U. S. Scouting Service Project at http://www.usscouts.org



GAMES

Celebration of Flight
Miami Valley Council
Equipment needed: one piece of typing paper for each person, hula hoops, pencils

This is a contest with paper airplanes. Decide how many planes each participant gets. Have them fold their own plane and clearly write their name on it to avoid any disputes on the landing field. Go to your local high school and have everyone fly their planes from the stadium seats. Place hula hoops in various places on the ground as targets. To increase the fun even more, place prizes inside each hula hoop. The closest plane wins the prize!

Judge them in the following categories: Design, Flight for distance, Flight for amount of time aloft, Accuracy

Catch the Meteors
Indian Nations Council Pow-wow Book

Balloons filled with water are flipped with a towel held by one Cub Scout on each end, holding towel between them. Two teams of four boys flip a water filled balloon between them. They start out three feet apart, and with each progressive flip, they each step back one pace. They continue in this manner until the balloon bursts. If you miss, you get wet! Can be done by Packs with several pairs of teams.

Aviator Day
Indian Nations Council Pow-wow Book
(revised slightly)

Cub Scouts earn their wings as honorary Scouting pilots.

Your awards person should make each boy a set of wings (made out of cardboard sprayed gold) which can be pinned to his chest with double stick tape, during your closing award ceremony. Call your opening ceremony "Take Off" and your closing a "Landing".

Set up various stations. Each Cub Scout should be issued a "Log "Book (index card) which is stamped at each station to show his participation.

Station 1: Navigator. Simple compass trail such as, "6 paces North, 12 paces East". Have messages, such as Soar High with Cub Scouts, at the end of trail to be reported back to Navigator for successful completion. Several different trails should be laid out with varying degrees of difficulty.

Station 2: Bombardier. Fill mismatched or discarded socks with flour to throw at a marked target. Points could be awarded for accuracy. Balloons might work for this too.

Station 3: Flight Attendant. Build a simple obstacle course (landscape timbers laid at 2 foot intervals, or a ladder laid on the ground) and have Cubs carry a small tray of plastic glasses filled with water. The tray should be carried waiter style - flat on the palm at shoulder level. Point systems should be developed for speed, amount of water spilled, etc.

Station 4: Gunner. Have Cub Scouts fire water pistols at targets from rope between two trees. The targets can be made from coffee can lids or margarine tub lids. Another option would be to have boys throw wet sponges at plywood target with airplanes painted on it. The holes could be "clouds".

Station 5: Precision Landing. Make paper airplanes and test accuracy of pilot and plane. Fly plane through tire hung from tree and/or land on poster board landing strip.

Station 6: Paratrooper. Have Cub Scouts make clothespin parachutes and test its accuracy and their skill by trying to land it on a target. They are allowed to 'adjust' its flight path by blowing on it only - no touching.

Materials found in Baloo's Bugle may be used by Scouters for Scouting activities provided that USSSP, Baloo's Bugle and the original contributors are cited as the source of the material.




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