Bear
Electives
(ARROW POINT TRAIL)
These are the requirements as they appear
in the 2003 edition of the Bear Handbook (33451).
(Revisions to requirements are shown in bold
underlined type.
Deletions are shown struck through in
red italics, like this text.
To see the current requirements with no
highlighting of the changes,
Click Here
To see the OLD requirements (as they appeared in the
1998 edition of the Bear Cub Scout Book -
#33107), Click Here.
AFTER a Bear Cub Scout earns his Bear Badge
he may begin earning Arrow Points in the Electives section of his book.
He may work on his "Arrow Point Trail" at any time, however he cannot
receive Arrow Points until AFTER he has earned the Bear Badge.
There is a big difference in the achievements for arrow points for
Bear. In this rank the Cub Scout can go back and do requirements from the
ACHIEVEMENTS section of the book and use them as requirements for arrow
points, as long as they do not count any requirements from achievements
that they used to earn the Bear Badge. Unused parts of achievements
that were used for the Bear badge may NOT be counted toward Arrow Points.
The Achievement requirements and the Elective requirements can be
freely mixed to count toward earning arrow points. In the following
descriptions, we will use the term "arrow point activities"
to refer to either type of requirement.
- GOLD ARROW POINT:
- For the FIRST 10 arrow point activities completed in his book, the
Bear Cub earns his GOLD ARROW POINT.
-
- SILVER ARROW POINTS:
- For EACH 10 arrow point activities completed (AFTER HE EARNS THE
GOLD ARROW POINT) the Bear Cub earns a SILVER ARROW POINT.
As a BEAR Cub Scout, a boy may earn any number of SILVER ARROW POINTS,
but he may only earn ONE GOLD ARROW POINT for the first 10 arrow point
activities that he completes.
- Space
- Weather
- Radio
- Electricity
- Boats
- Aircraft
- Things That Go
- Cub Scout Band
- Art
- Masks
- Photography
- Nature Crafts
- Magic
- Landscaping
- Water and Soil Conservation
- Farm Animals
- Repairs
- Backyard Gym
- Swimming
- Sports
- Sales
- Collecting Things
- Maps
-
Native
American Indian Life
- Let's Go Camping
The following is a list of the ELECTIVES for arrow points. To see what
is available in the Achievements section - see Bear
Badge requirements.
- SPACE (Page
160
182)
- Identify two constellations and the North Star in the night
sky.
- Make a pinhole planetarium and show three constellations.
- Visit a planetarium.
- Build a model of a rocket or space satellite.
- Read and talk about at least one man-made satellite and one
natural one.
- Find a picture of another planet in our solar system. Explain how
it is different from Earth.
Back to the Electives List
- WEATHER (Page
162 184)
This elective is also part of the Cub Scout
World Conservation Award.
- Learn how to read
a
an outdoor thermometer. Put one
a thermometer outdoors
and read it at the same time every day for two weeks. Keep a record of
each day's temperature and a description of the weather each day (fair
skies, rain, fog, snow, etc.).
- Build a weather vane. Record wind direction every day at the same
hour for two weeks. Keep a record of the weather for each day.
- Make a rain gauge.
- Find out what a barometer is and how it works. Tell your den about
it. Tell what "relative humidity" means.
- Learn to identify three different kinds of clouds. Estimate their
heights.
- Watch the weather forecast on TV every day for two weeks. Describe
three different symbols used on weather maps. Keep a record of how
many times the weather forecast is correct.
Back to the Electives List
- RADIO (Page
168
190)
- Build a crystal or diode radio. Check with your local craft or
hobby shop or the nearest Scout shop that carries a crystal radio kit.
It is all right to use a kit.
- Make and operate a battery powered radio, following the directions
with the kit.
Back to the Electives List
- ELECTRICITY (Page
170 192)
- Wire a buzzer or doorbell.
- Make an electric buzzer game.
- Make a simple bar or horseshoe electromagnet.
- Use a simple electric motor.
- Make a crane with an electromagnetic lift.
Back to the Electives List
- BOATS (Page
174 196)
- Help an adult rig and sail a real boat. (Wear your PFD.)
- Help an adult repair a real boat or canoe.
- Know the flag signals for storm warnings.
- Help an adult repair a boat dock.
e. Know the rules of boat safety.
f. With an
adult on board, and both wearing PFDs, row
demonstrate forward strokes, turns, and
backstrokes. Row a boat around a 100-yard course
involving
that has two turns. Demonstrate forward strokes, turns
to both sides, and backstrokes.
Back to the Electives List
- AIRCRAFT (Page
180 202)
- Identify five different kinds of aircraft, in flight if possible,
or from models or photos.
- Ride in a commercial
an airplane
(commercial or private).
- Explain how a hot air balloon works.
- Build and fly a model airplane. (You may use a kit. Every time you
do this differently, it counts as a completed project.)
- Sketch and label an airplane showing the direction of forces
acting on it (lift, drag, and load).
- Make a list of some of the things a helicopter can do that other
kinds of airplanes can't. Draw or cut out a picture of a helicopter
and label the parts.
- Build and display a scale airplane model. You may use a kit or
build it from plans.
Back to the Electives List
- THINGS THAT GO (Page
184 206)
Make
With an adult's help, make a scooter or a Cubmobile. Know the
safety rules.
Make
With an adult's help, make a windmill.
Make
With an adult's help, make a waterwheel.
- Make an invention of your own design that goes.
Back to the Electives List
- CUB SCOUT BAND (Page
188 210)
- Make and play a homemade musical instrument - cigar-box banjo,
washtub bull fiddle, a drum or rhythm set, tambourine. etc.
- Learn to play two familiar tunes on any musical instrument
an ocarina, a harmonica, or a tonette.
- Play in a den band using homemade or regular musical instruments.
Play at a pack meeting.
- Play two tunes on any recognized band or orchestra instrument.
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- ART (Page
192 214)
- Do an original art project and show it at a pack meeting. Every
project you do counts as one requirement
Here are some ideas for art projects:
Mobile or wire sculpture, Silhouette, Acrylic painting, Watercolor
painting, Collage, Mosaic, Clay sculpture, Silk screen picture.
- Visit an art museum or picture gallery with your den or family.
- Find a favorite outdoor location and draw or paint it.
Back to the Electives List
- MASKS (Page
196 218)
- Make a simple papier-m�ch� mask.
- Make an animal mask.
- Make a clown mask.
Back to the Electives List
- PHOTOGRAPHY (Page
200 222)
- Practice holding a camera still in one position. Learn to push the
shutter button without moving the camera. Do this without film in the
camera until you have learned how. Look through the viewfinder and see
what your picture will look like. Make sure that everything you want
in your picture is in the frame of your viewfinder.
- Take five pictures of the same subject in different kinds of
light.
- Subject in direct sun with direct light.
- Subject in direct sun with side light.
- Subject in direct sun with back light.
- Subject in shade on a sunny day.
- Subject on a cloudy day.
- Put your pictures to use.
- Mount a picture on cardboard for display.
- Mount on cardboard and give it to a friend.
- Make three pictures that show how something happened (tell a
story) and write a one sentence explanation for each.
- Take a picture in your house.
- With available light.
- Using a flash attachment or photoflood (bright light).
Back to the Electives List
- NATURE CRAFTS (Page
204 226)
This elective is also part of the
Cub Scout World Conservation Award.
- Make
shadow
solar prints or
blueprints of three kinds of leaves.
- Make a display of eight different animal tracks with an eraser
print.
- Collect, press, and label ten kinds of leaves.
- Build a waterscope and identify five types of water life.
- Collect eight kinds of plant seeds and label them.
- Collect, mount, and label ten kinds of rocks or minerals.
- Collect, mount, and label five kinds of shells.
- Build and use a bird caller
Back to the Electives List
- MAGIC (Page
208 230)
- Learn and show three magic tricks.
- With your den, put on a magic show for someone else.
- Learn and show four puzzles.
- Learn and show three rope tricks.
Back to the Electives List
- LANDSCAPING (Page
214 236)
- With an adult, help take care of your lawn or flower beds
or help take care of the lawn or flower beds of a public
building, school, or church. Seed bare spots. Get rid of weeds. Pick
up litter. Agree ahead of time on what you will do.
- Make a sketch of a landscape plan for the area right around your
home. Talk it over with a parent or den leader. Show which trees,
shrubs and flowers you could plant to make the area look better.
- Take part in a project with your family, den, or pack to make your
neighborhood or community more beautiful. These might be having a
cleanup party, painting, cleaning and painting trash barrels, and
removing weeds
ragweed. (Each time you do this differently, it
counts as a completed project.)
- Build a greenhouse and grow twenty plants from seed. You can use a
package of garden seeds, or use beans, pumpkin seeds, or watermelon
seeds.
Back to the Electives List
- WATER AND SOIL CONSERVATION (Page
218 240)
This elective is also part of the Cub Scout
World Conservation Award.
- Dig a hole or find an excavation project and describe the
different layers of soil you see and feel. (Do not enter an excavation
area alone or without permission.)
- Explore three kinds of earth by conducting a soil experiment.
- Visit a burned-out forest or prairie area, or a slide area, with
your den or your family. Talk to a soil and water conservation officer
or forest ranger about how the area will be planted and cared for so
that it will grow to be the way it was before the fire or slide
- What is erosion? Find out the kinds of grasses, trees,
or ground cover you should plant in your area to help limit erosion.
- As a den, visit a lake, stream, river, or ocean
(whichever is nearest where you live). Plan and do a den project to
help clean up this important source of water. Name four kinds of water
pollution.
Back to the Electives List
- FARM ANIMALS (Page
222 244)
- Take care of a farm animal. Decide with your parent the things you
will do and how long you will do them.
- Name and describe six kinds of farm animals and tell their common
uses.
- Read a book about farm animals and tell
your den about it.
- With your family or den, visit a livestock exhibit at a county or
state fair.
Back to the Electives List
- REPAIRS (Page
224 246)
- With the help of an adult, fix an electric plug or
an electric appliance.
- Use glue or epoxy to repair something.
- Remove and clean a drain trap.
- Refinish or repaint something.
- Agree with an adult in your family on some repair job to be done
and do it. (Each time you do this differently, it counts as a
completed project.)
Back to the Electives List
- BACKYARD GYM (Page
228 250)
- Build and use an outdoor gym with at least three items from this
list.
- Balance board
- Trapeze
- Tire walk
- Tire swing
- Tetherball
- Climbing rope
- Running long jump area.
- Build three outdoor toss games.
- Plan an outdoor game or gym day with your den. (This can be part
of a pack activity). Put your plans on paper.
- Hold an open house for your backyard gym.
Back to the Electives List
- SWIMMING (Page
232 254)
There is something about this elective that
is different from any other. That is this rule: whenever you are
working on the Swimming elective, you must have an adult with you who
can swim.
- Jump feetfirst into water over your head, swim 25 feet on the
surface, stop, turn sharply, and swim back.
- Swim on your back, the elementary backstroke, for 30 feet.
- Rest by floating on your back, using as little motion as possible
for at least one minute.
- Tell what is meant by the buddy system. Know the basic rules of
safe swimming
- Do a racing dive from edge of pool and swim 60 feet, using a
racing stroke. (You might
may need to make a turn.)
Back to the Electives List
- SPORTS (Page
238 260)
- In archery, know the safety rules
.
and Know
how to shoot correctly. Put six arrows into a 4-foot target at a
distance of 15 feet. Make an arrow holder. (This can be done
only at a district/council day or resident or family camp.)
- In skiing, know the Skier's Safety and Courtesy Code. Demonstrate
walking and kick turn, climbing with a side step or herringbone, a
snowplow stop, a stem turn, four linked snowplow or stem turns,
straight running in a downhill position or cross-country position, and
how to recover from a fall.
- In ice skating, know the safety rules. From a standing start,
skate forward 150 feet; and come to a complete stop within 20 feet.
Skate around a corner clockwise and counterclockwise without coasting.
Show a turn from forward to backward. Skate backward 50 feet.
- In track, show how to make a sprint start. Run the 50-yard dash in
10 seconds or less. Show how to do the standing long jump, the running
long jump, or high jump. (Be sure to have a soft landing area.)
- In roller skating (with conventional or in-line skates), know the
safety rules. From a standing start, skate forward 150 feet; and come
to a complete stop within 20 feet. Skate around a corner clockwise and
counterclockwise without coasting and show a turn from forward to
backward. Skate backward 50 feet. Wear the proper protective
clothing.
- Earn a new Cub Scout Sports
pin. (Repeat three times with different sports to earn up to three
Arrow Points.)
Back to the Electives List
- SALES (Page
246 266)
- Take part in a council- or pack-sponsored, money-earning sales
program. Keep track of the sales you make yourself. When the program
is over, add up the sales you have made.
- Help with a garage sale or rummage sale. This can be with your
family or a neighbor, or it can be a church, school, or pack event.
Back to the Electives List
- COLLECTING THINGS (Page
248 268)
- Start a stamp collection. You can get information about stamp
collecting at any U.S. post office.
- Mount and display a collection of emblems, coins, or other items
to show at a pack meeting. This can be any kind of collection. Every
time you show a different kind of collection, it counts as one
requirement.
- Start your own library. Keep your own books and pamphlets in order
by subject. List the title, author, and subject of each on an index
card and keep the cards in a file box, or use a computer program to
store the information.
Back to the Electives List
- MAPS (Page
250 270)
- Look up your state on a U.S. map. What other states touch its
borders?
- Find your city or town on a map of your state. How far do you live
from the state capital?
- In which time zone do you live? How many time zones are there in
the U.S.?
- Make a map showing the route from your home to your school or den
meeting place.
- Mark a map showing the way to a place you would like to visit that
is at least 50 miles from your home.
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NATIVE
AMERICAN INDIAN LIFE (Page
252 272)
- American
Indians once lived all
over Indian people live in every part of
what is now the continental United States. Find the
name of the tribe
American Indian nation that lives or has
lived nearest
where you live now. Learn about these people.
What was this tribe best known for?
- Learn, make equipment for, and play two
Native American Indian
or other native American games with members of your den. Be
able to tell the rules, who won, and what the score was.
- Learn what the American Indian people in your area (or
another area) used for shelter before contact with the Europeans.
Learn what American Indian people in that area used for shelter today.
Make a model of
an early
Native American house. one of these
shelters, historic or modern. Compare the kind of shelter you made
with the others made in your den.
Back to the Electives List
- Let's Go Camping (Page 276)
- Learn about the ten essential items you need for a hike or
campout. Assemble your own kit of essential items. Explain why each
item is "essential."
- Go on a short hike with your den, following the buddy
system. Explain how the buddy system works and why it is important to
you to follow it. Tell what to do if you are lost.
- Participate with your den in front of the pack at a
campfire.
- Participate with your pack on an overnight campout. Help put
up your tent and hlp set up the campsite.
- Participate with your den in a religious service during an
overnight campout or other Cub Scouting event.
- Attend day camp in your area.
- attend resident camp in your area.
- Earn the Cub Scout Leave
No Trace Award.
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