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August Cub Scout Roundtable Issue |
Volume 10, Issue 1
September Theme |
Soaring to New Heights Webelos
Citizen and Communicator
Tiger Cub Achivement #1 |
GAMES
Airplane Toss Game
Viking Council
Each
Cub Scout folds his own paper airplane from a sheet of paper. Let the boys
have a few minutes to fly their planes to get used to their own. Then have
contests, such as: Greatest distance flight, most accurate flight to airport
(box), flight through hoops the greatest distance, staying airborne the
longest, etc. You can use the airplanes your Cubs made during the
pre-opening or design new ones!
Astronaut
Training Game
Viking Council
This game builds off the Pre-Opening Activity of the same name. This
is a good physical fitness relay. Two beanbags, two jump ropes and two rubber
balls are needed. Divide the players into two teams. They stand behind
starting line. At a turning line 15 feet away are a jump rope, beanbag and
ball. On a signal, first player runs to turning line, takes jump rope, jumps
10 times, tosses bean bag in air 10 times and bounces ball on floor 10 times.
He runs back to his team, touches next player who repeats the action. First
team to finish is the winner.
Number 5 Is
Alive Game
Viking Council
Line
Cubs in a straight line facing the goal, which is another line 30' away. All
players close their eyes, holding their hands open behind them. The leader
walks behind the players and secretly places a small object (a penny, button,
or maybe a bolt) in the hand of one of them. The leader says, "Number 5 is
alive!” Everyone walks toward the goal. Number 5 tries not to let others
know who he is. Then the leader says "Look out for Number 5" who then tries to
tag as many players as he can before they get to the goal. When everyone is
back, Number 5 becomes the leader.
Flying Saucer Escape
Southern NJ Council
Divide group into two
teams. Have at least four Frisbees. Hang a hula-hoop on a tree limb or any
place you have lots of room. Each boy is to have three tries to make the
Frisbee pass through the time tunnel (hula hoop). The team to make all of
their flying saucers go through the time tunnel is the winner.
Air Route
Circle Ten Council
All players are seated in a circle except one. Each one is given the name of
a city. The player without a chair stands in the middle and calls, “All
aboard for the plane from Oklahoma to Boston.” The two players representing
these cities must change seats. The caller tries to get a seat during the
scramble. The player left without a seat is the caller. The caller can call
a city, which is not assigned to anyone, thus causing confusion and
excitement. (Note – compare this to Air Mail in the next column – just
a little twist to the game, Cub Scouts helps even leaders use their
imagination. CD)
Air Mail
Santa Clara County Council
One
person is blindfolded. The others all take the names of cities around the
world, except one player who is chosen as “postmaster” and has a list of all
the selected cities. The postmaster calls out, “The mail is going from London
to New York,” naming two of the cities on the list. The players whose cities
were called must then fly to each other’s airports (i.e., exchange seats),
while the blindfolded player tries to tag one as they move; if he succeeds, he
trades places with the pilot. Sometimes the postmaster calls out “general
post” and all must change seats, with the player left standing getting the
blindfold.
Airplane Blitz
Santa Clara County Council
Bring a stack of copier paper or
scratch paper and let the kids make lots and lots of paper airplanes. Then you
need some way to clearly divide the room in half. (The taller the divider the
better.) A couch works, but even better was a rolling chalkboard. Put half the
kids on each side of the divider. Put half the paper airplanes on each side of
the divider. Explain that they can only throw ONE plane at a time and they
must stop when the leader says "stop". Say "Go". They throw the airplanes over
the divider as fast as they can. Planes are flying in both directions. Let
them go about 3 minutes. Give them a ten second warning and then say "stop".
Count the airplanes on each side of the divider. The team with the least
number of planes wins. Repeat it a number of times, keeping track of the wins
to get the champions.
Going To The
Moon
Southern NJ Council
The leader says, "I: am (name) and I am
going to the soar into space and I will take a _______and a ________.
Everyone then repeats the phrase, filling in his or her
own names and objects. They are then
told they may or may not go to the moon. The secret is the objects you choose
must have the same first letters as your initials. For example, Bill
Smith might take a balloon and a
sack Fred Jones might take firecrackers and jam, But
if Mike Thomas took
a ball and a bat he could not go.
Soaring Into
Space Race
Southern NJ Council
This is a simplified Space Derby Relay.
Divide the den into teams. For each team, stretch a 15 foot length of string
between chairs. Before tying to the second chair, insert a paper cone cup with
the tip cut off onto the string. Each boy on a team blows the cup the length
of the string and returns it. Continue in relay fashion until all have raced.
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Bugle may be used by Scouters for Scouting activities provided that
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material.
Materials found at the U. S. Scouting Service Project, Inc. Website
©1997-2003 may be reproduced and used locally by Scouting volunteers for
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