Wolf Electives
(ARROW POINT TRAIL)
As revised in the 1998 edition of the Wolf Cub
Scout Book.
(Revised requirements are shown in bold underlined type.
To see the current requirements with no highlighting of the
changes,
Click Here
AFTER a Wolf Cub Scout earns his Wolf Badge he may begin
earning Arrow Points in the Electives section of his book.
He may work on his "Arrow Point Trail" at any time, however he cannot receive
Arrow Points until AFTER he has earned the Wolf Badge.
- GOLD ARROW POINT:
- For the FIRST 10 arrow points completed in the "Electives" section of his
book, the Wolf Cub earns his GOLD ARROW POINT.
-
- SILVER ARROW POINTS:
- For EACH 10 arrow points completed (AFTER HE EARNS THE GOLD ARROW POINT) the Wolf Cub
earns a SILVER ARROW POINT.
He may earn any number of SILVER ARROW POINTS, but he may only earn ONE GOLD ARROW
POINT for the first 10 elective points that he completes.
- It's a Secret
- Be an Actor
- Make it Yourself
- Play a Game
- Spare Time Fun
- Books, Books, Books
- Foot Power
- Machine Power
- Let's Have a Party
- Native American Lore
- Sing-a-Long
- Be An Artist
- Birds
- Pets
- Grow Something
- Family Alert
- Tie It Right
- Outdoor Adventure
- Fishing
- Sports
- Computers
- Say It Right
The possible electives are as follows:
- IT'S A SECRET (Page 104)
- Use a secret code.
- Write to a friend in invisible "ink"
- "Write" your name with the alphabet that deaf people use.
- Use 12 Native American signs to tell a story.
Back to the Electives List
- BE AN ACTOR (Page 112)
- Help to plan and put on a skit with costumes.
- Make some scenery for a skit.
- Make sound effects for a skit.
- Be the announcer for a skit.
- Make a paper sack mask for a skit.
Back to the Electives List
- MAKE IT YOURSELF (Page 118)
- Make something useful for your home or school.
Start with a recipe card holder.
- Make a ruler and measure to see how far you can stretch your hand.
- Make and use a bench fork.
- Make a door stop.
- Or make something else.
Back to the Electives List
- PLAY A GAME (Page 122)
- Play Pie-tin Washer Toss.
- Play Marble Sharpshooter.
- Play Ring Toss.
- Play Beanbag Toss.
- Play a game of Marbles.
Back to the Electives List
- SPARE TIME FUN (Page 126)
- Explain safety rules for kite flying.
- Make and fly a kite.
- OR Make a two-stick kite.
- OR Make a three-stick kite.
- Make and use a reel for kite string.
- Make a model boat with a rubber-band propeller.
- , h, i. Make or put together some kind of model boat, train, or car.
Back to the Electives List
- BOOKS, BOOKS, BOOKS (Page 136)
- Visit a bookstore or go to a public library with a grown-up. Find out how to get your
own library card. Name four kinds of books that interest you (for example, history,
science fiction, how-to-books).
- Choose a book on a subject you like and read it. With an adult, discuss what you read
and what you think about it.
- Books are important. Show that you know how to take care of them. Open a new book the
right way. Make a paper or plastic cover for it or another book.
Back to the Electives List
- FOOT POWER (Page 140)
- Learn to walk on a pair of stilts.
- Make a pair of "puddle jumpers" and walk with them.
- Make a pair of "footracers" and use them with a friend.
Back to the Electives List
- MACHINE POWER (Page 142)
- Name 10 kinds of trucks, construction machinery, or farm machinery.
- Use a wheel and axle.
- Use a pulley.
- Make and use a windlass.
Back to the Electives List
- LET'S HAVE A PARTY (Page 146)
- Help with a home or den party.
- , c. Make a gift or toy like one of these and give it to someone. (examples
shown in book)
Back to the Electives List
- NATIVE AMERICAN LORE (Page 148)
- Read a book or tell a story about Native Americans, past or present.
- Make a musical instrument used by Native Americans.
- Make traditional clothing.
- Make a traditional tool.
- Make a model of a traditional house.
- Learn 12 word pictures and write a story with them.
Back to the Electives List
- SING-A-LONG (Page 157)
- Learn and sing the first and last verses of "America."
- Learn and sing the first verse of our National Anthem.
- Learn the words and sing three Cub Scout songs.
- Learn the words and sing the first verse of three other songs, hymns, or
prayers. On a piece of paper, write the verse of one of the songs you learned.
- Learn and sing a song that would be sung as a grace before meals. Write the
words on a piece of paper.
Back to the Electives List
- BE AN ARTIST (Page 162)
- Make a freehand sketch.
- Tell a story in three steps by drawing three cartoons.
- Mix yellow and blue paints to make green; yellow and red to make orange; and red and
blue to make violet.
- Help draw, paint, or crayon some scenery for a skit, play, or puppet show.
- Make a stencil pattern.
- Make a poster for a Cub Scout project or a pack meeting.
Back to the Electives List
- BIRDS (Page 168)
This elective is also part of the World Conservation Award.
- Make a list of all the birds you saw in a week and tell where you saw them (field,
forest, marsh, yard, or park).
- Put out nesting material (short pieces of yarn and string) for birds and tell
which birds might use it.
- Read a book about birds.
- Point out 10 different kinds of birds (5 may be from pictures).
- Feed wild birds and tell which birds you fed.
- Put out a birdhouse and tell which birds use it.
Back to the Electives List
- PETS (Page 172)
- Take care of a pet.
- Know what to do when you meet a strange dog.
- Read a book about a pet and tell about it at a den meeting.
- Tell what is meant by rabid. Name some animals that can have rabies.
Tell what you should do if you see a dog or wild animal that is behaving strangely.
Tell what you should do if you find a dead animal.
Back to the Electives List
- GROW SOMETHING (Page 178)
This elective is also part of the World Conservation Award.
- Plant and raise a box garden.
- Plant and raise a flower bed.
- Grow a plant indoors.
- Plant and raise vegetables.
Back to the Electives List
- FAMILY ALERT (Page 182)
- Talk with your family about what you will do in an emergency.
- In case of a bad storm or flood, know where you can get safe food and water in your
home. Tell how to purify water. Show one way. Know where and how to shut off water,
electricity, gas, or oil.
- Make a list of your first aid supplies, or make a first aid kit. Know where the first
aid things are kept.
Back to the Electives List
- TIE IT RIGHT (Page 184)
- Learn to tie an overhand knot and a square knot.
- Tie your shoelaces with a square bow knot.
- Wrap and tie a package so that it is neat and tight.
- Tie a stack of newspapers the right way.
- Tie two cords together with an overhand knot.
- Learn to tie a necktie.
- Wrap the end of a rope with tape to keep it from unwinding.
Back to the Electives List
- OUTDOOR ADVENTURE (Page 190)
- Help plan and hold a picnic with your family or den.
- With a parent, help plan and run a family or den outing.
- Help plan and lay out a treasure hunt something like this.
(Example map shown in book.)
- Help plan and lay out an obstacle race.
Use this idea or make up your own.
(Example list shown in book.)
- Help plan and lay out an adventure trail.
- Take part in two summertime pack events with your den.
- Point out poisonous plants. Tell what to do if you accidentally touch one of them.
Back to the Electives List
- FISHING (Page 194)
This elective is also part of the World Conservation Award.
- Point out five fish.
- Rig a pole with the right kind of line and hook. Attach a bobber and sinker,
if you need them. Then go fishing.
- Fish with members of your family or a grown-up. Bait your hook and catch a fish.
- Know the rules of safe fishing.
- Tell about some of the fishing laws where you live.
- Show how to use a rod and reel.
Back to the Electives List
- SPORTS (Page 198)
- Play a game of tennis, table tennis, or badminton.
- Know boating safety rules.
- Know archery safety rules. Know how to shoot properly. Put four of six arrows
into a 1.2 meter target that is 15 steps away from you.
- Understand the safety and courtesy code for skiing. Show walking and the kick
turn. Do climbing with a side stop or herringbone. Show the snowplow or stem turn, and how
to get up from a fall.
- Know the safety rules for ice skating. Skate, without falling, as far as you
can walk in 50 steps. Come to a stop. Turn from forward to backward.
- In roller skating, know the safety rules. From a standing start, skate
forward as far as you can walk in 50 steps. Come to a stop within 10 walking steps. Skate
around a corner one way without coasting. Then do the same coming back. Turn from forward
to backward.
- Go bowling.
- Show how to make a sprint start in track. Run 45 meters in 11 seconds or less.
- Play a game of touch or flag football.
- Show how to dribble and kick a soccer ball. Take part in a game.
- Play a game of baseball or softball.
- Show how to shoot, pass, and dribble a basketball. Take part in a game.
Back to the Electives List
- COMPUTERS (Page 210)
- Visit a place where computers are used. Find out what they do.
- Explain what a computer program does. Use a program to write a report
for school, to write a letter, or for something else.
- Tell what a computer mouse is. Describe how a CD-ROM is used.
Back to the Electives List
- SAY IT RIGHT (Page 212)
- Say "Hello" in a language other than English.
(Examples given in book.)
- Count to ten in a language other than English.
- Tell a short story to your den, your den leader, or a grown-up.
- Tell how to get to a nearby fire station or police station from your home,
your den meeting, and school. Use directions and street names.
- Invite a boy to join Cub Scouting or help a new Cub Scout through the Bobcat trail.
Back to the Electives List
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