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   January Cub Scout Roundtable Issue
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   Volume 7, Issue 6
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    Passports to Other Lands 
   Webelos Scholar & Engineer 
   Tiger Big Ideas 10 & 11 
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    GAMES
    
     
    Bivoe Ebuma (Clap Ball) 
    Cameroon, Africa 
    Heart of America Council
    
     
     
    
     
    Divide den into two teams. 
    Teams line up parallel and facing each other six feet on either side
    of a centerline.  The two teams
    toss a small rubber ball back and forth. 
    No player may step across the centerline. 
    When the ball is caught, the catcher must clap his hands and stamp
    his feet once.  If a player
    forgets to clap and stamp, a point is scored against his team. 
    Keep the ball moving fast
    
     
     
    
     
    Chef Manda 
    (The Chief Orders) Brazil 
    Heart of America Council
    
     
     
    
     
    One Cub Scout is the Chief
    and stands in front.  When he
    says, “The Chief orders you to laugh”, all other players must laugh. 
    If he says, “He orders you to laugh”, no one should laugh because
    all valid commands are prefaced by 
    
     
    "The Chief". 
    A player who does not obey proper orders is eliminated.
    
     
     
    
     
    Cherry Chop, France 
    Heart of America Council
    
     
     
    
     
    This is usually played with
    cherry pits at harvest time  You
    can use pebbles or marbles  Place
    a shallow bowl about two feet in front of a line of Cub Scouts.  Put one pebble or marble in it, and give each player five or
    10 others.  In turn, each uses
    his pebbles to try to knock the pebble out of the bowl. 
    If he succeeds, he keeps it and the leader places another pebble into
    the bowl.  If a player misses,
    he must put one of his pebbles in the bowl 
    Winner is the one with the most pebbles at the end of the game.
    
     
     
    
     
    Palito Verde (Green Stick), France 
    Heart of America Council
    
     
     
    
     
     “It” carries a green stick (a neckerchief may be
    substituted).  The other players
    form a large circle, facing inward with their hands behind their back. 
    “It” travels around the circle, and at some point he places the
    stick or neckerchief in the hands of a player. 
    That player immediately races after “It” around the circle. 
    If ‘It” is tagged before “It” can get to the chaser’s old
    place in the circle, he remains “It”. 
    If “It” reaches the space safely, the chaser becomes the new
    “It” 
    
     
     
    
     
    Catch The Dragon’s Tail, Taiwan 
    Heart of America Council
    
     
     
    
     
    Two single lines are formed
    with each person’s hands on the shoulders of the person in front of him. 
    Until the signal “Go” is given, the dragons must each remain in a
    straight line.  The starter
    begins the countdown - “Em-Er-San-Ko!” or “1-2-3-GO!” The “fiery
    head” of each line then runs toward the “lashing tail” and tries to
    catch the last man.  The whole
    dragon body must remain unbroken  If
    anyone lets go, the dragon’s body is broken and the dragon dies. 
    A new dragon must be formed with the head becoming the tail and the
    next in line having a turn at being the head. 
    If, however, the head player touches the tail, he may continue to be
    the head.
    
     
     
    
     
    Exchange Race, England 
    Heart of America Council
    
     
     
    
     
    Divide the players into
    two, four, or six groups (for teams).  Form
    straight lines and count off 
    
     
    Paired players face each
    other.  Lines are ten, twenty,
    or more feet apart facing each other.  On
    a starting signal the No 1’s of each Line run forward, meet near the
    center, exchange objects, run around each other, return to their lines, and
    give their object to No 2.  Then
    they go to the end of their own line.  The
    2’s repeat, give same object to No 3, etc. 
    Objects must work back down to the head of the line. 
    The team wins whose No 1 man is first to receive the object and hold
    it up.
    
     
     
    
     
    Pyramids of the Nile, Egypt 
    Heart of America Council
    
     
     
    
     
    Divide the boys into teams
    of 4-6 boys, and line them up in straight lines that stretch from one end of
    the playing area to the other.  (i.e.
    8-10 feet between team members).  The
    first boy on each team is given 10 flat-bottomed paper cups. 
    On ‘GO’, he builds a pyramid in front of himself. 
    All ten cups have to be used.  When
    he is finished, he and the second boy on his team try to carry the pyramid
    from his spot to the place where the second player sat. 
    If they drop any part of the pyramid they can rebuild it where it
    fell and then continue their walk.  When
    they reach the proper spot, the second boy tumbles the pyramid and then
    rebuilds it so that he and the third player can advance the pyramid to the
    third location.  The relay ends
    when all of the ‘Egyptians’ have built, moved, and tumbled the pyramid.
    
     
     
    
     
    Note:
    Boys have their choice of how to move the pyramid. 
    They may pick it up by the 4-cup base, or try to slide it across the
    floor.  
    
     
     
    
     
    Popsicle Slapshot, Canada 
    Heart of America
    
     
    Divide the boys into two
    teams.  Place two nets (Shoe
    boxes with one end cut out make a good net) at the same end of the playing
    area.  Each team lines up about
    six feet in front of its net.  The
    first member of each team puts a tongue depressor in his mouth, gets down on
    his hands and knees, and attempts to shoot the puck (ping pong ball) into
    the net, using the tongue depressor.  When
    he has scored, he takes the ball back to the starting line and the next
    player shoots.  The first team
    to complete the relay wins.
    
     
     
    
     
     
    
     
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