1998 Wolf Arrow Point
Requirements Changes
The following Electives were revised in the
1998 edition of the Wolf Cub Scout Book.
(Revised requirements are shown in bold underlined
type.
Deletions are shown struck through in red italics, like
this text.
- IT'S A SECRET
- "Write" your name with the alphabet that deaf
and
hearing impaired people use.
- BE AN ACTOR
- Make some scenery for a
den skit.
- Make sound effects for a
den
skit.
- Be the announcer for a
den skit.
- MAKE IT YOURSELF
- Make something useful for your home
, church,
or school. Start with a recipe card holder.
- Make a ruler and measure to see how far you can stretch your
hand.
- Make and use a bench fork.
- Make a door stop.
- Or make something else.
- . NATIVE AMERICAN LORE
- Make a
tom-tom. musical
instrument used by Native Americans.
Finish a feather for a headband or other
decoration. Make a traditional tool.
Make a headband for the finished feather.
Make a model of a traditional house.
- . SING-A-LONG
- Learn the words and sing the first verse of three other songs, hymns, or prayers. On
a piece of paper, write the verse of one of the songs you
learned.
- Learn and sing a song that would be sung as a grace before
meals. Write the words
here. on a
piece of paper.
- . BE AN ARTIST
- Help draw, paint, or crayon some scenery for a
den
skit, play, or puppet show.
- . BIRDS
This elective is also part of the World Conservation
Award.
- Put out nesting material (short pieces of yarn and string) for
birds and tell which birds might use it.
- . PETS
- Tell what is meant by rabid. Name some animals that can have rabies.
Tell what you should do if you see a dog or wild animal that
acts
as if it may be . is behaving strangely. Tell what
you should do if you find a dead animal.
- . GROW SOMETHING
This elective is also part of the World Conservation
Award.
- . OUTDOOR ADVENTURE
- With
your folks, a
parent, help plan and run a family or den outing.
- . FISHING
This elective is also part of the World Conservation
Award.
- Rig a pole with the right kind of line and hook. Attach a
hook, bobber, and sinker, if you need
them. Then go fishing.
- Tell about some of the fishing laws where you live.
- . SPORTS
- Know archery safety rules. Know how to shoot
right
properly. Put four of six arrows into a 1.2 meter target that is
15 steps away from you.
- Understand the safety and courtesy code
s
for skiing. Show walking and the kick turn. Do climbing with a
side stop or herringbone. Show the snowplow or stem turn, and how to get up from a fall.
- Know the safety rules for ice skating. Skate, without falling, as far as you can walk in
50 steps. Come to a stop.
Show a turn
Turn from forward to backward.
- In roller skating, know the safety rules. From a standing start, skate forward as far as
you can walk in 50 steps. Come to a stop within 10 walking steps. Skate around a corner
one way without coasting. Then do the same coming back.
Show
a turn Turn from forward to backward.
Play a game of soccer.
Show how to dribble and kick a soccer ball. Take
part in a game.
- . COMPUTERS
- Visit a place where computers are used. Find out what they
are
used for do.
Play a computer game. Explain
what a computer program does. Use a program to write a report for school, to write a
letter, or for something else.
If you have a computer at home, ask your parent to
show you how it is used to help your family. Or, tell how you use a computer at home
or school. Tell what a computer mouse is.
Describe how a CD-ROM is used.
- . SAY IT RIGHT
- Tell how to get to a nearby fire station or police station from
your home, your den meeting, and school. Use directions and street names.
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