December Cub Scout Roundtable Issue
Volume 7, Issue 4
What Do You Do at Holiday Time (Webelos Craftsman & Scientist)
Each boy thinks of a present he would like to give a make-believe friend (or a real friend) and then decides how to act out movements for his chosen present. (For example, if he chose a dog, he could chase his tail around in a circle, give a paw to "shake", or roll over with paws up in the air.) There are no limits on the price, or availability of this pretend present. The leader should consult with each boy as needed to choose a present and work out the movements. When all the boys have decided on the presents and movements, have each in turn act out his present and see who can guess what it is.
Trim the Tree
Line up the dens for a relay. Attach large sheets of paper to the opposite wall and give each boy a different colored crayon. On signal, the first boy runs to his paper and outlines a Christmas tree. Then the next boy runs up and draws in a stand. The others draw ornaments or lights. The first team to trim its treethe wins.
Hide the Dreidle (Hanukkah top) one Cub leaves the room. The others hide the dreidle. The Cub returns. The others yell "hot" and "cold" depending on whether he is near or far. You can use real or paper dreidle.
Hanukkah Peanut Hunt Buy package of peanuts. Write K on 4, H on 4, N on 4, U on 4 and A on 4. Hide all the peanuts, lettered and unlettered, hunt for 5 minutes.
10 points for greatest number
5 points for each lettered peanut
20 points for a Cub finding enough to write HANUKKAH
Pass the Dreidle Cubs sit in circle, start music. Pass the top around the circle. When the music stops, the Cub holding the dreidle drops out. Last Cub is the winner.
You can find some Hanukkah games in the Game Section.
Candy Bar Game
As our families run here and there, little time is spent together. This game gives your family an opportunity to gather together and have FUN!
Objective: Each person tries to get as many candy bars as they can.
Materials: 2 Candy bars for each player or couple
Timer: Set timer in another room, so no one can watch to see how much time is left. A stop timer is perfect. Most families play for about a half-hour. After playing a few times, you will know how much time needs to be adjusted. It's fun to vary the time from each game to keep them off guard.
Preparation: If using this game for a party, assign each person to bring two candy bars. Take the candy when they arrive. One person (mother, father, or party leader) places two candy bars in a brown sack. Fold down the top of each sack the same. If there are extra bars, place them in a bowl. Place a mark, (x) on the bottom of one of the bags.
Starting the game:
2. Bowl is placed inside the circle.
3. Each person or couple picks a sack out of the center.
4. Explain that each sack contains two candy bars and no one is to look until directed to do so.
5. Each person looks into their own sack but does not tell what kind of bars they have.
6. Everyone closes their bag. Players may look inside any sack that is their own during the game.
7. Who goes first? The player with the mark on the bottom of their sack. That player rolls first then follows to the left.
Roll Die: A player has to follow what has been rolled.
1. Take the Bowl: If rolled the player takes all the bars.
2. Trade sacks: PIayer picks another player to trade sacks with. Remember: You want the most candy
3. Lose a turn: Lose next turn.
4. Add Bar to Bowl: The player takes a bar from his sack and adds to the bowl. Don't let people know your sack is empty. This might help out when trading. If you receive an empty sack don't say anything. Just hope you can pass is off
5. Double take: A player who rolls this takes one bar from the players on his left and right. If the player is out of bars, you're out of luck.
6. Guess a Bar: Players need to watch bars and sacks as they are exchanged
When rolled a player says a person name and tries to guess the candy bar in their sack. The players only need to answer with a yes or no. If the player asked has the bar, he must give it to the roller.
Ending the Game: When the timer goes off everyone keeps the sack that they end up with. If a player has rolled the die when the timer goes off, that player may complete his turn. At this time any bars left in the bowl must be rolled for.
Christmas Stocking Contest- Two or more red stocking are hung up, the number depending on the number of contestants you have for each side. Each boy is provided with a teaspoon and three apples, or tennis balls. These apples must be picked up off the floor with the spoon, carried to the stocking and dropped into it. It may be run as a relay, with each runner putting in just one apple, returning and handing the spoon to the next runner. The apples must be gotten into the stocking without the aid of the extra hand.
Christmas Swipe- A large sack containing candies and trinkets of various sorts is hung in the center of the room. Players from the Red Caps and the Green Caps take turns in being blindfolded, turned about, and given an opportunity to bring the sack down with a swipe of the wand. If a Red Cap brings down the sack, then his teammates are privileged to scramble for the contents. If it is brought down by a Green Cap, only the Greens have the privilege. Players are not allowed to coach a contestant.
What's Wrong with Christmas - This is a good quiet game for use at den meetings. On a table or tray place a number of Christmas type objects, such as a candy canes, bell, sprig of holly, etc. Scatter through these a number of objects which are not a part of Christmas, such as Halloween mask, green shamrock, red heart, hard-boiled egg, etc. Cover all objects until time to play the game; then remove the cover and give Cub Scouts two minutes to look at all the objects. Recover all objects, and give each boy a pencil and paper. Ask them to write down all non-Christmas items. Cub Scout with longest list wins.
Snowball Relay - Players divide into two teams and line up behind starting line.
Give each team a "snowball", either Styrofoam or cotton and a piece of cardboard. On signal, first player on each team tries to move ball across floor and back by fanning it with cardboard. Player may not touch snowball with hands or cardboard. First team to finish is winner.
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