January Cub Scout Roundtable Issue
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Volume 7, Issue 6
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Passports to Other Lands
Webelos Scholar & Engineer
Tiger Big Ideas 10 & 11
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GAMES
Bivoe Ebuma (Clap Ball)
Cameroon, Africa
Heart of America Council
Divide den into two teams.
Teams line up parallel and facing each other six feet on either side
of a centerline. The two teams
toss a small rubber ball back and forth.
No player may step across the centerline.
When the ball is caught, the catcher must clap his hands and stamp
his feet once. If a player
forgets to clap and stamp, a point is scored against his team.
Keep the ball moving fast
Chef Manda
(The Chief Orders) Brazil
Heart of America Council
One Cub Scout is the Chief
and stands in front. When he
says, “The Chief orders you to laugh”, all other players must laugh.
If he says, “He orders you to laugh”, no one should laugh because
all valid commands are prefaced by
"The Chief".
A player who does not obey proper orders is eliminated.
Cherry Chop, France
Heart of America Council
This is usually played with
cherry pits at harvest time You
can use pebbles or marbles Place
a shallow bowl about two feet in front of a line of Cub Scouts. Put one pebble or marble in it, and give each player five or
10 others. In turn, each uses
his pebbles to try to knock the pebble out of the bowl.
If he succeeds, he keeps it and the leader places another pebble into
the bowl. If a player misses,
he must put one of his pebbles in the bowl
Winner is the one with the most pebbles at the end of the game.
Palito Verde (Green Stick), France
Heart of America Council
“It” carries a green stick (a neckerchief may be
substituted). The other players
form a large circle, facing inward with their hands behind their back.
“It” travels around the circle, and at some point he places the
stick or neckerchief in the hands of a player.
That player immediately races after “It” around the circle.
If ‘It” is tagged before “It” can get to the chaser’s old
place in the circle, he remains “It”.
If “It” reaches the space safely, the chaser becomes the new
“It”
Catch The Dragon’s Tail, Taiwan
Heart of America Council
Two single lines are formed
with each person’s hands on the shoulders of the person in front of him.
Until the signal “Go” is given, the dragons must each remain in a
straight line. The starter
begins the countdown - “Em-Er-San-Ko!” or “1-2-3-GO!” The “fiery
head” of each line then runs toward the “lashing tail” and tries to
catch the last man. The whole
dragon body must remain unbroken If
anyone lets go, the dragon’s body is broken and the dragon dies.
A new dragon must be formed with the head becoming the tail and the
next in line having a turn at being the head.
If, however, the head player touches the tail, he may continue to be
the head.
Exchange Race, England
Heart of America Council
Divide the players into
two, four, or six groups (for teams). Form
straight lines and count off
Paired players face each
other. Lines are ten, twenty,
or more feet apart facing each other. On
a starting signal the No 1’s of each Line run forward, meet near the
center, exchange objects, run around each other, return to their lines, and
give their object to No 2. Then
they go to the end of their own line. The
2’s repeat, give same object to No 3, etc.
Objects must work back down to the head of the line.
The team wins whose No 1 man is first to receive the object and hold
it up.
Pyramids of the Nile, Egypt
Heart of America Council
Divide the boys into teams
of 4-6 boys, and line them up in straight lines that stretch from one end of
the playing area to the other. (i.e.
8-10 feet between team members). The
first boy on each team is given 10 flat-bottomed paper cups.
On ‘GO’, he builds a pyramid in front of himself.
All ten cups have to be used. When
he is finished, he and the second boy on his team try to carry the pyramid
from his spot to the place where the second player sat.
If they drop any part of the pyramid they can rebuild it where it
fell and then continue their walk. When
they reach the proper spot, the second boy tumbles the pyramid and then
rebuilds it so that he and the third player can advance the pyramid to the
third location. The relay ends
when all of the ‘Egyptians’ have built, moved, and tumbled the pyramid.
Note:
Boys have their choice of how to move the pyramid.
They may pick it up by the 4-cup base, or try to slide it across the
floor.
Popsicle Slapshot, Canada
Heart of America
Divide the boys into two
teams. Place two nets (Shoe
boxes with one end cut out make a good net) at the same end of the playing
area. Each team lines up about
six feet in front of its net. The
first member of each team puts a tongue depressor in his mouth, gets down on
his hands and knees, and attempts to shoot the puck (ping pong ball) into
the net, using the tongue depressor. When
he has scored, he takes the ball back to the starting line and the next
player shoots. The first team
to complete the relay wins.
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