GAMES
Where is Mr. Turkey?
One player is the hunter and the
others are helpers. The hunter
leaves the room. The helpers hide a
small toy turkey. The hunter
returns and starts to search for Mr. Turkey in the room.
The helpers gobble to give the hunter clues to Mr. Turkey’s hiding
place. If the hunter is not close,
the helpers gobble more and more loudly until Mr. Turkey is found!
Pumpkin Roll
We did this game during Easter time using Styrofoam shaped Easter eggs.
This is a simple race but since pumpkins are not nice smooth balls and
refuse to rull in a nice straight lines, you will need plenty of wandering room.
If you need to play inside, use small pumpkins.
You will need two large pumpkins and
two sturdy sticks. The racers line
up on the starting line with the pumpkins turned on their sides.
On signal, the racers use the stick to roll the pumpkins to the finish
line. Younger players may want to
use their hands instead of the stick.. Can
also be played as a relay race.
Help Lead me Home
Simon Kenton Council
Supplies:
Pencil and paper
Ask each of the boys to think about
the walk from the den meeting place to their home.
Have them count the number of streetlights, bridges, trees, cross walks,
fire hydrant, police stations, fire stations and neighbors houses them pass.
Have them write down as many as they can remember.
Know Your Neighborhood
Simon Kenton Council
My neighborhood has
a_______________________ in case of fire (hydrant)
My neighborhood has a
______________________ house for safety (block)
There are _____________________
sidewalks in my neighborhood.
There are at least ________________
fences in my neighborhood.
There are _________________________
houses in my neighborhood.
Treasure Hunt Game
Simon Kenton Council
Supplies:
pencil and paper
Have the boys make a list of things
which can be seen in their town. You
might help by making suggestions like, large oak trees on main street, bridge,
library. County office building, historical marker and city park. After the boys have made their list take them on a 30 minute
walk around town.
Our Town Heritage
Simon Kenton Council
Supplies: posters of well-known
buildings and/or symbols in your town, pencil and paper
Number each poster.
Give each boy a pencil and paper, have the paper numbered (same numbers
as there are posters). Ask them to
identify the posters and write the proper name by its corresponding number on
the sheet of paper.
Discovery Game
Simon Kenton Council
Supplies: compass (have each boy
bring his own), piece of paper for each boy (or den) with the name of their
discovery.
The object of this game is for each
boy (or den, if used as a Pack Meeting game) to "discover" a part of
his town. The discovery is simply a
hidden piece of paper with the name of a building or landmark on it. Directions are given by compass bearings and steps to find
their building or landmark. The den
leader or Cubmaster begins by pointing North.
Each boy (or den) is given an envelope with instructions.
Example: "You are looking for the old rock house.
Go southeast until you come to the corner of the room.
Go north 7 steps. Look around the furniture you find there. The boy (or den) might find a piece of paper there with
"old rock house" on it or thev might find a piece of paper with new
directions. The boy (or den) which
finds their building or landmark first wins.
Capture
the Flag
Simon Kenton Council
Needed:
2 large (at least l foot square) cloth "flags" in different
colors, one for
each team; a smaller flag for each
team's player. Pick 2 teams. Designate outer boundaries of playing area.
Include a line to divide field in half, as well as small areas in each
territory for "jail". Each
player receives a small flag in the teams color, which is tucked not tied) into
the players belt. Each team's large
flag is hidden somewhere in the opponent's area.
The object of the game is be the first team to bring its flag
"home". Players must
enter the other team's territory to look for their flag.
While they're looking their opponents can steal their small flags.
When a players flag is stolen, he goes to "jail" where his
small flag is returned. A player can free jailed teammates by sneaking into the jail
area (without losing his small flag) and calling "jailbreak".
The game ends when a player finds the large flag and gets it back to his
side without losing his small flag.
Crossing the Delaware
Simon Kenton Council
Needed:
balloons
Give each player a balloon and have
them blow it up and tie it. When
the contestants are ready, have them stand against the wall.
At the given signal, they are to cross the room, keeping the balloons in
the air by hitting them only with their heads.
No hands are allowed. The
one who succeeds in crossing the room first with his balloon untouched except by
his head, wins the game.
Hiking Game
Simon Kenton Council
While hiking, the leader stops and
says, "I spot a ______________ to naming a familiar object.
Everyone who sees the object raises his hand, until everyone sees it.
Hello Neighbor
Simon Kenton Council
Have boys form a circle, pick some
one to be '"it". "It"
walks counterclockwise around the circle. "It"
tags someone on the back and starts running.
The tagged person also starts running but clockwise. When the two of them
meet while running around the circle, they must stop, shake hands and say
"hello neighbor". Then they must race to the open spot in the circle that was
left open by the player that was tagged. The
first one to get in the open spot stays in the circle, and the one left out
starts to walk counter clockwise and continues the game by tagging another
player.
|
Materials found in Baloo's
Bugle may be used by Scouters for Scouting activities provided that
Baloo's Bugle and the original contributors are cited as the source of the
material.
Materials found at the U. S. Scouting Service Project, Inc. Website
©1997-2002 may be reproduced and used locally by Scouting volunteers for
training purposes consistent with the programs of the Boy Scouts of America (BSA)
or other Scouting and Guiding Organizations. No material found here may be used
or reproduced for electronic redistribution or for commercial or other non-Scouting purposes without the express
permission of the U. S. Scouting Service Project, Inc. (USSSP) or other
copyright holders. USSSP is not affiliated with BSA and does not speak on behalf
of BSA. Opinions expressed on these web pages are those of the web authors.
|