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Baloo's Bugle


September Cub Scout Roundtable Issue

Volume 8, Issue 2

Down on the Farm
Webelos Citizen & Showman
 Tiger Cub Big Ideas 1 & 2

GAMES

 

Mummy Dress Up
Istroma Council

Let the children wrap each other in toilet paper and pretend to be a mummy.

 

Pin The Tail On The Cat
Istroma Council

Cut out a cat shape from black felt. Use fabric paint to add the eyes, nose, and whiskers.  Cut out several tails from black felt and sew or glue the hook side of Velcro onto the end that attaches to the cat.  The hook Velcro will stick to the felt anywhere the children put it.  They play the game just like pin the tail on the donkey.

 

Halloween Sort
Istroma Council

For a sorting activity, use various Halloween treats such as spiders and bat rings of different colors or pumpkin and ghost light covers.

 

Ghost Hunt
Istroma Council

 

Cut white construction paper into 4"x5" pieces. Roll and tape to form tubes (these are ghost callers). Make one for each child.  Also make 2 construction paper ghosts.  Show everyone the two ghosts. Have children close their eyes. Den Leader hides the ghosts. Children open eyes and count 1-2-3 Ghost!  On the count of "ghost" the hunt begins.  The children who find the two ghosts sit by the Den Leader.  Give them a ghost caller and let them make ghost noises for the next ghost hunt.   The noise helps call the ghosts from their hiding places.  Continue until all children are making ghost noises.

 

Pass The Pumpkin
Istroma Council

Purchase a small pumpkin from the grocery store.  Have the children sit in a circle.  Turn on Halloween music and pass the pumpkin around the circle.  Stop the music and whoever has the pumpkin is out.  (A better way of playing it, is instead of the child who has the pumpkin being out, they have to make the group do something "Halloweenie", like groan like a ghost, fly like a bat, cackle like a witch, walk like a mummy).

 

Watering The Horses
York Adams Council

Equipment: Paper cup half filled with water for each Cub.

Cubs are in sixes, and each Cub is given a paper cup half filled with water.   In turn they race to a turning point about 10 yards away taking their cup with them.  When there they turn round, kneel, put the cups between their teeth, and with their hands behind their backs drink the water.  As soon as the cup is empty they get up and race back to their six, and the next Cub goes.

 

Rooster Fight
Trapper Trails Council

Materials: Bandanna or other scrap material for each child.

Set Up: Make a circle on the ground about 8 feet in diameter.  Have each player tuck a bandanna in the waist of his or her pants.

Play: Two kids hop into the circle and try to grab the bandanna hanging from each other’s belt.  The trick is, they must not put down their other foot, and they must keep one arm folded at their side like a wing, grabbing only with the free hand.  Any player who puts his food down or grabs with his wing is out and a new opponent enters the ring.

You may want to have teams, pairing up the kids and let them compete one pair at a time; to determine the winner, add up all the bandannas won by each team.  Alternatively, play round robin style, with each new winner taking on new players until he gets eliminated.

Another element of fun you could add is asking each player to be sure he flaps his wing and clucks like a chicken.

 

Duck Foot Relay
Trapper Trails Council

 

You will need to make two sets of webbed feet to do this race.  (If this is a problem—when is it not? —use two pair of swim fins.)

To make the feet you will need a large piece of cardboard or foam core, an empty tissue box, craft paint, and glue.  Draw the outline of a duck foot (about 14 inches from heel to toe) on the cardboard and use a craft knife to cut it out.  Make the matching foot by placing the first one face side down on the cardboard and tracing around it.  Cut the tissue box into halves and glue them on top with the box bottom facing up.  Paint the feet bright orange or yellow.

To Race:  Divide the group into two teams.  On the far side of the room, set up a chair for each side.  When the race starts, the first player from each team, wearing duck feet over his shoes, must circle his team’s chair and return to the starting point while quacking and flapping his arms.  There, the next child in line puts on the shoes and takes a turn.  The first team to finish wins.  Be sure to involve the parents as racers, judges, or helping racers get in the feet.

 

Pennsylvania Pumpkin Pie Pitch
Heart of America Council

Equipment: Paper plates, hoop or coat hanger.

Suspend a hoop from a high spot such as a tree limb or the top of a door frame.  You could bend a coat hanger to a round shape for your hoop.

Give each player five paper plates.  When it is his turn he tries to sail his plates, one at a time, through the hoop. Score 25 points for each successful try. Play tiebreakers as necessary.

 

Corn Shelling Contest
Heart of America Council

Give each boy an ear of hard field corn and a sack or bowl. At the starting signal, the boys begin shelling the corn.  The first player to finish is the winner.

 

Melon Ball Bounce
Heart of America Council

Use a bucket or large wastebasket for a goal.  The object of the game is to stand six feet away and bounce a ball into the basket, which scores a point if the ball stays in.  Players get three tries on each round.  The first player to make 15 points is the winner.

 

Flying Tomato Catch
Heart of America Council

Fasten a cardboard ice cream carton to the back of the waist of one of the players.  Balance a 2 x 4 on a wooden wedge.  Place a beanbag on one end of the 2 x 4. The object is to stamp on one end of the 2 x 4 to make the “tomato” fly up in the air, then quickly move into a position to catch the “tomato” in the carton on your back.  Give everyone a turn.

 

Vegetable Stew
Heart of America Council

Cub Scouts are seated in chairs in a circle with one boy in the center.  Leader assigns the name of a vegetable to each of two boys in the circle.  When the name of their vegetable is called, the two “corns or potatoes” run to change places, while the boy in the center tries to get one of the  vacant places.  When the leader calls: ‘‘vegetable stew” everyone scrambles to get a different seat.  The one left standing is “it” for the next round.

 

Farmyard
Heart of America Council

Each team or den chooses the name of an animal that is easy and amusing to imitate.  All are blindfolded and scatter about the room.  At a signal the animals start making their own noises to attract other members of their own team.  For instance, the “ducks” start quacking as they wander around, if they hear other quacks they go in that direction.  When two ducks meet, they take hands and seek other quackers.  The first team to fully assemble wins the game. This is great fun, but terribly noisy.

(This is a good game for pack meetings. Try to get the

parents involved in this one, too.)

 

Egg Relay
Heart of America Council

Equipment: 1 hard boiled egg and 1 yardstick for each team

Divide into teams for a relay.  Mark a distance of about 25 feet from the starting line.  Place the egg on the floor.  The first person on each team stands upright and holding the yardstick by one end, must push the egg down and back, and passes the yardstick to the second person in line who repeats the process.  The first team to finish wins.

 

Potato Relay
Heart of America Council

The players are divided into two teams and lined up behind a starting line.  A carton of potatoes is placed at the feet of the first boy on each team and two empty cartons are on the finish line.  The first person on each team has a large metal or wooden spoon.  He digs into the carton, gets a potato on the spoon, races to the finish line, drops the potato in the carton and turns back to hand the spoon to the second  player.  If a potato is dropped on the ground, it cannot be picked up with the hands, but must be scooped up with the spoon.  The first team to get all its potatoes transferred is the winner.

   

   

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