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Write to Baloo (Click Here) to offer contributions, suggest ideas, express appreciation, or let Commissioner Dave know how you are using the materials provided here. Your feedback is import. Thanks.

 

Baloo's Bugle

September 2005 Cub Scout Roundtable Issue

Volume 12, Issue 2
October 2005 Theme

Theme: To The Rescue
Webelos: Citizen & Showman
  Tiger Cub
Activities

GAMES

Fire, Police, Ambulance Game-

Greater St. Louis Area Council

Three corners of the room are named “Fire Station”, “Police Station”, and “Ambulance”.

The leader calls out a situation in which a boy might find himself and the Cub Scouts have to run to the correct “corner”

The last one home loses a point for his team.

Suggested situations-

  • Smoke is seen coming from under the door of a house. (Fire Station.)
  • Your window cleaner falls from a ladder while cleaning the upstairs bedroom window (Ambulance.)
  • When out fishing you spot some bushes on fire. (Fire Station.)
  • You see some older boys cutting the wire to a telephone in a call box (Police Station)
  • Your friend falls from his bicycle while you are out for a ride, (Ambulance.)
  • You find a transistor radio pavement. (Police Station.)
  • Your bicycle is stolen. . (Police Station.)
  • An older person who has rescued a small, unconscious girl from a river asks you to telephone for help (Ambulance)

First Aid Baseball-

Greater St. Louis Area Council

For this game you will need a small corkboard, permanent markers, push pins, and Rank Appropriate Handbook

Purpose:

Everyone enjoys baseball, so why not test your Scouts knowledge of first aid in a fun manner!

Draw a baseball diamond on the corkboard (or a white (dri-erase) board with appropriate markers. 

Divide your Scouts into two teams. Ask each team a question related to the first aid using their handbook as a reference. 

Have each team designate one person as the spokesperson for the team.  He will be the only person to give the team’s answer. All members of the team are to discuss answers and vote on the correct answer, but only the spokesman gives the answer.

For each correct (simple) answer, you are awarded 1 base.

If you ask a multiple part question, the team can be awarded multiple bases if they answer the entire question, award them 2 bases. You keep score just as at a baseball game.  You can designate a time to quit or assign a number of innings to finish the game.

The team with the most runs wins the game. This is a great game to play in the event of rain at an outdoor event.

X Marks the Spot

Timucua District, North Florida Council

This is a simple game that can be used to choose “It” for another game. All of the players stand on one side of the room touching the wall with their back. Have a Den Leader supervise this game.

The leader points out a spot on the ground, for example, a seam between two floor tiles. The players close their eyes and take turns walking slowly toward the spot, relying on their memory to judge its location.

When the player believes he is on the spot, he stops and sits down. Players must remain sitting until everyone has sat down.

Whoever is closest to the spot is the winner. For an added challenge, turn off the lights after the spot has been chosen.


Telephone Code

San Gabriel, Long Beach Area, Verdugo Hills Councils

This is a secret message game based on the telephone. Give each boy a pencil and paper and ask him to convert a very short message into code based on the dial numbers. Decoding can be tricky, since there is more than one letter for each number.

Here is a sample message:

DO:                           36

YOUR:                   9687

BEST:                    2378

When each boy has encoded his message, exchange papers and have the boys try to decode each other’s messages.

Missing Person

San Gabriel, Long Beach Area, Verdugo Hills Councils

The group should be seated in one area, where everyone can see everyone at a glance.

One person selected to be “it” faces away from the group and covers his or her eyes.

Another person is selected to leave the room while all the others quietly leave their seats and take another.

At a signal, “it” turns around and tries to guess who is the missing person while the group slowly counts to ten.

If “it” guesses who is missing before the group finishes counting, then he can have another turn.

Otherwise, another (the missing person?) now becomes “it”.

Where's the Fire Alarm?

San Gabriel, Long Beach Area, Verdugo Hills Councils

One boy stands with his eyes blindfolded in the center of a circle formed by the other boys.

The center counts aloud to 20. At the same time the other boys pass a small bell around the circle, ringing it as it travels.

When the counter reaches 20, all the boys in the circle put their hands behind their backs.

The boy in the center takes off the blindfold and tries to guess who has the alarm - the bell.

The boy in the center has three guesses; if he guesses correctly, the boy who held the alarm comes into the center.

If not, the counter is blindfolded again, counts to 20 and the game continues as before. No boy should be permitted to remain in the center of the circle for more than 2 or 3 turns. Remember: The boy in the center can turn as the bell rings so he should listen carefully.

Fireman, Save My Child

San Gabriel, Long Beach Area, Verdugo Hills Councils

  • You will need a drinking straw for each player.
  • Cut paper (the children) into squares of various sizes (2” to 4” square).
  • The players are divided into two teams.
  • Scatter paper squares on a table, about 15 to 20 feet away from the start line.
  • Place a container for each team about 10-15 feet from the table (the course is like a triangle).
  • On signal, the first player from each team runs to the table with his straw and picks up a square by sucking up the paper against his straw.
  • While holding the square this way, each player runs to his respective container and deposits his paper in it.
  • If he drops the square on his way, he must stop and pick it up by sucking it up with his straw.
  • Run this relay style or set a time limit and let everyone play at the same time. When done count the square pieces in the containers.

Fireman Relay

San Gabriel, Long Beach Area, Verdugo Hills Councils

  • You will need a set of Dad’s old clothes (or big boots, pants, and suspenders), a bucket and a log for each team.
  • Put blue or white crepe paper streamers 2 to 3 feet long in each fire bucket.
  • Players form two teams.
  • First player puts on a “fireman’s suit” (old clothes) on top of his own.
  • He picks up a bucket and runs to a spot about twenty feet away where a log represents a “fire.”
  • He pours the “water” (streamers) on the fire, refills the bucket (replaces streamers), and runs back to his team.
  • He takes off his “fireman’s suit” and gives it to the next player. The team that finishes first is the winner.

Spinning Wheel

Timucua District, North Florida Council

Players sit in a circle on the floor with their legs stretched out in front of them and their feet touching. Players lean back on their hands, which they have placed behind them, and wait until the leader says, “Turn!” Then everyone moves to the right at the same time. To keep the wheel intact, everyone must turn together. If a player moves too slowly or too quickly, a pileup may happen and someone can yell: “Flat!” Players try to make the most consecutive turns as possible, although the fun is in the effort, not the outcome.

Rescue Relay

Timucua District, North Florida Council

Divide den into 2 equal teams. Supple each Cub Scout with a piece of rope about 2 feet long. One cub from each team sits on a piece of cardboard some distance from the rest of his team. Each Cub must tie rope to his neighbors using a square knot. When all ropes are tied, one end is thrown to the Cub on the cardboard and his team pulls him to safety (pass a line on the ground). First team to pull in Cub is the winner.

Dial 911

Baltimore Area Council

Pieces of paper are handed out to the captain of each team. Each paper contains emergency situations, i.e. house on fire, car wreck, cat up a tree. Each captain puts back the paper then goes back to his team and whispers what was written on the paper. Each team member must receive the message to the end. The last person raises his hand then when all the teams are done let each team’s final member repeat the message and compare it to the original. Parents can judge to see which team came the closest.

Tug of Peace

Timucua District, North Florida Council

A group of boys sit in a circle holding onto a rope placed inside the circle in front of their feet. The ends of the rope are tied together to make a huge loop. If everyone pulls at the same time, the entire group should be able to come to a standing position. The Tug of Peace can also be played by stretching the rope out straight and having boys sit on either side of it, facing each other in two lines. If both sides pull on the rope evenly, they can help each other up.

Search and Sketch

Timucua District, North Florida Council

This nature scavenger hunt game does not stress collecting, rather boys record what they found by sketching pictures of them on paper. Select a safe area with boundaries and set a time limit. Give the boys a list of things to find and have them draw it on paper. Here are some sample topics:

  • Find two signs of the current season
  • Locate four sources of water or air pollution.
  • Draw pictures and list what you think can be done about them.
  • Find a place to sit for a few minutes, listen to the sounds, then draw what you think might be making the noise.

Who Done It? Round Robin

Timucua District, North Florida Council

This is an activity that the kids love.  Set up a “Who Done It” mystery scenario and then have different “tables.”

The Cubs visit the tables to gather clues to solve the mystery. 

For the event, try to also arrange for a local police officer to come in at the end of the activity to ask the Pack for help in solving the crime. 

Of course, the event is set up so that all clues point to the Cubmaster. 

The officer hand-cuffs him/her and then the Pack could take up a collection to make bail.  (Donate proceeds to a worthy cause or use for a Service Project for your Chartered Org)

I am not sure on the rules for collecting money; you should check them out before you do this.  CD

Who Dunnit?

Timucua District, North Florida Council

Before starting the game, explain the way it is played to all the boys.  Each boy will have a turn at playing the Detective.  That boy will leave the room and another boy will be selected as the one “Who Dunnit.”  All of the boys left in the den area (including Who Dunnit) will come up with a one-phrase clue to give the Detective when he returns.  The clues should not be so obvious, as the boy’s name, but should be fairly unique to Who Dunnit.  For example, it might be the boy’s street name (Oakmont Road) or his color of eyes (blue eyes) or his family (three sisters).  Based on the clues, the Detective tries to guess Who Dunnit.  To identify Who Dunnit, the Den Leader should select one boy randomly (so there’s no order to who is selected for each turn). 

Who Is Missing?

Timucua District, North Florida Council

Equipment: None

Formation: Circle

The Cubs walk round in a circle.  When the leader gives a signal they all cover their eyes with their caps or their hands.  The leader touches one of the Cubs on the shoulder and he leaves the room as quickly and as quietly as possible, while the others still walk with their eyes closed.

When the leader calls 'STOP!', the Cubs stop walking and uncover their eyes. The first one to give the name of the Cub who is missing, is the winner.  Note: The Cubs should not walk round for too long a time, as they will become dizzy.  Watch out for any Cubs who are cheating by peeping through their fingers!

Role Playing

Timucua District, North Florida Council

Fire Fighter

Being a fireman may sound like a lot of fun and excitement, racing down the street in that big truck with the siren blaring.  It is exciting but it is also dangerous.  Firemen must learn many things before they are ready to start putting out fires, even small ones.  Of course, if you are going to play at being a fireman, the first thing you need is a sign for your firehouse.

Take a piece of cardboard (square or rectangle) and draw a fire hose on it.   Write "FIRE HOUSE" on it and the number of your choice.  Then hang it where you play. Then, there are many other pieces of equipment that a fireman needs.  Let's start with his hat.  If you have scissors, paste or glue, different colors of construction paper, cardboard, pencils, paints, crayons, markers you can make a lot of fireman equipment.  

For your hat, cut out a large egg-shaped piece from some red construction paper.  At the wide end of this piece, mark off two Xs far enough apart so that it will fit on your head.  This will probably be an inch or two from the outer edge of the piece of paper.  Draw a line from one X to the other, going around the edge of the hat and staying the same distance from the outer edge.  Then cut this line and push that area up to form the hat.  You can put a yellow shield of your own design, on the front of the your hat, using construction paper and gluing it on.

Now that you have your hat, you will need a pick and an ax, and fire hose.

Pick and Ax: The fireman carries his pick and ax with him when he goes into a burning building.  Sometimes he must tear down a burning board or break through doors or windows.  

To make these important tools you will need some cardboard tube in addition to the other items mentioned earlier.  

First cut a large rectangle and a smaller rectangle from the cardboard. Draw and cut out a cone shape on the larger piece and a quarter moon shape on the small one.  Cut two deeps slits in one end of two large cardboard tubes.  If you have short tubes, you can make them longer using masking tape to tape them together to make a longer pole.  You need two poles, one for the pick and one for the ax.  Paint the ax and pick heads and the poles with poster paints.  When dry, slide the heads into the slits made earlier in the pole.  If you put some glue around the slits, it will help to keep the heads in place.  

Fire hose: You can also make a fire hose using cardboard tubes and some fabric.  Paint your tube #674529.  Cut long strips of the same width out of the fabric.  Glue these pieces together to make a long strip, and then glue one end of the long strip inside one end of the tube.  

Now you have the equipment to put out some big fires.

Police Officer

Police Officers are needed to keep everything under control by seeing that everyone obeys the law.  You can make a "Police Station" sign, just like the one for the Fire House, so your friends will know who you are.  Then, of course, every officer needs a badge.  Make a badge by drawing a crest shape or a shape like a coat-of-arms on yellow paper.  Cut it out and write your city on it.  Instead of your name on the badge, a police officer has a number, so pick your number and put it right in the middle of your badge.  Tape a safety pin to the back of the badge to hold it on.

A police officer needs a hat, too.  Cut a narrow strip of blue paper big enough to fit around your head plus a little left over.  Place this piece of paper in front of you lengthwise and draw a line with a pencil and ruler about a quarter-inch from the top edge.  Then cut evenly spaced slits along this edge, but don't pass the line.  Roll the paper strip into a ring and tape it in place.  Push the sub slits at the top edge towards the center to make tabs.  Put the other end of the ring on a piece of the same color paper and trace around it.  Cut out the traced circle.  Put some glue on the tabs and place the circle over them to form the hat.  Now trace around the bottom again on some #674529 paper.  Use a large sheet of #674529 paper because this is going to be the visor for the hat.  Mark two Xs opposite of each other on the circle and draw a line outside of the circle connecting the two Xs.  Cut out this quarter moon shape and staple or tape the pointed ends to the sides of the hat.  You can make a smaller badge like the one you have, to glue onto the hat over the visor.

Handcuffs:  Handcuffs come in handy when you are dealing with a really tough guy.  Make a circle slightly larger than your wrist.  Then cut out another circle about an inch and a half outside of that circle.  Cut out the first circle so you have something that looks like a donut.  Now cut the donut apart on opposite sides.  Take the paper punch and punch holes on both ends of each piece.  Use these pieces to trace another "donut".  Cut it out.  Cut it apart.  Punch the holes.  Take a string and tie one side of the one set together.  Then use the other end of the string to tie one side of the other side together.  When you capture the crook, use a paper fastener to push through the holes on the other ends and he won't be able to escape.  

Tickets:  Cut some white strips of paper, all the same size.  Then cut two pieces of colored paper still of the same size for the cover.  Staple one end to hold it together and write "TICKETS" on the front cover.  When you find someone violating a law, you can write down the offense and the other information about the lawbreaker and give him a ticket.  

 



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