along.
5. Teach the four basic rescue methods.
Let boys’ practice reaching and throwing a lifeline for rescue.
6. Practice rescue breathing on dummy.
7. Go to a swim meet or diving exhibition.
8. Go to a canoe or sailboat race.
9. Invite an expert to explain how to handle emergencies in
the water. (Contact a swim instructor, the YMCA or Coast Guard)
10. Visit a boat yard.
11. Have a quiz on boat safety rules.
12. Study the safe swim defense plan.
13. Learn about water pollutants in lakes and rivers in the
area. How do they affect water consumption and recreation?
14. At the end of the month, have a family splash party
where Webelos Scouts can demonstrate proficiency in swimming, snorkeling,
boating, and water rescue. Include
games that the whole family will enjoy playing.
Circle 10 Council
Every Scout is a
swimmer! The Aquanaut Activity
Badge teaches swimming skills, water and boat safety, and snorkeling.
Aquanaut is in the Physical Skills group.
Objectives
·
To teach safety
precautions on, in, or near the water.
·
To increase the boys’
swimming skills and endurance.
·
To introduce Webelos to
snorkeling.
Where
to go and what to do
S
Have a pack meeting at a
local pool. Be sure make a
reservation!
S
Have a splash party for
your Webelos and allow them to bring their friends (a good recruiting idea).
Alternately, have a parent and scout swim coupled with swim tests and
instruction in fins, mask and snorkel.
S
Know the rules of
small-boat safety and practice at a local body of water.
Watch the sun set from offshore.
S
Invite a scuba diving
expert to a den meeting to tell about his equipment and activities.
S
Invite a Boy Scout who
has recently visited the Florida High Adventure Camp and who is skilled in
snorkeling and scuba diving to tell about his experiences.
S
Ask Boy Scouts to
demonstrate and teach water rescue techniques.
Games
for Aquanaut
The
Guess What I’m Doing Game
On separate slips
of paper, write some directions. (Make them rules from Safe Swim Defense).
Put the slips in a
hat and ask the first player to pick one. He
reads his directions silently and pantomimes the action.
The player who first guesses what he is doing becomes the next pantomimer.
Yacht
Race
Line your gang at
one end of the swimming area, giving each racer a soda straw and a small
sailboat made of a flat board, an upright stick and a paper sail.
Make the sailboats as much alike as possible so that everyone has the
same chance of winning. The Cub
Scout regatta boats could also be used. On
a signal, the swimmers must begin to blow their craft forward by puffing through
their soda straws. The use of hands
to put the boat back on course is forbidden.
Nuts
And Bolts
A good way to get
used to being underwater is to play this game.
Toss a large bolt with a nut on it into waist-deep water.
Bend down to find the bolt and unscrew the nut while you are under the
water. If you can’t finish the
job, you must drop the bolt, come up for air and go down again until you have
separated the two. When they are
separated, straighten up to show them, throw them in again, and go under to
replace the nut on the bolt. This
may be played individually or as a team relay game.
Note:
Be careful of throwing these
bolts into a plastic lined swimming pool so you do not damage the liner.
Be sure to remove all nuts and bolts after the game so they do not rust
and stain the lining of the pool.
Find
The Number
About twenty
large, flat rocks are plainly marked on both sides with numbers ranging from one
to five. These are thrown into
water that may be from two to six feet deep, depending on the swimming ability
of your group. On a signal,
everyone dunks to try to bring back as many numbered rocks as possible to his
station on shore. Only one rock may
be carried at a time. The player who collects the highest total when the numbers
on his rocks are added up is the winner. Any
flat, non-floating objects may be used instead of rocks.
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