GAMES
Chuck Wagon
Contest
Viking Council
Equipment required: Two
children's wagons (made to look like a chuck wagon by covering with a cloth
cover attached to a wire frame), assorted pots and pans, brown paper bags.
Each den team has a chuck
wagon. Two den members wearing paper bag horse masks are the horses. Behind
each wagon is an equal number of pots and pans (or tin cans). On signal, all
den members except the horses load cans into the wagon. When they are
finished, they yell, "Wagons, ho!" and the horses dash off, pulling the wagon
twice around a track. If any implement falls out, the horses must stop and
wait for other den members to put it back. First wagon making the circuit
twice wins.
Bull In The
Ring Game
Viking Council
The players form a ring
around the "Bull" holding hands. The "bull" tries to break through. He may
rush, lunge, or pull, to try to break out of the ring. If he escapes the
players chase him. Whoever catches him becomes the "Bull". It is not fair for
the "bull" to duck under.
Pony Express
Game
Viking Council
One player is blindfolded
and stands in center of the area as the Pony Express Rider. Another is
selected to be Station Agent and has a list of cities or towns. Other players
have been given names of one of the towns. The Station Agent calls out names
such as: "I have a letter from Deadwood to Tombstone". Immediately the players
with these names must rise and exchange seats. The Pony Express Rider tries to
catch one of them or sit in his seat. If a player is caught or his chair is
taken, he becomes the Pony Express Rider. Players may crawl, run, walk, dive,
or dodge to get by the Pony Express Rider, but they are not allowed to step
outside the circle of chairs. If the rider has difficulty catching anyone, the
Station Agent may call out several town names at once. Keep the game moving
rapidly. The announcement of "General Delivery" causes a mad scramble, as all
players must change chairs.
Relay Barrel
Race
Circle Ten Council
Arrange three barrels (or
other objects in a large triangle)
Starting point is midway
between two barrels and a distance (depends on size of your playing area)
outside of the triangle.
Following the route of a
Rodeo Barrel race: Rider circles left barrel, then right barrel, then the far
barrel, then races home.
Bronco Tag
Game
Circle Ten Council
At least 10 players are
needed for this game. Divide the players into groups of three with the one
remaining as the chaser. The groups of three form “broncos”; one player is
the “head” and the other two line up behind the “head” holding onto the player
in front of him at the waist; they are the “tails”.
After the broncos start
running, the chaser must try to join one of them by getting hold of the waist
of the “tail” player. If the chaser successfully joins the bronco, the head
becomes the chaser and the next player in line becomes the new head. This
game has no real winners or losers. The object is to simply avoid the chaser.
Golden Spike
Game
(or I've been working on the Railroad)
Circle Ten Council
A large grassy or carpeted
area is needed. Divide boy's into two teams. They must construct a railroad
connection to Premonitory Point in the middle of the area, starting from their
side of the room. The boys become the tracks. One boy lays down with feet and
arms extended and together. The next boy crawls over the first and with the
first boy holding his feet, he extends the tracks further, etc. However each
railroad must have two "curves", a "trestle" (boy on elbows and knees), and a
"switch back" (three boys forming a "Z" in their "track plan" before
connecting to Premonitory point. Once the two tracks have joined, then the
boy's "ride the rails" to premonitory, beginning with the first one down, till
everyone has completed the journey to "drive the golden spike."
Earth, Air,
Water
Santa Clara County Council
The players form a
circle, and one stands in the center holding a knotted up neckerchief or a
ball. He counts up to ten, then throws the ball into someone’s lap, calling
out either “Earth,” “Air,” or “Water.” If he cries “Earth,” the person in who
has the ball or neckerchief must instantly name some animal which lives on
earth; if the word was “Water,” some fish must be named; and if “Air,” a
bird. If the thrower counts to ten without an answer, the catcher either
leaves the circle or loses a point or becomes the thrower (whatever scheme is
most fun for your group).
Stake a Claim
-
Heart of America Council
To play this game
take a piece of rope about one meter long and tie the ends together with a
square knot. Drop the rope down on the ground anywhere you like. Together look
carefully at everything in your circle. How many different things can you
discover?
Pony Express
Relay
Heart of America Council
Each den is given a
paper bag full of crumpled newspaper and is divided into two groups. The
groups should be separated as far as possible. On signal, the first "rider" in
each den grabs the bag from the floor, races to the other group and puts the
bag down. The first rider in the other line picks it up and races back to the
start. This continues until all riders in the den have finished. First den
through wins.
Stagecoach
Heart of America Council
The players are
seated in a circle. Each player is given the name of some part of a stagecoach
- the wheel, hub, axle, seat, door, harness, brake, horses, driver, passenger,
baggage, spoke, step. One of the party begins telling a story about a
stagecoach. As each thing is mentioned, the player or players representing it
gets up and runs around his chair. At the same point in the story, the
storyteller shouts "stagecoach", when everyone must leave his seat and get a
different one. The storyteller tries to get a seat in the scramble, thus
leaving another player to begin a new story.
Going West
Heart of America Council
A trail out west is
set up outside. It is played like a treasure hunt, except that at every stop a
player must do something in order to go to the next stop on the trail. A
leader is posted at each stop to see that every boy completed the requirement.
These requirements can be feats of skill or other achievements out of the Wolf
or Bear book and after the game is over the boys can be signed off on those
feats. This game can also be used by Webelos leaders too.
Advancing
Cowboys
Heart of America Council
All players stand in
a line except one. He stands some distance ahead of the line and covers his
eyes as he counts to 10. The players try to get to the finish line while "it"
is counting. As soon as "it" reaches 10, he looks up suddenly Any player
caught in motion must go back to the starting line. The others must hold
whatever position they happen to have at the time, "Cowboy-like”. The first
player to cross the finish line becomes "it".