WEBELOS
Traveler
Crossroads of America
Almost everybody
loves to travel. Webelos Scouts are no exception. But not everyone has the
opportunity for extensive travel. Obviously you can't give your boys that
opportunity while working on the Traveler badge. But you can introduce them
to some of the joys of travel and perhaps to a means of travel new to them.
Through the badge requirements, the boys will learn to read maps and
timetables of railroads, buses, or airlines serving this area. They will use
this information in planning trips. They will learn the comparative costs of
rail, bus or air transportation. They may take some trips with their
parents. They will learn to pack suitcases and check to see if family cars
have adequate first aid kits.
Earning the Traveler
badge will not only help the boys prepare for travel experiences, but it will
also enable them to get the most out of any trip they take and to learn more
about our country.
Remember that to
earn this badge, the boys must be involved in trip planning. The fun
is really in the traveling, but with advance planning, you can make the
planning periods fun too.
Activities:
·
Visit city, county, state or national park.
·
Take a bus or train trip.
·
Visit the airport, tour one of the passenger
planes.
·
Visit a travel agency or automobile club office,
and find out what they do.
·
Make a map of your neighborhood area with a key
and have a den member follow it.
·
Calculate cost and speed of a plane trip.
·
Visit a train depot, bus terminal or airport, to
see inside operations.
·
Discuss timetables and how to read them.
·
Have a speed contest of locating specific
destination and how to get there.
·
Teach proper packing of suitcase.
·
Locate points of interest on city and state
highway maps.
·
Prepare a list of travel agencies and
transportation media available in your area.
·
Have the boys develop a set of rules for family
travel (subject to parents approval) including
·
such things as using seat belts, behavior,
responsibilities, etc.
·
Be sure to let boys report on family trips.
Safe Driving Tips
For Families
- Allow enough time
so you don't feel rushed. On long trips allow time for frequent stops.
- Have you car
checked - tires, brakes, Lights, turn signals and wipers.
- Use seat belts -
they save lives.
- Be alert to
hazards - adjust driving speed accordingly.
- Use courtesy
abundantly - everywhere - at intersections, while being passed or passing,
and at night with headlights.
- Follow the rules
of the road - signs, signals, and road markings for a safe trip.
Ideas/Activities:
·
Plan a trip using timetables.
·
State Match Up
Match each of the states listed below with its state capitol. This is a good
game.
Any number of states could be used.
1.Utah |
a. Helena |
2.
Washington |
b.
Carson City |
3.
California |
c.
Topeka |
4.
Delaware |
d.
Santa Fe |
5.
Montana |
e.
Atlanta |
6.
Nevada |
f. Olympia |
7.
Kansas |
g.
Frankfort |
8.
Georgia |
h.
Sacramento |
9.
New Mexico |
i.
Dover. |
10.
Kentucky |
j.
Salt Lake City |
Auto
License Bingo. Each player writes down 15 numbers on a sheet of paper.
They may be any numbers from one to 99 and a player may list the same number
several times. When everyone has written down his numbers, the umpire starts
the game by calling out the last two digits on the license plate of each car
that passes by. If the number called is on his sheet, the player draws a line
through the lucky number and shows his sheet to the umpire. The one who
crosses off five of the numbers first is the winner and calls "auto bingo" to
claim victory.
-
Different Animals Set a limit
of 100 miles and see how many different animals you can observe in that
distance. Make it a group project or keep score individually.
-
Loco Locations. A guessing
game everyone in the car can play. "It" dreams up an unusual place to hide
in the car (behind the rearview mirror, in the glove compartment, etc.) Then
"it" asks, "Where am I in the guess becomes "it". Game can also be played
at den meetings.
Automobile Relay
Crossroads of America
This
is usually a pack event, but variations can make it usable for dens. For
teams of eight players this is played like a relay race with the following
variations:#1 has a flat tire, so he hops on his right foot. #2 has a flat
tire, so he hops on his left foot. #3 can only go in reverse so he goes
backwards. #4 has water in gas and goes two steps forward and one step
backward. #5 must be cranked every fourth step, so he stops and cranks
himself. #6 won't go, so #7 pushes him. #8 runs fine. Team to finish first
wins.
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