March 2006 Cub Scout Roundtable Issue |
Volume 13, Issue 8
April 2007 Theme |
Theme: Cub Cafe
Webelos:
Family Membe & Sportsman
Tiger Cub Activities |
GAMES
Circle treat
San Gabriel Valley-Long Beach Area-Verdugo Hills Councils
Arrange the Cub Scouts in a circle, facing inward.
Then start a plate of candy around the circle.
At frequent intervals, call “stop!”
The boy holding the plate should try to answer a question about Food (or Cub Scouting).
If he gives the right answer, give him a piece of candy. Then continue the plate around the circle.
Taste and Tell
San Gabriel Valley-Long Beach Area-Verdugo Hills Councils
Prepare paper cups with contents to be tasted.
Each contestant should have a pencil and paper.
Liquids are more easily disguised than solids or soft solids.
Vegetable colors help disguise the contents.
Number each container.
Leave a box of toothpicks on this table. Contestants use a fresh toothpick for each taste.
When this is played as a team game, the final decisions represent the taste consensus of the entire team.
Disguised tongue ticklers might be:
- Red vinegar,
- Blue-colored lemon-flavored gelatin in a liquid state,
- Green milk,
- Pink orange juice,
- Cold coffee or cold green tea,
- Root beer,
- Red pineapple juice,
- Juice from maraschino cherries,
- Yellow saltwater solution,
- Pink sugar water,
- Alum solution,
- Licorice dissolved in water.
I’m Going To A Restaurant
Great Salt Lake Council
This is great game that is very adaptable to whatever the boys are doing that meeting. A good one to have in your backpack for a Plan B. CD
Materials needed: None
Play:
Players are seated in a circle.
The first player says, "I am going to a restaurant and I am going to order some applesauce."
The second player must then order something that starts with the letter “B” such as barbecued ribs.
The third player must then order something that starts with the letter “C” such as California raisins and so on through the alphabet.
If a player misses he is either out of the game or moves to the end of the line which ever the person in charge chooses.
There are variations that can be played also.
If the variations are used, at least two people need to know the rule that is involved.
A couple of suggested rules could be:
I’m going to a restaurant and I’m going to order peanuts.
The second person must then order something starting with the letter “s” such as Salmon
The third person must then order something starting with the letter “n” such as nachos. (The rule in this example is that the next person has to pick a food starting with the last letter in the previous person's food name.)
Another variation that might be a little harder would be:
The first person says, “I would like to order apples not Coke.”
The second person could then say, “ I would like to order Fruit Loops but not Corn Flakes.
The third person could then say, “ I would like to order, “Root Beer but not Sprite.”
Play continues until everyone gets the rule figured out.
Then someone else picks a rule and a new game begins.
The rules can be anything, and are only limited by the creativity of the players. (The rule in the second example was double letters)
Candy Bar Dress Up
San Gabriel Valley-Long Beach Area-Verdugo Hills Councils Baltimore Area Council called this game Manners.
EQUIPMENT: A candy bar gift wrapped and a sack full of clothes such as a large shirt, gloves, a hat and necktie, dice, a knife and a fork.
The den sits on the floor in a circle.
One person throws the dice while the person to his right has the clothes.
The leader says, “go” and then the first boy dresses up in ALL the clothing and then tries to unwrap the candy bar using only the knife and fork.
The boy with the dice starts throwing them.
He gets three tries to throw doubles.
If unsuccessful, he passes the dice to the person on his left.
As soon as someone rolls doubles, the first boy must take off the clothes and give them plus the knife and fork to the person who rolls the doubles.
That player then puts on the clothes and tries to unwrap the candy bar with the knife and fork while everyone else is now rolling the dice trying to get doubles.
Have several candy bars handy and play several times.
Eggshell Race
Baltimore Area Council
Traditionally this game was played with hollow eggs.
- Make small holes in either end of an egg with a pin or needle.
- Blow the yolk and white out of the egg and paint the shells different colors.
- Put the eggs down on a starting line and on a signal each contestant blows his eggs toward the finish line.
- Contestants are not allowed to touch the eggs in any way.
- Another version of this is played with team of two boys per egg. Each team player has a straw for a broom with which he pushes the egg toward the finish line. Only the straw may touch the egg.
Vegetable Stew
Baltimore Area Council
Cub Scouts are seated in a circle with one boy in the center. The den leader assigns the names of various vegetables to each of two boys in the circle. When the leader calls the name of a vegetable, the two cabbages, two carrots, two potatoes (and so on) run to change places, while the boy in the center tries to get one of the vacant places. When the leader yells, “Vegetable Stew!” everyone scrambles for a new seat.
Feed the Guest
Baltimore Area Council
Materials: You need a large cloth napkin (Cub Scout Neckerchiefs will do), gumdrops and toothpicks.
- Divide the den into two teams.
- Sit them on opposite sides of the table.
- Place a napkin, bowl of gumdrops and a package of toothpicks at the end of the table for each team.
- At the given signal, the first person on each side ties the napkin around the neck of the person sitting next to him, picks up a toothpick, spears a gumdrop, and feeds the person.
- This person then unties the napkin from around his neck and repeats the procedure with the next person.
- This continues on down the table. The first side to finish wins.
Colorful Cake Walk
Russ, Timucua District
- Tape colored square on chairs or around table.
- As the music plays, cubs walk past the squares and stop by the closest square when the music stops.
- The leader draws a square from a box, and the boy standing by the matching colored square wins.
- The boy chooses his prize from a box of cupcakes.
- The game continues until all are winners.
Monster Messy Face
Russ, Timucua District
- Use this variation of Pin the Tail on the Donkey by drawing a large monster face on a poster board.
- Give your monster a large mouth opening.
- Each Cub receives a different kind of food cut out with piece of tape on the back to feed to the monster.
- Blindfold each Cub, spin him around and watch where the food ends up - in the hair, on the ear, on the chin.
- There is no winner.
- The object of the game is to see how messy you can make the monster's face.
Gardening
Russ, Timucua District
- Arrange the den in a line so all can see the Den Chief
- Have the Den Chief call the names of vegetables.
- When a vegetable is called,
The boys make the appropriate action
Corn grasp their ears
Carrots point to their eyes
Onions hold their nose.
Cabbage place both hands on their head,
Potatoes point to their eyes.
- The Den Leader referees to see who responds first with the desired action.
- Last person sits down until next round.
This can also be played as a team game by dividing the den into two lines. The DL will then judge to see which line responds quicker. The first line to have all its members perform the correct action scores a point. The winner is the line that scores ten points first.
Peanut Race
San Gabriel Valley-Long Beach Area-Verdugo Hills Councils
Have each Cub Scout roll a peanut with his nose on the floor for a short distance. They must not touch the peanut with their hands. The one who rolls the peanut across the finish line first is the winner. This could also be set up as a relay race.
Fruit To Market
Russ, Timucua District
Equipment: Chairs, baskets, duplicate wrapped objects of different sizes and shapes. (Some suggested articles are a potato peeler, a dish towel, a small bowl, a cup, a carrot, a potato, an onion, etc.)
- Seat players facing each other in two rows of chairs
- Both rows should have an equal number of players.
- A basket is placed at the head of each line full of wrapped objects of different sizes and shapes.
- Each basket should
- Contain articles of different sizes and shapes.
- Contain articles that are duplicates of those in the other basket in order to make the game fair.
- When the starting signal is given, the player at the head of each line picks up an article from the basket, unwraps it and passes the article down the line, followed by the wrapper.
- The players at the foot of the line must rewrap each article when it reaches them and place it in the basket at the foot of the line.
- The line that first passes down all articles and gets them wrapped and into its basket first is the winner.
After You
Baltimore Area Council
Materials: small table or chairs, spoon for each boy, string, cake or ice cream
- Divide the den into pairs.
- Each pair sits with a small table, chair seat, or lap board between them.
- Give each pair of boys two spoons joined with a length of string so that spoons are only six inches apart.
- Place a large slice of cake or dish of ice cream in front of each boy.
- On signal, everyone starts to eat.
- Each boy must eat only from his own dish and must not lift it from the table.
- The pair that finishes their food first wins.
Spaghetti Drop
Baltimore Area Council
Materials: 2 empty pop bottles, cooked and cooled spaghetti, 2 pair disposable plastic gloves, aprons
- Teams line up in relay formation.
- Each team has one member go to the other end of the playing area, puts on apron, and lies down on his back with an empty pop bottle on his stomach. He may hold the bottle in place.
- Next to the first person in each team, place a pot of cooked, cooled and drained (but still slightly soggy) spaghetti.
- At the signal, each player in turn puts on the plastic gloves, picks up 10 wet noodles, runs to the other end, puts noodles in the pop bottle before racing back to take off the gloves and hand them to the next player.
- The first team finished is the winner. Declare each team’s bottle holder a hero.
Poor Spud
Baltimore Area Council
- Draw a large circle on the ground and place potatoes in the center (one fewer than there are players.)
- Tell the players to march around the circle.
- When a whistle is blown then the players grab a potato.
- The one without a potato sits out of the next game.
- Now take out another potato and play again, and so on.
- The last player is the winner.
Bubble Gum Blow
San Gabriel Valley-Long Beach Area-Verdugo Hills Councils
Equipment: Crackers, peanut butter, bubble gum, knife.
- Divide into relay teams.
- Each team lines up behind a line.
- Sound the start and then the first person runs to a table at the other end of the race.
- On the table are crackers, peanut butter and bubble gum.
- Each Cub spreads the cracker with peanut butter and eats it.
- When he is done, he unwraps the bubble gum and chews it.
- When he blows a bubble of any size, he can run back and tag the next person in line.
- When everyone on the team has blown a bubble and come back to the start, the game is finished.
Candy Trap
San Gabriel Valley-Long Beach Area-Verdugo Hills Councils
Equipment Needed:1 die, 1 pony bead for each player attached an 18” (or so) length of yarn (all pieces must be same length) 1 large pan lid. Candy pieces, a cardboard or paper circle cut the size of the lid.
Set Up:
- Divide the candy evenly between the players. Each player should have at least a dozen pieces of candy to start the game.
- Players are seated on a carpeted floor. (If no carpet put down something to muffle the sound of the lid banging!!)
- Each player places his bead on the cardboard circle and holds the other end of the yarn in his hand.
One player holds the pan lid with one hand and rolls the die with the other hand. He has 3 rolls.
- If he rolls a 1 or a 6, he tries to trap the beads on the cardboard with his lid. If a player’s bead is caught, the owner of the bead gives the trapper one of his pieces of candy. If a player is successful in pulling his bead away, the trapper must give that player a piece of candy.
- If a 1 or a 6 is not rolled but the trapper puts the lid down by mistake he must pay each player one piece of candy. (Faking is ok.)
- If a player pulls his bead away and it was not a 1 or a 6, he must give the trapper one piece of candy.
After 3 rolls of the die the person to the left becomes the trapper. When a person loses all of his candy he is eliminated from the game.
Play continues until one player has won all of the candy. Then be kind and distribute the candy equally to all the players or have a treat for the other boys.
Hot Potato Tag
San Gabriel Valley-Long Beach Area-Verdugo Hills Councils
Play this with a ball or a potato.
Have the players form a circle with one player in the center.
The potato (or ball) is passed or thrown across the circle.
The player in the circle tries to tag the one who with the potato.
The tagged player then becomes the one in the center.
Materials found in Baloo's Bugle may be used by Scouters for Scouting activities provided that Baloo's Bugle and the original contributors are cited as the source of the material.
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