April Cub Scout Roundtable Issue
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Volume 7, Issue 9
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Happy Trails
Webelos Outdoorsman & Handyman
Tiger Big Ideas 16 & 17
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GAMES
Pony Express Trail Relay
Heart of America
Council
The pony
express is an exciting relay race for daring young men and fast horses.
The course is laid out (in the backyard or park) between St. Joseph,
Missouri and Sacramento, California. Along
the way are many of the hazards encountered on cross-country travel in the
year 1860. Divide the group into two teams and each team into two pairs of
riders. (One to start and the
other to relieve at South Pass, Wyoming, the half way station)
Each
station should be marked with a sign indicating its location and name.
Since the team riding west will wear red bandanas their direction
cards should be marked with a distinguishing red signal dot.
Mark the west to east team’s cards with green signal dots to mat
match their green bandanas. West
to east the course is run in reverse with the directions changed accordingly
.
Equip
the Stations
St.
Joseph, Missouri and Sacramento, California:
Have a supply of paper bags for the starting ceremonies .
Half way between the first two and the last two stations:
Hang a coat hanger on a bush, clothesline or whatever is handy.
Rock Creek, Nebraska:
Arrange several pans of water in two parallel rows with a good supply of
paper towels and a wastebasket at both ends.
Between
Julesburg, Colorado, and Ft. Laramie, Wyoming: Lay
a rope on the ground in a straight line from one station to the other.
Ft.
Laramie, Wyoming:
Suspend a tire from a tree or post.
Ft.
Bridger, Wyoming: Place
a plate of crackers at the station.
Gait
Lake City, Utah:
Have a supply of pillows at the station.
To give everybody a chance to carry the mail, riders may be changed
more often or run the race as many times as it is necessary to use up all
the players. Like any obstacle
race or treasure hunt, (and this is a little of both), the route must be
laid out in advance of the race. Lay the course over as large an area as possible.
Rules
of the game:
Measure all ponies’ tails before the start of the race.
Since the tails shouldn’t be allowed to touch the ground, it is
important that all tails be exactly the same length.
If they are not, a little barbering is in order. All instruction
cards should be followed exactly. Of
course the rules and obstacles can be varied.
The important thing is to see that the mail goes through!
Directions
for riders:
Start at
St. Joseph Post Office at the sound of the cannon: On the signal, blow up a
paper bag, break it. Mount
horse and proceed at a trot to the ferry. Dismount. Remove vest carefully
and hang it up. Hop to the next
station.
Rock
Creek: Dismount.
Remove shoes and socks and hold them in your hand.
Carry horse over your shoulder while you “ford the creek” by
walking through the pans of water. Once
across the creek, dry your feet on a paper towel.
Throw towel in wastebasket. Put
on socks and shoes. Mount horse
and take giant steps to next station.
Fort
Kearney: You are
attacked by Indians and must circle around to avoid them.
Turn around and around all the way to the next station.
Julesburg:
You must follow a
narrow mountain pass. Walk on
the rope without falling off, all the way to the next station.
Fort
Laramie: Go through
narrow gorge by wriggling through the tire while on your horse.
Walk to the next station.
South
Pass: Change horses
and riders. Proceed to next station at top speed.
Fort
Bridger: Dismount.
Sit down and eat a cracker. While
the cracker is still in your mouth, whistle for your horse.
Mount and continue at a gallop to next station.
Salt
Lake City: Pick up
a new saddle (pillow) and put it on horse.
Continue on to the next station, skipping all the way.
Ruby:
Dismount.
Remove saddle (Leave pillow at station) and walk horse to next
station.
Cold
Springs: Remount. Horse sees rattlesnake.
Rear up and buck to the next station.
Carson
City: Dismount
and put on vest left by other rider. Very
rough terrain between this station and the next.
Take two steps forward and one step back all the way.
Sacramento:
You made it. Dismount. Blow up your paper bag and break it to signal your
safe arrival. When the riders
meet on the trail, the one who reaches the station between them first has
the right of way. The other
rider must wait for him to pass through the obstacles to the next station
before continuing.
Straight Shooters
Heart of America
Council
Equipment:
Soda straw, toothpicks, Small pan and table.
Each
player is given a soda straw and five toothpicks. Place a small pan on a
table about five feet from the shooting line.
In turn, players put one toothpick at a time into their straw and try
to blow the toothpick into the pan.
Lasso the Steer
Heart of America
Council
Equipment:
Cut a steer’s head, complete with horns, from cardboard or plywood.
Place on a stake to stick in the ground, or lash to the back of a
chair so that it sticks up over the back.
Have the boys form a loop in a piece of rope about 25 feet long. Mark a line about 15 feet from the steer’s head to stand
behind. Each boy in turn tries
to throw the loop over the steer’s head.
Allow each Cub three turns and score as follows:
Points
Loop
thrown over either horn 5
Loop
thrown over head only 10
Loop
thrown over head and one horn 15
Loop
thrown over head and both horns 20
The boy
with the highest total points is the winner.
Cardboard
Horseshoes
York Adams Area
Council
This is something they can make and then play.
Make a stencil they can trace onto heavy cardboard and then cut out.
(Make sure the design is simple enough that they can cut it out of
the cardboard.) If you make
several tracings, then several layers of cardboard can be glued, hot glued,
or taped together to give the shoes strength.
Use pieces of dowel or 12-inch nails hammered in the ground for the
posts.
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